What's that? That's the sound of the second 2015 buff barge, departing from... buff island? Look, we don't know where the buff barge actually stays in its off season. All we do know is that Sometimes this thing docks somewhere, takes on a bunch of friends, and then sails off for the high seas.
Anyway. What this actually means is that we've got a lot of changes aimed at champions who have received less attention in the past few months (or dozen months). Mind you, we're not going to be making a habit of this (power creep is a deep rabbit hole, but the summary is that constantly buffing weak champions means we're just throwing out a lot of power without a functional direction) and we're not in the business of just buffing for the sake of buffing, but felt we could at least give these girls (and guys and Bards) something directionally correct.
NOTE: It's a new Teemo (yes, Teemo) skin promo. Name is most likely the Omega Squad Teemo, legendary tier. Click the quotes to hear them out (skin VO, from the site). The green helmet on left from helmet bro one is Teemo's.
On 03/25/15, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 5.6. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 25/03/15, starting at 04:30 UK Time (04:30 UTC), ranked queues will be disabled in preparation for patch 5.6. At 06:00 UK Time (06:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
We're still effectively planning to make that change to Darius' ult. We decided today it would be better to have the ult refund 0/50/100% of its cost though, rather than having its cost drop (still allows ult chaining, but also means an OOMDarius can't ult which is something we'd like to preserve). Since we're right at the lock point for gameplay changes for the next patch we'll need to shift these changes a patch later to make that modification.
Ashe is actually getting a few small changes that include a new passive sometime this year. We'll probably be ready to talk about it in detail in a month or two. Sit tight until then, Ashe players. There's a new passive coming.
Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.
Can you pls make Bard a bit louder( maybe even make him voiceovering almost every movement click)?
Thanks for this feedback eXtreemo! I 100% agree with you on this. I think right before Bard went out I was worried about him being too loud and people thinking the voice would be too weird so I think I brought a few things down a little too low. I have every intention of turning some of his sounds back up. Yay!
Toot toot! That's the sound of the patch 5.5 buff barge, sailing the ocean of champion diversity. There were a few we had to slap on the wrist for overstaying their welcome but, for the most part, we've got a lot of +1s on the way. As a caveat, while it might feel great for every patch to be held aboard the S.S. Buff Barge, we're being very conscientious about making the directionally right change for each champion. It's still very, very important for champs to remain strategically unique from one another, so we're always hoping to accentuate strengths (or weaknesses) through each update.
On 03/12/2015, starting at 01:30 PDT, ranked queues will be disabled in preparation for patch 5.5. At 03:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
On 12/03/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.5. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Hi guys! First up: I don't usually jump into the thick of things on champions. However! Sometimes a red posting will bring visibility to those who needs it. (Also sent this to someone who would be better able to handle the other issues). Thanks for the very detailed write up.
With that said... there is one of these bugs that specifically caught my eye: The blind bug. A bug like that tends to not be a bug with a champion but instead something more systemic. (Incidentally might explain why it has gone unfixed. Systemic bugs tend to hide much lower than others) So I'm now looking into that. And I have results. Usually sharing the details of working on a bug is blegh (unless it's a big one) but this one has some gameplay concerns and insight.
We've gathered a bunch of Rioters from the Bard team for some Q&A about the Wandering Caretaker himself. Whether you're interested in Bard's gameplay, story, art, or sound, ask away and we'll be happy to answer!
Here are some links in case you need to get up to speed:
Let’s talk about the 2015 season jungle. Up front: we knew the preseason changes were going to make things significantly tougher, but it’s clear we’ve misstepped along the way in both communication and design. Not only have we not done a great job of sharing our thoughts (present and future), but our subsequent changes to the jungle from patch 5.1 to 5.4 have been nerfs to jungle diversity rather than continuing to deliver on our preseason goals.
First, let’s see how we got here. From the beginning we knew that “strategic diversity” would basically become a meme for the 2015 season, but it’s still something we strongly believe in. A lot of players might associate champion diversity with strategic diversity, but it’s more about one feeding into the other. The former is only about what champions get played - even if they’re doing the same thing - while the latter emphasizes champions who can enable a variety of other strategies on a team (objective control, wombo, lane pressure, etc). With Jarvan IV, Vi, and Lee Sin all fulfilling identical roles (with priority given to whoever’s strongest), we know we’re not there.