Jungle Tier List - Darius Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier.

Tier 1 – Lee Sin, Udyr, Dr. Mundo, Skarner, Nocturne, Jarvan IV, Maokai, Nautilus, Trundle, Alistar, Riven, Shyvana, Shaco, Malphite, Amumu, Cho`Gath, Olaf
Tier 2 – Hecarim, Gangplank, Volibear, Master Yi, Warwick, Shen, Jax, Rammus, Sejuani, Xin Zhao, Fiddlesticks, Darius, Wukong, Nunu, Tryndamere
Tier 3 – Kayle, Gragas, Twitch, Fizz, Galio, Renekton, Rumble, Fiora, Pantheon, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Eve
Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Sivir, Akali
Tier 5 – Viktor, Mordekaiser, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

The things that changed this time around

Survivability renamed to Resilience – This will help people make more sense of what it means. The score encompasses the junglers ability to not get destroyed in the jungle by the opposition in the sense that they can escape from harass and recover from it. Junglers with low resilience have to have BOTH the inability to regain lost time and health after being harassed. Characters also need to be able to function on “reduced exp” in order to score high. Someone like Fiddlesticks scores high because even though he’s easily invaded all he has to do is drain a camp and he’s back in fighting shape – he also is just a CC machine regardless of level. Then you have someone like Fizz who has no natural sustain and needs levels to have an impact therefore he isn’t so resilient.

God Tier Removed – People complained about it for no reason even though the characters would still be in the same position even if it was gone.

Shaco – Give me your opinions on him. He’s got a lot of fear factor and powers to be a real jackass but he’s really easily to destroy IF YOU WORK TOGETHER. The problem with that is I don’t know if I should be able to hold that against him considering I’m real lax about it with others.

Rammus – Dropping him in favor of Shen, Jax and Warwick. Jax is just looking better and Warwick and Shen outclass Rammus in other aspects and then their ganking is far more secure.

Yorick – Raised him up because people wouldn’t stop complaining about having him in tier brackets that don’t matter.

Galio – Honestly he’s a lot better I just got lazy to ever update his position. Press W and heal to full on small camps. Jungle with regrowth pendant, get a leash, never die. Honestly Amumu is way better than Galio and they’ll do the same damn thing – but Galio is manly statue man.

Renekton – Lowered due to being overshadowed and simply clunky in the jungle. Rage does not work well in the jungle especially for someone who gets most of his early damage from being mad.

Kayle – I gave her a boost after I accepted that I should consider giving her a boost on her dismal path/building score by taking into account a “support” kayle build and her transition being helped with that. She’s top of tier 3 and usually the ones at the top can be swayed to enter the next bracket.

Fizz – I’ve watched him be played and he’s better than I thought but not by much. He still slow (single target) but he destroys buffs and dragon. He can tower dive like a monster and level 6 ganking is evil as well as his jungle dueling – but he can’t recover well from harassment and can snowball negatively incredibly hard.

Twitch – Moved up due to others moving down

Fiddlesticks – Moved up because he’s strictly better than those he was below – and his buff was nice too you know.

Jax – While he’s still a gamble of a pick he’s beasty. If he gets even slightly ahead he starts going insane and eating people. His damage is simply absurd so the enemy will want to keep him down. If he’s slapped though he tends to have an issue recovering and he still is gold dependent. He’s a coin toss still.

Cho’Gath – His super godly sustain isn’t doing him any favors and can’t make up for his shoddy ganking and dueling prowess (when built traditionally).

Dr. MundoSkarner and Udyr are similar yes but Udyr is strictly faster when using traditional builds to compare him and Skarner as well as having a bit more sustain powers. This is why Mundo overcame Skarner but not Udyr (yet). While the nerfs to Mundo’s ultimate makes him hurt as a jungle pick – Mundo still maintains his insane early prowess that makes him a God.

Trundle – Well he still has his ungodly sustain, versatility and mobility – he just really needs those QoL buffs to catch him up with everyone else. He’s good but the harshness of reality is that his animations actually keep the guy down. I tried using him as an invader like before but he gives up so much chasing power casting his stupid abilities that the new “slippery” junglers can avoid him easier because of the few seconds you lose and the fact that they have boots makes it worse.

Darius – Well this guy is truly a man. He can’t gank so well and he has pretty much no health sustain or resistance to invasion but he clears like a champ and hurts like a train carrying trucks. His weak mobility won’t give him the best invasive powers like Shyvana and Dr. Mundo but he can severely hurt junglers he catches running around. Thus far what he is a damage jungler with an emphasis on farming. He can invade but his low mobility might bite him in the ass. He can steal rather easily and probably outright murder anyone who tries to stand toe to toe with him – but he probably can’t go up looking for fights as he can’t catch them unless they fall into his hands by being careless.

Though at the moment he’s pretty powerful and diabolical so it might not matter at all. If he’s broken he’s broken and you can just insta lock him and laugh!

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Comments

  • #31 Rotbeard

    I'm not sure why Hecarim is still so low. The two buffs have made him easily my favourite jungler. I'm not playing high ELO ranked games, but it appears to be that he's fairly tanky, extremely mobile, and does great damage. AoE CC ult is also a plus.
     Not moving at all with a 33% increase to the damage on his Q for jungle speed seems a bit... Off to me.

