|Point taken. However, I still feel that increasing mana costs only leads to the issue of pigeonholing Jayce into building tear for most players. Or at least, it wouldn't be a very significant impact considering the dominant way of building Jayce.|
The vast majority of his combos have been lowered overall - so his mana consumption (assuming an equal reliance on all skills) is down while his spike consumption if focused on some skills should be up.
|What if, instead of increasing mana costs, you increase the cooldown time?|
At this point, it's looking like internally, there isn't quite enough confidence to ship Jayce with this patch as we probably need some heavy grind on late-game testing (I've been super focused on laning) - so we can go and hammer on it for another week and a half.
|With the increased slow on TTS aren't you actually increasing the disengage power jayce has with the m:QE combo? With that level of a slow a knockback could probably be much shorter and still provide its job - I would be worried about any hard engage champions being able to get onto Jayce if they are that slowed and hit by E.|