this bug also appears in the live server. last two weeks we played an aram match with gragas on the enemy team.
it started after someone dies and respawn. one by one, after we died, we no longer can see the barrels rolling around, just the wick of the barrel before it explodes. so, by the time the first tower fell, no one in our team can actually see any barrels, or the ult.
2 of my team mates just freshly installed LoL client in her new laptop couple of hours before the game, i repaired my LoL client the day before it happened. i wasnt sure of what condition the other two were in when the bug happened.
one thing my team mate noticed was the bug always happen to the blue side(bottom side of the proving ground). he told me he experienced gragas barrel, sivir boomerang, and mundo cleaver all being invisible.
personally, i think it's the proving ground's problem because everything was fine in SR or Dom.
We know it happens on Live. There was some additional logging added that will help us identify what part of the code is causing this. It would be super helpful if you could upload the R3D logs from the game it happened in.
yeah, sorry bout that, i cant remember which day or which game the bug occurred, there are literally hundreds of logs, i just need to find that one game. any help on how to find that game in the log folder?
The logs are date and time stamped as to when the game started.
[Game][Minor] Gragas' barrel roll invisible
it started after someone dies and respawn. one by one, after we died, we no longer can see the barrels rolling around, just the wick of the barrel before it explodes. so, by the time the first tower fell, no one in our team can actually see any barrels, or the ult.
2 of my team mates just freshly installed LoL client in her new laptop couple of hours before the game, i repaired my LoL client the day before it happened. i wasnt sure of what condition the other two were in when the bug happened.
one thing my team mate noticed was the bug always happen to the blue side(bottom side of the proving ground). he told me he experienced gragas barrel, sivir boomerang, and mundo cleaver all being invisible.
personally, i think it's the proving ground's problem because everything was fine in SR or Dom.
We know it happens on Live. There was some additional logging added that will help us identify what part of the code is causing this. It would be super helpful if you could upload the R3D logs from the game it happened in.
example:
2013-01-17_19-25-38_r3dlog
means January 17th, 2013 at 7:25