  • #32 Rotbeard

    Oh, a bit more information. I also play Lee Sin, Nocturne, Skarner, Shyvana, Jax, Nautilus, and Tryndamere in the jungle, and I'm not at all bad with skill shots, so it's not a complete lack of experience.
    Could easily be the lack of ranked gaming, but AoE CC and strong ganks seems good to me. 

  • #28 Interceptor402

    Went on a tear as jungle Kayle in draft Normals during this double IP weekend. A shot that I took in the middle of it, from a particularly good run:

     

    Those goose-egg death games were ones where I managed to hang on to Oracle's the whole time. One was even a game where enemy team invaded blue and I had to start red. 99 problems, mana ain't one of them.

    Oh, but Kayle is a mediocre jungler at best. I suppose that I'm just an impresario of awesomeness, able to transcend every bad champion with nothing but raw skill.

  • #29 StonewallRoG

    Or you're low elo in ranked and normals (in this case normals) and your opponents don't do anything right.

  • #30 Interceptor402

    No, low elo games are marked by high-kill solo Rambo bloobaths. These are all relatively low-scoring games with careful play, many didn't even break 20-25 team kills. I don't see a large number of idiots unless I queue up with weak players in the first place.

  • #27 NicknameMy

    Will Twitch go up further after the new solo queue elementz tier list? I mean, he proves that his ganking is an S+ rang (or F- if the enemy buys pink wards) and that he actually doesn't need to really jungle that hard, which is Twitch's weakness.

    Last edited by NicknameMy: 6/4/2012 2:27:26 PM
  • #26 pnsteva

    Can't agree more. Trundle really needs buff. His mana problems are big. Also Jarvan is a better jungler so good u put him in front of Trundle.

  • #25 danny0301

    Shaco shoudn't be marked down. Now, many people would say he is useless in teamfights, and why? Because they build him pure assasin. Try going a on hit build, Wriggles, wits end, madreds bloodrazors and then frozen mallet. For boots, either merc threads or AS boots. You'll see a difference in shaco using this build.

    Tip: When fighting trynd 1v1, don't use deceive first. Use your ultimate and Two shiv first. When he ultis, deceive and wait till his ulti is over, then finish him off with the bonus dmg and two shiv.

    Last edited by danny0301: 5/30/2012 3:08:42 AM
  • #18 dnagemo

    Dear Stonewall,

    why is garen tier 5 i know his e is only 50% dmg to minions. i wouldn't rate his speed a c maybe a b ? because he can run fast with his q why sustain c he can press w and get a little dmg reduction. his ganking d+ ok that is just stupid you can go in with q silence and e and they will probably be dead

  • #20 Kantuti

    You cant be serious.

  • #22 DeadGod

    Yeah, I have to assume this guy is trolling or joking.

    Last edited by DeadGod: 5/27/2012 10:36:57 PM
  • #16 tehwhiteboi

    Jax sustain is a C+? with counter strike and a single vamp scepter he can go endlessly in the jungle even without buffs. A b+ in ganking? he has a gap close, massive damage and a stun that is easy to pull off, which leads to incredibly powerful ganks. You also mentioned how if he gets shut down early he drops off, but this can be avoided by ganking ad lanes until you reach 1 or 2 kills before you try gankign the non-ap lanes, and if an ad can shut you down, you're doing it wrong.

  • #17 NicknameMy

    His sustain is c+ because he doesn't have any form of selfsustain. Scepter doesn't count.

    But his Resilience is definitly too low.

  • #19 StonewallRoG

    Those two are actually hard to score on Jax. Before he's level 6 his sustain and resilience is really bad. Try jungling Jax with little mana or health before 6 (where recovery relies on efficiency after being crippled) and you'll see it's pretty much asking to die. We know he has no innate sustain (though he has some mitigation).

    The difficult part is that after level 6 he becomes super resilient thanks to his passive + ultimate smash of death. His sustain issues are likely gone by that point because he won't be burning his mana to jungle other than hitting things with W and his ultimate. But should I really give him points then when most junglers pretty much overcome those same issues - if they have them - once they grow a few levels? Admittedly his is way greater than theirs (manaless Nocturne won't be as powerful as manaless Jax at clearing at that point) once he crosses that point which is why I'm at odds about giving him a better score. If i were to give him a higher resilience score it will not reflect the fact that he's really bad at recovery before level 6 but at the same time it ignores the fact that he turns things around at level 6.

  • #21 Kantuti

    Well, this is difficult to compare. There are lot of champs with great early speed and/or sustain which don't really improve their resilience that much later on, but somewhat make up for it by superior ganking. 

    Basically, a lot of the tanky initiators fall in that category. Amummu, Malphite, Rammus. Even Warwick. Get important camp stolen at first levels or position yourself badly during early and get ganked and you will struggle due to his terrible speed. But then level 6 comes, Q R Q two people and you are back in the game. 

