Something to think about:
The S3 versions of Manamune and Archangel's Staff "evolve" into new items once you've obtained the maximum of 750 bonus mana, gaining some pretty cool new functionality. However, it's unlikely that you'll be able to hit that cap on Dominion. Is it worth having a lower cap for Dominion?
Quote:In addition, while Tear stays at +4 per cast, new Archangel goes +5 per cast so after Arch, another thing that will make it charge faster.
On the other hand, Manamune is changed to get +4 regardless whether it's basic attack or a cast/spending mana. IIRC the old can charge +5 max every 3 seconds if you keep up both casting spells and auto-attacking. On the other hand, auto-attacking makes it charge faster in the new one.
@SuperExplosion: Reading the descriptions, it seems that Seraph's Embrace has a fixed "+1000 Mana". Meaning, if it transforms at 300 bonus mana, you end up still end up with the max 1000 Mana (250 base + 750 bonus). It has to be changed to inheriting from AA for that to happen.
To be honest, I am more afraid of these items more than ever now (given who their current users are).
I don't want Kassadin to get even more nuts with an activatable shield. I'm not too worried about Manamune though, as it's much better on RADC than bruisers and melee.
Quote:I think the issue is, if you do get these items, the nature of mana and mana-regen on Dominion/TT make them quite a bit stronger. You're going to get mana back much more rapidly, negating much of the cost of their abilities, and letting those abilities be stronger when used.
Also, right now Tear and its descendants are bugged, at least on PBE, and you can charge them multiple times within 2 seconds, which is a concern...
Submitting a PBE report about it, but Nome, if you see it, pass it through as well >.>
I've had some inconclusive results testing this in bot games (generally end up with around 600/750 bonus mana in a 16 minute game). Ideally, I'd like for players to be able to hit the threshold around 10-12 minutes (if they start Tear) so that there's ample time to make use of the cool upgrades. I'm going to leave it as-is for 1.72, and highly encourage you guys to buy the Tear upgrades to see how often you're able to hit the cap under more realistic conditions.
Quote:I actually see plenty of Rod of Ages built on Dominion as is. The issue is that it has to be rushed, basically.
Quote:In the event we're unable to hit that cap with the majority of changes, and a new cap is needed for Dominion, will a new item be created that is a mimic of these with a new name? Or will it be the same item/name with a lower cap?
Just piqued my curiosity, really. I don't suspect changing the cap for Dominion, but keeping all else about the item the same, will really hinder the burden of knowledge on players swapping between modes.