Heads up: This is a fat patch! If you're wondering why, we've made improvements to how we store art in the client (though you shouldn't notice a visual difference). Incidentally, that means we need to re-patch it all. So, if your patcher gets stuck on "applying patches", it's sorting through all the updated images. It'll take a while, so just let it do its thing!
Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence - now let's dive in and get educational.
On 02/10/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 10/02/16, starting at 03:30 UK Time (03:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 05:00 UK Time (05:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
Yeah, this season's been a bit rough on Sivir. We're going to be testing some changes to her shortly and are planning on helping out subsequent W bounces. Current thinking is towards allowing W bounces to crit, since that goes well with the AD itemization that's otherwise appealing to Sivir. On hit effects would certainly be cool, but adds a lot of power in some cases and would require Sivir be balanced around the most optimal cases.
As far as Sivir's strategic niche goes the ult's always been a big part of that. Strong wave clear and reasonable team fight AOE are also intended strengths though, so this change supports that well. She's meant to be weak as a duelest too, so W bounce buffs as you've identified are potentially a really good fit.
Ok it's been two weeks since Dynamic Queue has been released, what's the hold up with Solo Queue?
Tinfoil hats aside, they've stated that their highest priority right now is making sure new champ select is stable. I'd imagine solo queue isn't too far off.
The initial launch of new Champ Select and Dynamic Queues was pretty shaky, and the team's been working around the clock to maintain stability and improve the experience. You can see a list of the upcoming improvements to the system here:
The tooltip of Battle Cry right now says xin "critically strikes his target for X% additional damage" every third basic attack. I think it is not very clear since it sounds like the damage would depend on the damage of the triggering attack [...]
Also its interaction with sated devourer seems to be buggy or maybe I have misunderstood how it works. I suppose it would crit every two autos with sated instead of 3 but sometimes it would not crit 2 autos in a row. [...]
new version of it (not yet on pbe) has different wording, and the crit and the heal are two sides of the same passive. the heal will still work with sated, but the crit will always require three attacks which addresses the issues you mentioned.
as for the damage, the way it works is that xin gets a crit damage modifier on that attack—think of it like +100% crit chance, -x% crit damage.
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the best choice to send the most powerful of messages: terror.
The nerf to Frozen Heart because it was "way too cost-effective" pretty much made people stop building it. He needed to be like that to compensate for the lack of health and all the Armor shreds out there and compete with other Armor items
Frozen Heart is more popular than Iceborne Guantlet if you also factor in champion play rate. That is, more different champions buy Frozen Heart than they do Iceborn Gauntlet. That's kind of to be expected, given that FH can be bought on Fighter/Tank/Support.
IBG is more popular than FH when you don't take into account champion pick rate. You will see more IBG's because on the whole, the current champions that are popular use IBG well.
FH and IBG are fighting for 3rd most popular armor item, in either metric. DMP and Zhonya's far outclass them in either metric.
Greetings, Summoners. Scarizard is taking a break from the patch notes, so you get me. Before we get to the meat of things, let's have a moment of silence for the passing of the old Mordekaiser vs. Master Yi art we stole from somewhere I can't remember. ... And now check out that awesome new art we stole from the 2016 season update! You can grab it as a wallpaper here, which is nice.
Getting into the mix, 6.1 and 6.2 are our 'preseason followup' patches, and we've been pretty happy with how things are trending. We're seeing some cool diversity picks in competitive games (little suspicious of that Lissandra support), a lot of major outliers are calming down (although Graves and a few others may need to be checked), and the season's start is upon us.
On 01/28/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.2. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 28/01/16, starting at 03:30 UK Time (03:30 UTC), ranked queues will be disabled in preparation for patch 6.2. At 05:00 UK Time (05:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
The next class update will be focused on “traditional” Mages and I’m here to give you guys and gals some of the initial details. Similar to the Juggernaut and Marksman releases, these updates aim to take look at an entire class of champions and accomplish 2 primary goals:
Ensure the class as a whole is relevant and satisfying to play
When we first announced that Hextech Crafting and loot was heading to PBE, we saw a few questions about how champion shards would work for players who already had all champions unlocked. We weren’t ready to answer those questions then, we are now at the point where we want to reach out to the community for feedback.
Last week, we began initial tests of new champ select, dynamic queue, and a new matchmaking system in North America and Turkey. Driven by the desire to try new features, we saw millions of games played and more ranked games than any preseason before. Compared to last preseason, as a percentage of total games played, the rate of Normal Draft games vaulted by 264%, and Ranked increased by 45%. We’ve also heard tons of feedback, and had our fair share of issues. With all that in mind, let’s share what we learned and what we’re doing for the 2016 Ranked Season, which kicks off around the world over the next 24 hours.