@Xypherous How does Liandry's calculate its damage?

  • Does it apply before the spell damage is dealt, or after?

    On dots does it recalculate its damage every tick, or after the burn duration?
  • It recalculates every tick, similarly to how Fizz's 'W' works. Effectively, you can think of it as a burn for some % of their current health every 0.5 seconds for 3 seconds that averages out to 5% of their current health over 3 seconds assuming no other damage took place.
  • Quote:
    So basically a whole lot of not much damage.
    Unless you're a control caster or a DoT centric caster, no. The item is pretty poor on burst mages.

    Mundo with Liandry's Torment deals something like 33% of your current health with one cleaver though. Fun off-build on Murderbridge.
  • Quote:
    If you buff/change Liandry's torment, (because, let's be honest here, 5% of current hp usually isn't that much...) Singed will become an absolute terror. So will Teemo.
    My current thoughts on Liandry's torment is that it has the wrong skew in statistics in the item and thus people mistake it as a burst caster damage item rather than a control caster item. If we were to do stat skews, we'd shift the focus to a better balance between health and AP.

    Quote:
    Wait, correct me if I'm wrong, then does this mean this item is really terrible on sustained DPS mages that constantly applies magic damage in quicky?!
    No, it means the item is really terrible on burst DPS mages, because by the time the DoT ticks, they have zero health left for the item to burn.

    The longer your mage takes to kill people, the higher the effectiveness of Liandry's burn component - especially if you have sister items like Rylai's.
  • Quote:
    Well it's really disappointing that the item most commonly used by burst mages, gets an upgrade directed at sustained damage mages.

    A second upgrade path for people like Leblanc, Annie, and Katarina would be great.
    It really wouldn't be. It would essentially just fight Rabadon's Death cap or Void Staff for burst damage and one of the two items would be edged out. It would mostly be redundant in the case of burst damage.

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    Doesn't this remove a whole bunch of champions from the pool of champs that can use this item viably?
    Some champions that can use an item is better than no champions that can use an item. However, it does not follow then that the more champions that can use an item - the better that item is.
  • Quote:
    that and its listed in nearly every ap champions recommended items (just played a murderbridge as leblanc and THERE IT WAS)
    It's recommeneded on murderbridge a lot of the time because there's a higher percentage of poke to burst in murderbridge than on SR.

    Quote:
    Control Casters
    Mostly - these are the types of characters who have the option of killing you slowly over a prolonged period of time (Amumu / Singed / Malzahar / Anivia / Swain / Mordekaiser / Brand).

    That's not to say that these characters don't have burst when they need to - Anivia/Brand certainly has burst damage, for example - but that they have a viable burn-down route that they want to further specialize into.

    Quote:
    So is it good on brand with a Rylai's Crystal Scepter?
    It depends - you greatly augment your poke ability with brand at the expense of Burst. If you're the type of player who prefers to repeatedly poke at range and constantly siege the opponent - it'll be decent for you. However, if you're the type of Brand player that wants to flash and instantly destroy someone - it'll be worse for you.

    It depends on your playstyle and which aspect you want to augment more - his Ablaze burn or his burst damage routes.
  • Quote:
    I use W R E , how does the damage comes ?
    Is it realy worth it for viktor considering that AOE combo in a teamfight?
    If you have Deathcap, you're probably aiming at getting higher burst damage - so Liandry's passive isn't that great for you here.

    However, if you have the red augment and are poking with Viktor's E - it'll add decent damage to your 'E' poke.

    Quote:
    However, haunting guise is a very powerful item on most burst casters, and since they already have incentive to buy it, it would be nice for them to have an available upgrade path, because if they don't have one that fits, they will build the one that doesn't fit out of sheer efficiency.
    It kind of is - but do we really need a 5th item to compete with Abyssal, Sorc Shoes, Rabadon's Deathcap and Void Staff? I'm not really sure there needs to be a fifth maximizing burst item in the game that these don't already service.

    While Haunting Guise is a powerful burst combination option - we're not really out to make magic burst penetration a fully itemized route - mostly because it looks exactly the same as AP Burst in terms of overall playstyle and effectiveness. It really accomplishes the same goals already and there's no real playstyle difference. Players will just optimize for mathematical efficiency rather than any kind of playstyle differentiation.