There’s some changes coming to the community beta next week; check out a live preview here: boards.na.leagueoflegends.com. It’s new and shiny, but it’s mirroring the content from the current design. Any discussions or comments you create will populate in both versions.
Welcome to Boards beta!
It’s been a while since we introduced the Community Beta. Over the months since the CB debuted, we’ve been posting and commenting, lurking and reading feedback. Today, we’re rolling out what the team has been working on. We’re still in beta, and we’ll continue to respond to feedback and make changes. As a result, the Change Log works just like the Patch Notes, just with 100% less Pwyff. Whenever we make a change to the boards, you’ll find it neatly annotated here with an explanation of why we did it. Let’s saw into the first edition of the Boards Change Log.
Boards (formerly known as “Communities”)
So generally speaking, we’ve integrated a new visual style that enhances clarity and addresses a ton of player feedback. We’ve added enhanced moderation tools including action notifications you’ll hear more about below. For those of you who prefer a “flat” or chronological viewing format, we’ve overhauled the way it works on the boards. With additional improvements to discussions and commenting, we’re attempting to solve the problems you identified and build a platform that fits what the community needs.
It was kind’ve presumptuous for us to call these “communities” as if we were making them. With the new name and style, we took the opportunity to establish the boards as gathering places for content and discussions.
We’ve changed, added, and removed some boards (listed below) from the Official Boards list. We’ve also updated all of the Guidelines for each board to help clarify general culture and etiquette.
- “Site Feedback” has been renamed “Boards Feedback”
- “Live Gameplay” has been changed to “Live Gameplay Balance”
- “Summoner’s Rift” has been renamed “Maps & Modes”
- “Riot Official” has been renamed “Announcements”
- “Fan Creations” has been renamed “Community Creations”
- “Pentakill” has been removed, but will return as part of a new board we’re planning in the future
We heard loud and clear that accurate and fast moderation is really, really important to a ton of you. Equally important is knowing why an action has been taken, and knowing that your reports are reaching real people. We’ve added a number of tools to our moderation toolkit, and poros.
-Not Pwyff (note: there are no poros)
We’ve focused a majority of our time lately rebuilding our moderation team and approach. Our biggest addition to this version of the boards is Moderation Action Notifications. Now, whenever a moderation action is taken within the Boards you’ll be notified in your boards profile.
- Moderation Action Notifications
- You will receive Notifications for the following actions:
- When discussions or comments are deleted
- When you are suspended from the boards
- Report button added on all comments and discussions
- All reports go into a queue monitored by our moderation team 24/7
Participating in discussions is literally the main function of the boards, so we’ve concentrated a number of our redesign efforts improving embedded media, attachments, share functionality, and thumbnails. Sprinkle in some additional improvements to creating discussions, and finish with clarity and a more defined visual hierarchy.
Before our recent focus on moderation, the actual discussions that would happen on the boards were some of our highest priorities. We needed to expand the supported media types, and make it easier to add attachments. Taking into consideration feedback on the Community Beta, we simplified sharing to Twitter and Facebook. There’s a number of other discussion-related improvements, especially when creating a discussion whether from the homeboard or within a board.
- Improved Embed media (a few supported examples below)
- Share to Twitter and Facebook from individual discussions
- Thumbnail/image support on boards list
- You can now create discussions from the boards home screen
- You can now select the board you want to post to during discussion creation
- Improved clarity and visual hierarchy
- Cleaned up attachments
Creating discussions is great and all, but being able to comment and join in is also kinda crucial. We’ve removed the reply limit and made it easier to see new comments when you’re in discussion view. For those of you who prefer to view all posts in chronological order (like for role-playing--that’s for you, Kaz) you can now switch to chronological view and the boards will remember your preference. This is only the first step towards the completion of Skynet, so we’re okay with it.
We got a ton of feedback on how commenting worked on the Community Beta. Some of the biggest changes include the removal of the reply limit, and tweaking the way Rioter comments look for readability. Feedback regarding necessary features often centered on “flat” or “forum” view options, so we’ve added a suite of enhancements like a Quote button and the ability to select Chronological view as your preferred way to browse.
- Removed reply limit
- Flat View is now ‘Chronological View’ with the following changes:
- Comments listed from oldest to most recent
- Added Quote button
- Replying is now included in this view
- Reporting now available within Chronological view
- When switching to Chronological view, this selection will be remembered as you browse the rest of the Boards
- New comments are now easier to see in Discussion View
Bugs happen, we exterminate like Blitzcrank when we can. Not much more to add. We’ll update the Bug Fixes section pretty frequently. If you find any bugs or have additional feedback, please head to the feedback section here and create a new discussion.
