Preseason Balance Update 2 Patch Notes



  • Thresh, the Chain Warden
    • Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

    Alistar
    • Base movement speed increased to 330 from 325
    • Headbutt
      • Range increased to 650 from 600

    Amumu
    • Cursed Touch
      • Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

    Annie
    • Disintegrate
      • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
    • Incinerate
      • Targeting cone is now attached to Annie
    • Molten Shield
      • Cooldown reduced to 10 seconds from 16
      • Duration reduced to 5 seconds from 8

    Blitzcrank
    • Mana Barrier
      • Cooldown increased to 90 seconds from 60
    • Rocket Grab
      • Will now give vision when it hits a target

    Cho'Gath
    • Feral Scream
      • Targeting cone is now attached to Cho'Gath

    Corki
    • Gatling Gun
      • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

    Diana
    • Pale Cascade
      • Orb detonation has been adjusted to better match Diana’s basic attack range
      • Shield duration increased to 5 seconds from 4
    • Lunar Rush
      • Cast range increased to 825 from 750

    Evelynn
    • Hate Spike
      • Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
      • Bonus attack damage ratio increased to 0.5 from 0.4
    • Ravage
      • Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
      • Bonus attack damage ratio increased to 0.5 from 0.4
    • Agony's Embrace
      • Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
      • Cooldown increased to 150/120/90 seconds from 120/90/60
      • Cast range reduced to 650 from 800

    Ezreal
    • Base attack speed reduced to 0.625 from 0.665

    Kassadin
    • Force Pulse
      • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

    Katarina
    • Base movement speed reduced to 345 from 350
    • Sinister Steel
      • Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

    Kennen
    • Basic attack has been retuned so it’s more responsive

    Kha'Zix
    • Unseen Threat
      • Damage reduced at later levels to 15-190 from 15-220
      • Slow reduced to 25% from 35%
    • Taste Their Fear
      • Bonus attack damage ratio reduced to 1.5 from 1.6
      • Isolation bonus attack damage ratio reduced to 2.0 from 2.4

    Lee Sin
    • Safeguard
      • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
    • Iron Will
      • No longer grants armor while active
      • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
    • Cripple
      • Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
      • Range reduced to 600 from 800

    Mordekaiser
    • Siphon of Destruction
      • Targeting cone is now attached to Mordekaiser

    Nami
    • Base movement speed increased to 335 from 330
    • Aqua Prison
      • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
    • Tidal Wave
      • Missile speed increased to 850 from 750

    Rengar
    • Bonetooth Necklace
      • Now grants +5 Attack Damage
    • Unseen Predator
      • Fixed a bug where Rengar could leap while rooted
    • Savagery
      • Attack speed duration increased to 4 seconds from 3
      • Fixed a bug where Savagery could be used three times consecutively
    • Battle Roar
      • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of Rengar’s health
    • Thrill of the Hunt
      • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
      • Stealth duration increased to 7 seconds from 5

    Riven
    • Base health regen reduced to 6 from 10.4
    • Health regen per level reduced to 0.5 from 0.9
    • Valor
      • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
    • Blade of the Exile
      • Cooldown increased to 110/80/50 seconds from 75/60/45
      • Targeting cone is now attached to Riven

    Shaco
    • Hallucinate
      • Controlling the clone no longer reveals Shaco in brush
      • Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

    Syndra
    • Transcendent
      • Now increases range on Unleashed Power by 75 at max rank
    • Scatter the Weak
      • Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

    Talon
    • Noxian Diplomacy
      • Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
      • Bleed bonus attack damage ratio reduced to 1 from 1.2
    • Cutthroat
      • Fixed a bug where the damage amplification did not actually apply
      • Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
    • Shadow Assault
      • Damage reduced at later ranks to 120/170/220 from 120/190/260
      • Bonus attack damage ratio reduced to 0.75 from 0.9

    Udyr
    • Monkey's Agility
      • Now additionally increases Udyr's armor and magic resist by 4% per stack

    Vi
    • Vault Breaker
      • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
      • Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
      • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
      • Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
    • Excessive Force
      • Increased the responsiveness of Vi's attacks after using Excessive Force
    • Assault and Battery
      • Fixed a bug where targets could cast spells after being knocked into the air
      • Fixed a bug where characters with stealth could cause Assault and Battery to miss
      • Fixed a bug where damage was not applied to targets immune to disable effects

    Ziggs
    • Short Fuse
      • The cooldown indicator now more accurately shows when Short Fuse is available.

