Link to original thread:
Riot Griftrix responded but most of his posts were non sequitur.
His last post in the thread was:
Quote:I bet he does it while the game is loading and you can't see it.... Thanks for the info
Was this meant to hint at possible "spawn" animations for future champion content?
Am I reading too much into things?
Can I get a response from Griftrix or whoever about whether its in the agenda to implement "summon/spawn" animations?
Summon/spawn animations would be a "intro" animation, similar to in Super Smash Bros, where the champions "come into the fields of justice" in their own particular fashion. For instance, rather than just 'already being part of the static environment,' a champion like Kayle might fly down from the heavens or something.
These animations would be played at the start of the match, and each time the champion respawns.
Some champions that already have respawn animations (for instance Thresh, Haunted Maokai, or Zombie Brand) I imagine could easily be fitted so that they play this animation at the start of the match.
So imagine Zombie Brand, whose respawn animation is him crawling out of the ground - imagine having that animation play at the beginning of the game (showing him "entering" the fields of justice).
Any information on whether this can become a reality would really put my soul to rest (on this topic)! Thank you.
Is the type of stuff that Thresh and Zombie Brand do what you're looking for? I can't tell you what the animation plans are for future champions. When there is a good opportunity to bring out more of the character of a champion with something like a recall or spawn animation, then the animators can do extra work and add something. It has to make sense for the character though.
Quote:Although good, this would give a heads up that the dragon spawned, removing the need to know the timer.
Not good IMO.
Also, the mini map icon shows up WHEN it spawns (as long as you looked at the location some time after it died). So what's the big deal?
Quote:A bit (mind you, I'm a mid Silver Player, so not elite at all). Dragon control is a big mechanic on the game, the knowledge of the spawn time is part of it. Even just the "check the pit to remove marker from minimap" is a nice trick to learn. Having a 1:00 heads up o the fact that drag is spawning would remove all of that. Sneak dragons would be gone, for one.
Quote:WHEN, not 1 minute before. If the drake shadow would just seconds before the spawn, I don't think it would affect that much. But a 1minute forewarning to prepare for a possible dragon battle is what I think is too much
If you already "know" when dragon is going to spawn, because you saw it die, then I don't see what the problem with adding some accessibility is.