#198 6/18/2013 2:43:14 PM
#225 6/18/2013 2:47:57 PMI can answer a couple things about the kit in the... 15 or so minutes I have here - sorry there isn't much. Solcrushed, who is handling a lot of the tight-end balance will be around in the afternoon, I think.
Playstyle and Kit
The majority of this was scaling, timing, cleanup and a couple minor retouches.
Hitting an enemy will reduce the cooldown of Alpha Strike - while critical strike will add mini-crits to the skill based on your critical strike chance and damage.
Alpha Strike will have fixed travel time between bounces - so an Alpha Strike on 4 targets will give you a consistent time of untargetability, rather than being proximity based. This also means that your opponents will have a better sense of when you'll fade back in, so good luck on that.
Alpha Strike has lost its AP ratio... for now. We're experimenting with some models here under-the-hood for a pure AP playstyle - unsure how it'll fully pan out.
Alpha Strike now counts as movement for the purposes of items such as Statik Shiv.
It also restores more health the lower health you have - meditating at lower health will provide a bigger damage buffer / health restore in general than meditating at high health.
Wuju's style's active now deals true damage based on a % of his total attack damage - Master Yi needs to be a threat, regardless of who he's attacking - but the damage difference between destroying squishy targets and piercing high armor targets was getting a bit absurd.
In general, Wuju Style will add less attack damage early but more and more as he builds additional Attack Damage and ranking it. We've compensated some of this early damage loss with an increase in base statistics and survivability.
One of the primary skills a player needs to know while playing Yi is when to engage a fight - but seeing so many opportunities pass by because you were waiting for an apparently unrelated cooldown (Highlander) seemed counter-intuitive for the build.
Highlander now has a passive/active component - the passive restoring basic cooldowns on kills and assists - while the active keeps the speed benefits that the original highlander had. Note, however, that Highlander will not reset itself passively or actively.
Double Strike has been retuned as a building-up paradigm. Every 4th attack, Master Yi's next attack will strike twice for 100% damage and 50% on the second hit - but he must use this additional double strike within the next couple of seconds - This also had some neat synergies with the retuned Alpha Strike and Wuju Style.
#246 6/18/2013 2:53:56 PMQuote:
Xypherious, will Alpha Strike attack range be cleaned up? It is almost impossible to predict what it will or will not strike. Sometimes it hit the champion FAAAAAAARRRR away in the back and sometimes the 5 minions in front of him.
Added the UI secondary radius indicator on Alpha Strike.
Alpha Strike will now prioritize the closest target that has not already been hit by Alpha Strike.
#254 6/18/2013 2:55:46 PMQuote:
So, we'll be able to use AP Yi's farming talents to build up gear and then go late game AD Style basically?
Additionally, casting Highlander right at the beginning of the fight is no longer the de facto play.
#267 6/18/2013 2:59:38 PMQuote:
Will it keep the initial position reset if first target dies during Alpha Strike?
We should probably expose that at some point in the tooltip now that I think of it.
#269 6/18/2013 2:59:38 PM
#274 6/18/2013 3:00:58 PM
#277 6/18/2013 3:01:58 PMQuote:Yi is kind of useless while Highlander is down due to massively lowered DPS and no way to chase, so Highlander not refreshing itself worries me.
How will a glass cannon Yi get into a fight at the opportune moment- his biggest decision- without that speed buff?
It seems like using any element of surprise could make you useless halfway into a fight.
#282 6/18/2013 3:02:35 PMQuote:
so when you guys remove mechanics like highlander resetting, all you really have to do is provide it with a miniscule buff and noone will notice right?
#299 6/18/2013 3:05:34 PMAs a squishy player who routinely runs in terror at Yi, even I am looking forward to his update. He looks SO COOL. It will be an honor to be slain by the new Master!