Only the winning team can launch the equalize vote.
# 19 2/5/2013 12:12:59 PM
# 21 2/5/2013 12:25:13 PM4/1 right now.
# 27 2/5/2013 1:25:14 PM
# 41 2/6/2013 2:27:58 PMQuote:<table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">When going through the /equalize vote can we take a look to the overall gold advantage before actually voting in the opposing team's favor? If it's only a small gold advantage it doesn't need equalization, on the other hand a 2:1 gold advantage might warrant a vote.</td></tr></table>
# 43 2/6/2013 2:27:59 PMProbably not. It would lead to a lot of weird/defunct games.
# 51 2/7/2013 7:37:39 PMQuote:<table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">For knowledge's sake (I like understanding as many system's as possible so I can better explain them to other summoners), how high of a lead would the winning team have now with the tweaks once this goes active?</td></tr></table>
Will it indeed be a snowball fest requirement (2X losing teams average); or will a flat gold advantage be taken into account?
Side note: This is AWESOME. Thanks again to all you guys at Riot working to make the PBE a better place for us all.
Steadily the atmosphere is improving, and I don't think you guys hear it enough!
Lastly while I'm here anyways, are new "pings" something you guys can discuss? Or is that still just a leaked rumor that you folks would prefer to not comment on?
I intend to add a 10% gold requirement and at least +2 levels.
# 55 2/7/2013 7:37:39 PMOnly the winning team can activate it.
# 59 2/7/2013 7:37:39 PMEqualize is now enabled on the PBE.
It doesn't equalize towers yet, but should help a lot in testing.
# 1 2/8/2013 5:39:41 PMI've been running some development playtests on the PBE recently. Something I noticed is that while a lot of the test games start out really solidly, they occasionally snowball into stompfests.
This isn't particularly helpful for testing new features, so I am adding the /equalize command to let players on the PBE "catch up" the struggling team's gold and XP to their current values. This means if you're having a good match, but lose a couple key teamfights, you can help us out by using /equalize.
Quote:<table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
/equalize is now enabled on the PBE right now and will grant gold and XP to the losing team. </td></tr></table>
p.s. I've noticed a few of you guys throw around the idea of allowing it in custom games on live. That's not a bad idea... but it needs a lot more work first.