We recently also posted a game design director position for League of Legends. This is a really attractive for the right candidate. No, I'm not firing myself, but I am hiring a design director: http://www.riotgames.com/careers/design-director
I can answer some general questions about what we are looking for on this thread. As always, we like exceptional people who love games and have a passion to improve league of legends. Our hiring site can answer a lot of questions, but if there are any design specific ones, I may be able to answer them here.
- Zileas
FAQ:
Can I do this remotely?
Generally not, and especially not with internships. They are all on-site in Santa Monica, CA.
I lack US work authorization. Can you get me a visa?
Subject to the regulations placed upon us by the US government, oftentimes YES, but only for full time positions.
Do you offer relocation? What about for internships?
For full time jobs, we usually offer some sort of relocation plan, and the particulars of the relocation are negotiated at the job offer stage. For internships, I don't know that we have a standard corporate policy, but the design department policy is that we try to make it work within reason. We would certainly cover your plane flight were we to give you an offer, and we might cover a little more if it made sense.
Is the internship paid or unpaid? How much does it pay?
It's paid. I cannot speak for other departments, but within the game design department, we index your compensation around how much we think we'd pay you full time as a game designer. In general, the pay rate will be 70-90% of what your full time compensation would be as an associate game designer, which ends up meaning usually between 2.75k-4.5k per month roughly depending upon how close to graduation you are, how unique your skills are, what types of skills you have, etc. We intend to pay top compensation in game design, because we expect to hire the best game designers. We also recognize that hybrid roles like technical game designer often command high salaries in their non-hybrid industry roles, and want to be competitive.
So to be a design intern that requires...uh. It's kinda vague as to what SPECIFICALLY a design intern would do. Write champion backstories/quotes? Pitch ideas? Name items? Do math? I'm guessing it's mostly looking for GAME game design and less content design. Aye?
We want interns to do useful things that make the game better. We do not like to do 'make work'. It is entirely possible to have a very serious writing job on the creative development team, or you could do play balance or champion design or systems design. It really depends upon what you are capable of.
Zileas, do you know if it will have intership available for the Riot Team at São Paulo or only at Santa Monica?
Not sure, I'd ask on the Riot Brazil forum if you can't get an answer on the site. That part of our team is a newer office and undergoing a lot of rapid growth, so I don't know if internships have been a priority yet.
Zileas, do you know if there is any VISA support for interns yet?
I REALLY want to apply for International Operations internship (my absolute dream)
Internships go 3-6 months, and we typically do not file visas for those -- it's logistically really challenging. We do explore visas for some full-time positions however, subject of course to the relevant regulations governing this sort of thing.
Zileas, what do I do when I am impossibly torn between applying for Creative Design internship and Game Design internships? I want to do both of those things for the rest of my life and it's really all I want to do with my life.
And while I'm 90% sure you guys won't take me as an intern this summer (I've done very little non-academic extraordinary things, other than complete a novella which I am still int the process of workshopping with my professor to prep for publication), I will not be denied my love.
ANYWAY!
The morale of the story: Creative Design or Game Design?
Well, some people can do both, but in general,
If you have great creative judgement and verbal intelligence, creative design
If you have great mechanical judgement and catalytical intelligence, game design
Hiring Game Designers, Lead Designers, Design Director, and of course Interns
As usual, the design team is still hiring. You can find our list of positions on our careers page at:
http://www.riotgames.com/careers
We are reviewing internship applications over the next few weeks for Game Design, and you can find out about that here:
http://www.riotgames.com/careers/game-design-intern
We recently also posted a game design director position for League of Legends. This is a really attractive for the right candidate. No, I'm not firing myself, but I am hiring a design director:
http://www.riotgames.com/careers/design-director
I can answer some general questions about what we are looking for on this thread. As always, we like exceptional people who love games and have a passion to improve league of legends. Our hiring site can answer a lot of questions, but if there are any design specific ones, I may be able to answer them here.
- Zileas
FAQ:
Can I do this remotely?
Generally not, and especially not with internships. They are all on-site in Santa Monica, CA.
I lack US work authorization. Can you get me a visa?
Subject to the regulations placed upon us by the US government, oftentimes YES, but only for full time positions.
Do you offer relocation? What about for internships?
For full time jobs, we usually offer some sort of relocation plan, and the particulars of the relocation are negotiated at the job offer stage. For internships, I don't know that we have a standard corporate policy, but the design department policy is that we try to make it work within reason. We would certainly cover your plane flight were we to give you an offer, and we might cover a little more if it made sense.
Is the internship paid or unpaid? How much does it pay?
It's paid. I cannot speak for other departments, but within the game design department, we index your compensation around how much we think we'd pay you full time as a game designer. In general, the pay rate will be 70-90% of what your full time compensation would be as an associate game designer, which ends up meaning usually between 2.75k-4.5k per month roughly depending upon how close to graduation you are, how unique your skills are, what types of skills you have, etc. We intend to pay top compensation in game design, because we expect to hire the best game designers. We also recognize that hybrid roles like technical game designer often command high salaries in their non-hybrid industry roles, and want to be competitive.
DOWNVOTE NAO COMMUNITY!
- Zileas
What do you guys look for in character designs? Strictly artsy elements or does a bit of game design + art design help?
I REALLY want to apply for International Operations internship (my absolute dream)
And while I'm 90% sure you guys won't take me as an intern this summer (I've done very little non-academic extraordinary things, other than complete a novella which I am still int the process of workshopping with my professor to prep for publication), I will not be denied my love.
ANYWAY!
The morale of the story: Creative Design or Game Design?
If you have great creative judgement and verbal intelligence, creative design
If you have great mechanical judgement and catalytical intelligence, game design