On 03/25/15, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 5.6. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 25/03/15, starting at 04:30 UK Time (04:30 UTC), ranked queues will be disabled in preparation for patch 5.6. At 06:00 UK Time (06:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
We're still effectively planning to make that change to Darius' ult. We decided today it would be better to have the ult refund 0/50/100% of its cost though, rather than having its cost drop (still allows ult chaining, but also means an OOMDarius can't ult which is something we'd like to preserve). Since we're right at the lock point for gameplay changes for the next patch we'll need to shift these changes a patch later to make that modification.
Ashe is actually getting a few small changes that include a new passive sometime this year. We'll probably be ready to talk about it in detail in a month or two. Sit tight until then, Ashe players. There's a new passive coming.
Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.
Can you pls make Bard a bit louder( maybe even make him voiceovering almost every movement click)?
Thanks for this feedback eXtreemo! I 100% agree with you on this. I think right before Bard went out I was worried about him being too loud and people thinking the voice would be too weird so I think I brought a few things down a little too low. I have every intention of turning some of his sounds back up. Yay!
Toot toot! That's the sound of the patch 5.5 buff barge, sailing the ocean of champion diversity. There were a few we had to slap on the wrist for overstaying their welcome but, for the most part, we've got a lot of +1s on the way. As a caveat, while it might feel great for every patch to be held aboard the S.S. Buff Barge, we're being very conscientious about making the directionally right change for each champion. It's still very, very important for champs to remain strategically unique from one another, so we're always hoping to accentuate strengths (or weaknesses) through each update.
On 03/12/2015, starting at 01:30 PDT, ranked queues will be disabled in preparation for patch 5.5. At 03:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
On 12/03/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.5. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Hi guys! First up: I don't usually jump into the thick of things on champions. However! Sometimes a red posting will bring visibility to those who needs it. (Also sent this to someone who would be better able to handle the other issues). Thanks for the very detailed write up.
With that said... there is one of these bugs that specifically caught my eye: The blind bug. A bug like that tends to not be a bug with a champion but instead something more systemic. (Incidentally might explain why it has gone unfixed. Systemic bugs tend to hide much lower than others) So I'm now looking into that. And I have results. Usually sharing the details of working on a bug is blegh (unless it's a big one) but this one has some gameplay concerns and insight.
We've gathered a bunch of Rioters from the Bard team for some Q&A about the Wandering Caretaker himself. Whether you're interested in Bard's gameplay, story, art, or sound, ask away and we'll be happy to answer!
Here are some links in case you need to get up to speed:
Let’s talk about the 2015 season jungle. Up front: we knew the preseason changes were going to make things significantly tougher, but it’s clear we’ve misstepped along the way in both communication and design. Not only have we not done a great job of sharing our thoughts (present and future), but our subsequent changes to the jungle from patch 5.1 to 5.4 have been nerfs to jungle diversity rather than continuing to deliver on our preseason goals.
First, let’s see how we got here. From the beginning we knew that “strategic diversity” would basically become a meme for the 2015 season, but it’s still something we strongly believe in. A lot of players might associate champion diversity with strategic diversity, but it’s more about one feeding into the other. The former is only about what champions get played - even if they’re doing the same thing - while the latter emphasizes champions who can enable a variety of other strategies on a team (objective control, wombo, lane pressure, etc). With Jarvan IV, Vi, and Lee Sin all fulfilling identical roles (with priority given to whoever’s strongest), we know we’re not there.
Welcome to patch 5.4 - the one where we follow up on patch 5.2 with some mage love. Up front: the new +120 AP item is currently slated for a future patch (soon(tm)), but this hasn't stopped us from working on the few mages that needed help in a post-DFG world. Actually, like we mentioned in the patch 5.2 foreword, the impact of DFG's removal hasn't been all that noticeable in champion performance, but there were two we knew would have identity crisis (that's the plural) in the aftermath: Mordekaiser and Veigar.
When we went into deep examination of what made Morde and Veigar who they are, we realized that a lot of their identity came down to "blow this fool up (and get a ghost!)." Unfortunately, amping up a play pattern like that makes for some sad times in the world of counterplay, so we had to take a longer look to see what could be done. Ultimately we'll explain more in their individual context paragraphs, but the rundown of the issue is this: when a champion is tuned around a fine line between "functional" and "oppressive," balance isn't a question of number tuning; rather, it's all about finding a healthy direction where that champ can prosper without getting paranoid about fame. Can you imagine a world where Veigar is the best - and most popular - champion in the game? That's a tough vision to sell for his opponents, and we want to make sure his success is warranted. Check out those contexts for more information, but this is an important philosophy to keep in mind as you read through these notes!