    Summoner's Rift
    • Jungle
      • Wraith
        • Base gold increased to 30 from 25
        • Base health increased to 1000 from 750
      • Lesser Wraith
        • Base health reduced to 150 from 250
      • Giant Wolf
        • Base gold increased to 55 from 40
        • Base health increased to 1100 from 900
      • Wolf
        • Base health reduced to 200 from 300
      • Golem
        • Base gold increased to 55 from 45
        • Base health increased to 1200 from 1000
      • Small Golem
        • Base health reduced to 300 from 500

    Items
    • Item tooltips have been revised to improve consistency
    • Manamune
      • Attack damage increased to 20 from 10
    • Archangel's Staff
      • Ability power increased to 60 from 50
      • Mana charge amount increased to 6 from 5
    • Crystalline Flask
      • Cost increased to 345 from 225
      • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
    • Mikael's Crucible
      • Can no longer target allied minions
    • Last Whisper
      • Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
    • Hextech Gunblade
      • Spell vamp is now UNIQUE
    • Iceborne Gauntlet
      • Duration of slow field reduced to 2 seconds from 3
      • Slow percentage reduced to 30% from 35%
      • Slowing field now displays team color rings
    • Philosopher's Stone
      • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
    • Enchantment: Homeguard
      • Homeguard now works immediately after purchasing the enchant
    • Spirit of the Elder Lizard
      • Now grants +10% cooldown reduction
    • Spirit of the Spectral Wraith
      • Ability power increased to 50 from 40
      • Cooldown reduction is no longer UNIQUE
    • Sanguine Blade
      • Combine cost reduced to 500 gold from 800
      • Attack damage increased to 65 from 60
      • Attack damage per stack increased to 6 from 5
      • Max stacks reduced to 5 from 7
    • Blackfire Torch
      • New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
      • Total gold cost: 3950 (combine cost: 700)
      • Ability power increased to 80 from 70
      • Cooldown reduction increased to 20% from 10%
      • Now grants 10 mana regeneration per 5 seconds
    • Will of the Ancients
      • New recipe: Kage's Pick + Hextech Revolver
      • Total gold cost is now 2550 (combine cost: 585)
    • Twin Shadows
      • Ability power reduced to 40 from 50
      • Magic resist increased to 40 from 30
      • Movement speed increased to 6% from 5%
    • Banner of Command
      • Ability power reduced to 40 from 50
      • Now grants 10% cooldown reduction
    • Banshee's Veil
      • Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
      • Health increased to 400 from 300
    • Ninja Tabi
      • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
    • Liandry's Torment
      • Health increased to 300 from 200
      • Ability power reduced to 60 from 70
    • Wooglet's Witchcap
      • New recipe: Blasting Wand + Blasting Wand + Chain Vest
      • Total gold cost: 3500 (combine cost: 1060)
      • Armor reduced to 40 from 50
    • Hextech Sweeper
      • New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
    • Grez's Spectral Lantern
      • Attack damage reduced to 20 from 25
    • Lightbringer - Remade!
      • New recipe: Grez's Spectral Lantern + Pickaxe
      • Total gold cost: 2425 (combine cost: 300)
      • +50 attack damage
      • +20 armor
      • +12% life steal
      • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
      • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
      • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

    Masteries
    • Pickpocket
      • Now displays a buff timer after attacking to show the time before gold can be earned again

    Twisted Treeline
    • Speed Shrine removed! There’s now a Ghost Relic in its place.
      • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
      • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
    • New items now available
      • Lightbringer
      • Runic Bulwark
      • Ohmwrecker

    Proving Grounds
    • New items now available
      • Blade of the Ruined King

    Co-op vs. AI
    • Bots are now more likely to use activatable items.
    • Added Darius Bot to Co-op vs. AI on all maps.
    • Fixed a bug where Shen Bot wasn't casting Stand United.
    • Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

    Spectator
    • Gold totals with more than three digits will now include punctuation for easier readability
    • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
    • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
    • Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

    Ranked
    • Added a new provisional medal for players and teams that are in their placement matches
      • All players and teams have been temporarily set to this medal in preparation for Season 3

    UI
    • Improvements to the item shop
      • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
      • Fixed a bug where the item shop could show you as owning more of an item than you actually have
      • Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
      • Fixed a bug where items that could not be sold were showing a sell value
      • Improved the responsiveness of double clicking to purchase items
      • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
    • Adjusted the graphics for the borders on vote tallies in the surrender display

    General
    • Turrets
      • Now prioritize minions in the following order:
        • Player-owned minions (ex: Tibbers, Zyra Plants)
        • Super Minions, Cannon Minions
        • Melee Minions
        • Caster Minions
    • Added keybindings for Self Casting Items
    • Fixed keybinding for Show/Hide HUD
    • Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
    • Fixed a bug where players couldn’t send chat messages at end of game
    • Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
    • The Minimap has been improved:
      • Wards now show special icons on the minimap
      • Players are outlined in blue while recalling
      • Players are outlined in orange while using teleport
    • Teleport is now colored based on enemy/ally team
    • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
    • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
    • Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
    • Hovering over your attack damage stat will display your champion's auto attack range
    • You may now unlock the game camera while holding down your mouse button on the minimap
    • Pinging a tower in the basic tutorial will no longer display an unlocalized string
    • The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in the [General] section of Game.cfg
    • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
    • Muting a player will now mute that player's emote sounds
    • Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
    • Fixed a bug preventing buff durations from drawing on the target frame
  • Quote:
    Example: Creeps normally come in a straight line with melee minions first, caster minions second, and super minions third. If a super minion comes within range of the tower while the tower is already targeting a melee minion, will the tower change targets and attack the super minion instead?
    No - this prioritization only triggers after they've killed their current target.
  • Quote:
    Originally Posted by plasmatorture View Post
    Most importantly:
    "The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg"

    I love you Riot
    One piece of information I forgot to include about this. You need to add this setting to the [General] section of Game.cfg.