The following bugs have been squashed:
- Attachment difficulties in IE
- Speed issues on boards listing and when searching
- Hover on player name sticking to the wrong place
- Minor issues within Rioter Comment box
- Chronological view info not updating as fast as Discussion view
- Permalink acting weird in URL strings
- Profiles were getting confused, basically dopplegangers in your profiles
Important: Unofficial PBE Patch Notes for 7/11/2014 - Mecha Splash Arts, Sunfire Cape VFX, New Profile Icons, Champion Changes
Important: 3rd Party Skin Site Fraud Update
3rd Party Skin Site Fraud Update - Q&A
So wait, does that mean that from today on you will be deactivating all of the skin codes, or the ones that are purchased and activated from today onwards?
Also how are we supposed to prove that we got the skins legit? It's not like everyone keeps the skin cards after activating them..
We won't be deactivating skins that you've already redeemed on your account using a code. What it means is that we'll be deactivating all codes that currently exist. So anything that hasn't been redeemed yet cannot be redeemed using the code in the normal way.
If you've recently attended an event and received a skin code from a Rioter, and you haven't had a chance to redeem it yet, you can contact support. They will need to see proof that you own the code card (e.g. a photograph).
Harvest your enemies with Soulstealer Vladimir
Harvest your enemies with Soulstealer Vladimir
By Riot Paradox
The sounds of splintering wood stir Soulstealer Vladimir from his slumber as his carriage rumbles to a halt. He throws open the door, gliding from the carriage’s velvet interior into the moon’s faint glow. The pale features of his face dance under his amulet’s emerald glow as, step by slow step, he circles around towards his driver, dead in his seat and propped up only by the bolt through his chest.
“Pardon, sire. We’ll be having your purse now.”
Vladimir turns towards three cloaked figures, their swords glinting in the cool moonlight. The one who spoke steps forward, weapon raised. Vladimir sneers. He raises his amulet towards the would-be thieves, unleashing a torrent of spirits that tear through the first man, ravaging his body. The second bandit shrieks, agony etched into his face, as Vladimir pillages his very life force. The final thug’s eyes widen as the Soulstealer turns to him. With a smirk, Vladimir melts into the ground. The man tosses his sword aside and turns to flee, but it’s too late. He falls. Surrounded by the grasping souls of Vladimir’s tortured prisoners, they leech away the last of his vitality.
Reforming amidst the hollow shells of his attackers, a malicious smile spreads across Soulstealer Vladimir’s bloodless face. Four more for the collection.
Harvest the souls of your enemies with Soulstealer Vladimir, available now in the League of Legends store for 1350 RP (on sale for 975 RP through July 14).
3rd Party Skin Site Fraud Update
Getting scammed sucks. Unfortunately the internet is full of shady people who take advantage of others. At Riot we strive to protect players from these scammers, and recently weve noticed an increase in fraud around 3rd party skin sites and skin reselling.
These sites promise limited edition skins for League of Legends, when in reality they acquire codes illegitimately and exploit players. They charge excessive prices (we found one skin for over $1,000!) and sometimes take payment and never provide the content. You cant predict the outcome, and no purchase is ever guaranteed regardless of what the seller says. To make matters worse these services typically use bots. Bots are lame to play with and chew up additional server bandwidth, negatively impacting everyone.
Riot is taking action against these scammers at the source. We are working with multiple payment processors to inform them of the situation and recommend they no longer process fraudulent payments from these sites. Additionally we will be deactivating all previously issued skin codes starting today. If you have a skin code that you acquired legitimately please send a request to Player Support and include proof of ownership. Wed be happy to help redeem the content to your account, but please note after 07/23/14 we will no longer be redeeming codes for any reason.
For more information about codes and how to send Player Support a request, check out our code cards FAQ.
I am terrible for not noticing this earlier, but only codes before April 2014 are deactivated https://support.leagueoflegends.com/entries/46095810#q6
Important: Patcher&Landing Page Visual Refresh to PBE
Important: Unofficial PBE Patch Notes for 7/8/2014 - New Profile Icons, Champion Changes
but will it be powered by adobe air..
No it won't. The patcher update that we are releasing to PBE includes a lot of the core tech needed for a new client. The patcher update won’t use Adobe AIR, it is built on our own native code base and HTML5 UI.
Looks great rito! It's nice to know that you guys are listening to our suggestions :)
Thank you. This is the first step of a long process, and we definitely want your continued thoughts and feedback. Looking forward to you all letting us know what does (and doesn’t!) work. We’ve seen a few threads of your ideas on how to redesign the pre-game experience, and are constantly impressed by everyone’s creativity and passion. :)
will the new patcher and client be twice as big or the same size because twice as big would call for some really big changes
The patcher definitely got bigger - same dimensions as the client, which'll be staying at its current size. Just prettier :D
IMPORTANT: Unofficial PBE Patch Notes for 7/8/2014 - New Profile Icons, Champion Changes
Patcher & Landing Page Visual Refresh to PBE
Hey all! We've got a set of visual changes for the patcher and client landing page that'll be hitting the PBE soon. Before we push them out, we wanted to talk a little more about what you guys can expect, both with these changes and our overall work on the League of Legends client.
