So as Jinx's designer I asked to head up the nerfs coming out for her this patch. Let's talk about them and Jinxy in general.
First full info on the nerfs:
The min damage on the R is being cut. The max damage is staying the same. Additionally, the execute damage is not being touched. SMD rocket will ALWAYS deal 25/30/35% of the target's missing health regardless of range.
We put % current health damage on spells when we want those abilities' effectiveness to be independent of how much health the target has or hasn't stacked and:
The spell's intended to be used early in a fight as a core part of the champion's play pattern. Xin Zhao's ult is a great example of that - % current health damage reinforces the message that the Armor/MR bonus already sends, rewards using the ult to make big early plays that split teams.
There are a number of interactions that Critical strike is creating that need their value explored first.
Personally, I dislike Critical chance in league. At its worst, which is randomly realized, a single critical strike can define a game - especially on feast or famine characters - in either direction. Individual attacks have high meaning in League and having that action not be controlled when most of the rest of the game is feels a bit wrong.
And to be further clear it's not the RNG element that's wrong here; it's the RNG element compounded by the reaction window afterwards. RNG that guides strategy and decision making but doesn't define individual events are amazing (Bard meeps <3). Short response window RNG is the icky one.
We've got 6 champs in the pipeline at the moment. Those range from pretty close to complete (next champion due out) to just started and nothing but some initial ideas about possible directions on paper.
Is it going to be this much delay between each from now on? This is even slower than last year. It was like 2-3 months between Rek and Bard and that doesn't seem to be changing with whoever is next.
It's very likely that, as per last year, there'll be some variance in the time between champion releases, with some shorter gaps between champions too.
On 08/04/2015, starting at 01:30 AM PDT, ranked queues will be disabled in preparation for patch 5.7. At 03:00 AM PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Originally Posted by Riot (View Original Source)
On 08/04/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.7. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Last patch we took a trip on the 5.6 buff barge sailing to the tune of Champion Diversity (can anyone find us some lyrics here?) and so far we've been pretty happy with the results. This patch, we're still sussing out the full landscape of the game but we already know it's not going to be a full-on party like previous occasions. That said, 5.7 could just be considered something of a change canoe (we're stretching this thing too far), drifting in the wake of the buff barge, picking up stragglers on both ends of the power spectrum.
You’ve asked for more colors, and now League’s getting more colorful. Chroma packs will roll out with the next PBE update as our exploration into further expressions of your style and personality in League of Legends.
Where champion skins offer alternate fantasies from a champion’s base thematic, chromas serve up a way to further personalize specific champs or skins. As a re-imagining of the original champion or skin’s look, chromas allow you to make a champion or skin your own.
Can we please keep finishers as permanent but only on First Blood and Pentakills? [...]
I actually think there could be a way to do finishers on all kills. ^_^ While the current finishers are thematic to URF mode (IE: 'over the top'), there's probably a middle-ground where we could do some sweet effects without sacrificing gameplay clarity. FB only happens once a game and Pentakills are extremely rare. If I bought a custom finisher, I'd definitely want it to show up more than that. :)
Once URF mode is done, we'll take a step back and analyse the outcomes. In the meantime, I'M A' FIRIN' MAH LAZER!!
Though the 2015 Season just began, we were going to share an exclusive look into the evolution of League of Legends gameplay with the New Ultra Rapid Fire mode, but as you all know, that didn’t quite work out. So with the fire-breathing insanity of U.R.F. mode erupting from the still-smoking corpse of New Ultra Rapid Fire, that means putting the primary focus on one thing: making big plays. Resource costs have been all but disappeared, ensuring you a fast-and-fun path towards full builds and non-stop teamfights along with a whole host of insane buffs to keep the action going strong.
Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF. After reviewing player feedback and hammering out brass tacks, we felt confident we created the most refined gameplay experience League has inspired yet, all in time to iterate in preparation of the next competitive season.
What's that? That's the sound of the second 2015 buff barge, departing from... buff island? Look, we don't know where the buff barge actually stays in its off season. All we do know is that Sometimes this thing docks somewhere, takes on a bunch of friends, and then sails off for the high seas.
Anyway. What this actually means is that we've got a lot of changes aimed at champions who have received less attention in the past few months (or dozen months). Mind you, we're not going to be making a habit of this (power creep is a deep rabbit hole, but the summary is that constantly buffing weak champions means we're just throwing out a lot of power without a functional direction) and we're not in the business of just buffing for the sake of buffing, but felt we could at least give these girls (and guys and Bards) something directionally correct.
NOTE: It's a new Teemo (yes, Teemo) skin promo. Name is most likely the Omega Squad Teemo, legendary tier. Click the quotes to hear them out (skin VO, from the site). The green helmet on left from helmet bro one is Teemo's.