The animation is like 5-6 seconds long, but his laugh is maybe 1-2 seconds. You get a little "murhurha" and then 3-4 seconds of him shaking mirthfully and stomping in total silence.
Was this intentional or were you guys planning on giving him a long, annoying laugh? If the latter was the original plan why didn't you go through with it? I must know.
It's been a long time ago that I worked on Kogmaw... though I didn't create the animation myself (we used a lot of outsourcing back in the day - that's not the case anymore). I think this is rather a sound problem since usually the sound is being created after the animation. I'll pass it on to our amazing sound team. Thanks for the suggestion...
Off topic Question. Who is your favorite animator ? whats your favorite animated character ?
Do you use motion capture for League character animations or only key frame animations ?
Thanks
The team here is amazing, I wouldn't be able to pick a favorite animator. Of all the characters I animated recently Draven is my favorite (others would be Diana, Kha'zix, and Zed). But I still like Garen's spin =)
All anims are hand animated. We don't use any mocap. Hope that answers your questions.
Wow, I'm surprised you noticed that. After 3 years of having Silver Kayle as my forum icon it was time to change it to something I animated myself. Draven was just the most fun I ever had. And after all, it's the League of Draven, right?
This is actually due to it being a Chinese dub. Ever watch old Chinese martial arts movies that have been dubbed to English??
Well, now you know.....
Actually, according to our sound department I didn't turn in the laugh animation in time for the recording... that might have been the case. Should we ever rerecord lines for a reason we can fix it =) or we can shorten the laugh animation to match a 2 sec laugh... and I don't know if we should do that =)
@Riot, What's up with Kog'maw's laugh animation?
Was this intentional or were you guys planning on giving him a long, annoying laugh? If the latter was the original plan why didn't you go through with it? I must know.
Do you use motion capture for League character animations or only key frame animations ?
Thanks
All anims are hand animated. We don't use any mocap. Hope that answers your questions.
Well, now you know.....