We’ve heard your feedback and know a new client is at the top of many wishlists. These changes are just the first phase of what will be an extensive and ongoing development process focused on improving the pre-game experience. Along with the visual changes to the patcher, a large part of this first phase involves introducing new core client technology. While this technology won’t noticeably change your pre-game experience, it will help us plan our future updates. That being said, our biggest focus is maintaining stability and making sure everything works smoothly as we continue updating the client. We're looking forward to sharing our long-term plans, but today's talk is going to be focused on foundation-setting.
Important: Unofficial PBE Patch Notes for 7/7/2014 - Intro Bots, Kassadin, Lucian Changes
Meddler's Urgot Discussion
Meddler, if you're reading this, how does making his shield scale off AD sound?
One change I'd like to test, but have only limited confidence in at present, is having his shield scale with mana instead of AP. Doing so would offer some additional build distinction for Urgot (tanky mana build versus raw AD/pen build) and supports using Tear which I feel's fun and synergizes well with the Q refund change if that sticks. Potential downsides are a risk of forcing Urgot down a single build path, damage and tankiness from one stat via Manamune/Muraman (snowball issues) or alternatively, if the Muramana changes go through, a lack of appropriate mana items to support such a passive.
AP is such a useless stat on him, especially as there is literally only one thing that scales off AP for him, and he will NEVER get any items with AP outside of the Baron buff or an allied Lulu. If not AD, scale off his health? Scale off Armor?
Do you think you can give urgot some compensation for the planned manamura changes, as it completely takes away urgots late game power that he needs to stay relevent and gives bonus effects quite useless on him.
Yeah, would definitely want to add some compensatory power somewhere if we go ahead with those changes and they cut significant power off Urgot. Not sure what form that would take yet though, few things such as a the possible mana scaling above, I'd want to look into to help make that decision
This week's free champion rotation has been posted. These champions will become free to play starting tomorrow July 8th.
Important: Community Gold: Rengar's One-Shot combo
Meddler's Plans Regarding Urgot
Long delayed update here and a change of plans. My original hope had been that we'd be able to rework Urgot's gameplay without needing substantial art support. That's proven to be too optimistic however, with the sort of changes we'd like to make including some new skills and other functionality changes that need animation, spell effects, sound and potentially model changes. Urgot is on our list for such a full rework, that's a ways off though (Sion's up next for major reworks, and we've been tentatively discussing Poppy as an option for after that, though that's not yet certain). As a result the new plan's to do some much shorter term work on Urgot that, while it won't fix everything, should help out on some of his issues and get him into a better spot until we're free to do larger scale work on him.
That shorter term work's potentially going to be split into a couple of patches. The first (and I'm guessing that would be around patch 4.15, though not certain on that yet) focusing on some general cleanup and quality of life, with a possible follow up set of changes to add in a bit more power if appropriate.
Tentative list of changes we're looking at for that first patch (note, not yet in testing, so may well change):
- Basic attack missile speed increased to 1600 (from 1300)
- Given Urgot's short attack range a more responsive auto attack's appropriate for the risk he's often putting himself in
- Recommended item update
- Some minor visual effects clean up
- Acid Hunters now check for Noxian Corrosive Charge on both start and end of Acid Hunter cast
- Currently only checks at start of cast, penalizing swift follow up shots after firing the E at long range and attempts to sneak in a final homing shot as Noxian Corrosive Charge is close to expiring)
- Mana cost increased to 50 (from 40), half mana cost refunded on kill
- Primary goal here is to punish Urgot less for last hitting with Acid Hunters when he needs to. Slight increase in cost to maintain a bit more harass cost, though still aiming to have this be a net buff to Urgot's mana usage.
- CD reduced to 120/110/100 (from 120)
- Adding a bit of late game power, without increasing his potential lane bully case
- Mana cost reduced to 100 (from 120)
- Standardization with standard ult mana cost
[4.12] Live Gameplay Patch Forecast Q&A
What if Kassadin's ult charged up instead of his E charging up whilst also having a longer cd, but refreshing if it hit a certain stack threshold (6)? That way he has to think about using it when he's not in a teamfight, i.e. in lane. That way in teamfights he's still effective, but after everything starts to die down he has to be more conservative about using it since it's on a longer cd.
If the identity of the champion is conditional, e.g. based on hitting other units/champions with the ability, would his identity still be strong/intact?
For example, I'm imagining something like a 10 second cooldown on Riftwalk, decreasing by 4 seconds per champion hit. Perhaps even also decreased by 1 second per minion hit? This incentivizes aggressive play, decreases the power and frustration of fighting against Riftwalk in no minion areas, gives a window for players to respond in teamfights, gives an opportunity for Kassadin to make a high risk play, and (maybe?) still keeps his identity.
We've done something similar with Gragas when his E was on a low cooldown, and I'm wondering if a similar approach could work here.
Edit: Just for context, I'm not on the design team. I'm just curious about this specific issue and the questions about what we can do to make it healthier for the game.
The identity of Kassadin is a high mobility champion. When we look at how to make nerfs to champions with a very distinct identity like Kassadin, we try to keep their identity intact. We will be looking at other ways of approaching this champion before taking away his mobility.