    Extreme example of that would be Leona. Utter trash for early jungling, but if you can pull it off and survive those early levels without being too far behind, she will bring World War 3 upon the lanes. 

    Likewise, Jax starts of somewhat risky , exposed to invasion and unable to recover for a while, but if you can pull it off and survive those early levels without being too far behind, he gets back in the game very quick with his excellent farming, and if you try to duel him you die.

     Its the same thing really.  

     

      

      

  • #15 Interceptor402

    Kayle is moving in the right direction, but she is still underrated.

    First issue, is her "Sustained" score. You have her as C-ranked. Kayle has better sustain in the jungle than more or less everyone else that you also have at that rank, either health/mana or both. When she has blue buff, it's a slam dunk (spams W, never dies). When she doesn't, she's still better than the others. Kayle spends 45 mana per camp clear, which is mana-neutral over time due to small camp mana bonus and her built-in regen. Her health levels are "OK" with lifesteal and sparing use of W.

    Surely these two things alone put her ahead of people like Shyvana, Singed etc who can't even heal themselves, or the numerous others that are gated by mana issues. Some of the people ahead of her don't make a whole lot of sense, either. Amumu and Fizz, for example, get tickled late but have health problems early, with no way to mitigate the loss, which impacts their ability to sustain. Jarvan's score is a mystery to me, as is Fiora's. Kayle's sustainability seems perhaps somewhat worse than Gangplank's, in terms of health, since her heal is more expensive and she can't double-proc lifesteal (although it's not like Parrrley is free, he uses much more mana than her).

    Second issue, her Resilience score. She does well here by own your criteria: escapes harass easily unless you fight her at level 1 (although if you fight her at level 1, there's a chance that you will just die), and has a fast enough clear speed to make up for lost time if countered. A massive loss of health is a problem, although less for her than people without any sustain whatsoever. For reasons of the bases on her Q/W/R, and how much power is built into the scaling of her E, falling behind in levels is never really a big deal, because she contributes without gear. No team with Kayle on it is expecting her to carry out of the jungle, any damage she has is gravy. Although she is like Shaco/Jax/etc in that if she gets a couple of early ganks in, she will snowball hard on the DPS front, no problem.

    Third issue, if you're going to give people improved ganking scores at level 6 due to ults, you should give her one for Intervention on a tower-dive. It's trickier to use for that purpose than Alistar's ult due to the timing and duration, but prevents 100% of damage and can be used on an ally, not just Kayle herself. Plus, she has DPS that he just doesn't.

    Final issue, I'd just say that "support Kayle" out of the jungle is an entirely different animal than a 0 CS Kayle, even though both are supporting the team. Kayle's damage amplification is pretty cheap: she comes with a 60 magic damage steroid, and that plus her passive makes her scale excellently with AS. And AS is cheap to itemize for. Berserker's and Zeke's/Zeal is reachable on a jungler's salary even if you get set back, and Zeal upgrades into a PD for more mobility (useful for split pushing, positioning in combat).

    Really all that Kayle's team needs to come up with is an initiator or counter-initiator (dime a dozen on solo laners, available on certain bot lane supports), and CC if your team comp wants for it. A "tank" is generally superfluous with Intervention. And let's be honest: there are people in tier 1 that also put one or both of those demands on their team.

  • #23 Kantuti

    Thats the thing though. Damage mitigation ults are very difficult to pull off in general, and they are twice as  difficult to do  offensively. It requires not just good timing on your part, but also person you use ulti on has to be skillfull and quick thinking about what to do while protected.

    I used to main Zilean and really, if i do 10 good ultimates in average game, at least half will get wasted by teammates who don't know what to do with it, or just flat out don't notice it because they have tunnel vision when under attack. 

    Meanwhile your typical, top tier ganking ultimate is a lot more versatile and can l be used both offensively and defensively, and its generally a lot easier to do.  Malphite's R can be used to initiate, counter-initiate, as extra burst, as means peeling people of teammates, and if neccessery even as chase and escape ability that goes through the walls. 

    That is not to say Kayle's ultimate cannot win games, because it can, but when i playd her i found it a lot more useful after the jungling phase,  when team fights start and both teams estabilish who's the primary target. But tower diving lanes early in a game?  A lot better and easier to just have good ganking ultimate tol secure the kill.

     

     

  • #24 Interceptor402

    Sure, it requires skill and coordination to use Kayle's ult effectively on a gank, but I don't see anything in the requirements that says something has to be easy in order to be effective. Stonewall is struggling with the inverse of this point with Shaco, in terms of his viability when the ENEMY is coordinated.

    Also, it's a little silly to give Dr. Mundo a ganking upgrade with Sadism, but not someone like Kayle for Intervention. Particularly since it's such a versatile ability in a lane combat situation, be it for tower diving or for baiting or for soaking burst.

  • #13 KonstantinosPrime

    Fiddlesticks:

    Dark Wind: 20-25% chance of dealing 300 extra magic damage to neutral minions

    Would this buff (only to neutral minons) get him the speed he needs to match other junglers? It would have no effect on champions, just buffing his quality of life in the jungle a tad.

  • #12 Velhelm

    List looks good - thank you for all you put in.

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