Remove items

  • Please remove items like Hydra from Ranged carries I just played a game the entire game I was telling my graves not to build it he does and end game he ends up having nothing but hydra and other new items that didn't help him.

    If a item does not work on 1 char remove the item. Another thing if someone has under 30 mastery point set (Yes I see people under 30 all the time) do not allow them to play until they place the points every time I play aram I get tanks on my team who wont trade that start with no bonus def from rune/mastery and the teemo's out tank them.
  • I'm actually interested in removing these items from the shop (or potentially a slightly different UX for it) in the case of these types of items.
    However...

    Quote:
    Originally Posted by ploki122 View Post
    This way, I have to morph whenever I want to buy it on Nidalee and if I want to go runaan Kayle, I have to buy it while my E is active...
    This is why I haven't yet.

    It may end up that way as soon as we add a bit of tech for hybrid mode champions.
  • Quote:
    Originally Posted by Zerglinator View Post
    Why can't it be enabled/disabled like Viktor's Hex Core/Augments. or Rengar's Bonetooth Necklace? Have Tiamat be enabled for all melees and hybrids, and Hurricane enabled for ranged and hybrids?
    The "required champion" tech was already there. Quite simply, something like "type of champion" (rather than a specific champion) doesn't have tech for it yet.

    It's not a matter of if it's trivial or not, it's a question on if it's the most valuable thing for me to implement at this time. The time I spend implementing it is time I don't spend on other item shop features, so it just needs to "bubble up" to the top of the priority.

    I will likely end up implementing it while bored waiting for something to compile somewhere however. Even for those tasks, I still keep a priority queue of "awesome stuff to build while bored" however so no promises.