It's because the granularity of the numbers doesn't really mean that much. Someone 30 Elo below you doesn't exactly perform "30 Elo worse" than you. The reality is, you tend to fluctuate in rating, so at any given point there's a large pool of people roughly as skilled as you. Now we simply declare that pool openly, while still relying on the very granular metrics (behind the scenes) to give you guys the best matches we can.
Getting tied up in the specific number doesn't seem to give any positives, except in the highest points of the ladder (which we've addressed).
I dont really care if 30 elo doesnt make a difference, when I put hours into this game, and at the end of the night in 30 elo higher, im happy with that. Me, like what I assume would be a lot of other player, dont gain or lose elo quickly, so iv made it my goal to always try an end with a higher elo then before, even if its by one. How is removin this helping at all?
So, consider "League points' your new metric? For you, the system should actually be easier to see tighter gains.
You know, this may actually convince me to start trying to play ranked. This seems like a good idea, from what I can see.
Then again, I've been wrong before. Guess we'll wait and see.
I hope you do! One of the many goals of change was to get people off the sidelines and into the game. Being approachable and being seriously competitive aren't opposite sides of the same coin.
Unfortunately, I can't answer that one - I'll see if Yegg can shed some light (if he hasn't already elsewhere)
Quote:
Originally Posted by greywolf00
I think one of the biggest reasons people don't play ranked is the toxic community that does...
We have lots of user surveys and data that point to many reasons some people prefer not to play ranked. Now, it's entirely possible that behavior like that contributes to people STOPPING ranked play, but it's not the biggest reason people don't want to even try it.
Quote:
Originally Posted by Jamvert
Even if there is the new divisions, I wish they could at least show us the hidden matchmaking values along side our division and stuff.
I'll mention it to Yegg, but I'm fairly certain it was a conscious decision (rather than "well, this has to be sacrificed for the system to work"). I know there were a lot of people who were happy that we hid "low" rankings from public profiles while leaving the private value shown only to the Summoner.
Quote:
Originally Posted by Talisid
One final bump for the people who realize that this change doesn't actually do anything, it just hides your rating to make people feel better.
Not to misrepresent the new system, but a change that does NOTHING but make people feel better seems like an awesome change. Players who want to see their specific standings can still scout their entire league (heck, it'll even try to get your friends in the same league), while players with a budding interest in playing ranked get a more streamlined progression system without all the archaic tables and shifting rating thresholds.
I know the current system is comfy, but it's also very clunky - Do you know what Elo you have to achieve to get Platinum on the Korean server? How about Gold on EU-West? Not many NA players do - it's specific to each server. However, with this new system it's easy to tell what you must do to achieve higher ranks.
Ok, so if all the following are true (which they seem to be from what I've read);
- Once you obtain a league (bronze, silver, gold, etc) you cannot lose it for the rest of the season.
- Elo is still there, and it's what actually determines match making still, not your current league
So my question is this:
What if I obtain gold league division I then proceed to lose 30 games strait. Will this still decrease my elo even though my "league points" don't go down at all?
IF SO, if I start winning again, wouldn't this make moving up in the gold league way easier because I tanked my elo to begin with and are being matched up against lower rated players while still being in the gold league?
It would actually make it harder to move up because your hidden Elo would say, "This guy deserves to be in a lower Tier, don't give him as many League Points until he proves otherwise. And you would climb slower until your Elo caught back up.
Small, reasonably expected losing streaks would not trigger this behavior, but abuse cases (intentionally tanking Elo to gain an advantage) would.
Wait.. thats exactly the oposite any el osystem works.
Elo system gives more points for wining games with oponents that are expected to be stronger... how is one going to progress if he s going to loose more points for games where odds are against him?
Elo system won't work any different, it will simply inform how we move you up or down in your Division. Elo is separate from League Points.
@Riot: Why does the new league system hide our Elo/MMR from us?
Do you feel that we, as players, can't handle knowing how your matchmaking system works?
Under the new system we can only guess at our Elo/MMR indirectly from our "League points". Why do you want to hide information from your players?
Getting tied up in the specific number doesn't seem to give any positives, except in the highest points of the ladder (which we've addressed).
Then again, I've been wrong before. Guess we'll wait and see.
I know the current system is comfy, but it's also very clunky - Do you know what Elo you have to achieve to get Platinum on the Korean server? How about Gold on EU-West? Not many NA players do - it's specific to each server. However, with this new system it's easy to tell what you must do to achieve higher ranks.
Ok, so if all the following are true (which they seem to be from what I've read);
- Once you obtain a league (bronze, silver, gold, etc) you cannot lose it for the rest of the season.
- Elo is still there, and it's what actually determines match making still, not your current league
So my question is this:
What if I obtain gold league division I then proceed to lose 30 games strait. Will this still decrease my elo even though my "league points" don't go down at all?
IF SO, if I start winning again, wouldn't this make moving up in the gold league way easier because I tanked my elo to begin with and are being matched up against lower rated players while still being in the gold league?
Small, reasonably expected losing streaks would not trigger this behavior, but abuse cases (intentionally tanking Elo to gain an advantage) would.
Elo system gives more points for wining games with oponents that are expected to be stronger... how is one going to progress if he s going to loose more points for games where odds are against him?