Jungle Tier List - Draven Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier.

Tier 1 – Lee Sin, Udyr, Dr. Mundo, Nocturne, Jarvan IV, Maokai, Nautilus, Skarner, Trundle, Alistar, RivenShyvanaOlaf,  Amumu, Malphite, Cho`Gath, Shaco

Tier 2 –Warwick, Shen, Hecarim, Jax, Gangplank, Master Yi, Volibear, Rammus, Sejuani, Fiddlesticks, Darius, Xin Zhao, Wukong, Nunu, Tryndamere

Tier 3 – Kayle, Gragas, Twitch, Fizz, Galio, Renekton, Rumble, Fiora, Pantheon, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Evelynn, Mordekaiser

Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Draven, Sivir, Akali

Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog`Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

The things that have changed this time around

Warwick + Shen - The duo of "wait till it gets to level 6" junglers have moved up due to the fact while they may have some glaring flaws such as weak pre 6 ganks (warwick) and sluggish speed (Shen) they are very powerful in other aspects such as sustain, pathing, resilience, item variety and then become even godlier at level 6. They are also cheaper junglers!

Jax - He moved up as Gangplank is simply outdated now and weaker. Jax still has a rev up time as his noticeable flaw but once he's got that truck started he runs down most of his opposition rather brutally.

Mordekaiser - Honestly he can't gank but someone brought up a good point. At least he's faster, doesn't rely on mana, has great clears and a lot of people don't want to face him 1v1 so why not just bring him out of tier 5.

Shaco - I still want to hear more arguments as to why he should go down or go up. I've been getting messages from both sides.

Amumu - One of the junglers with the highest win ratios in the game. In terms of solo queue picks even idiots know to go in when you press R. He's a very fast jungler, his level 6 ganks can turn entire games around and he can go several builds. He does have the weakness of everyone wanting to kill him and that his ultimate is on a long cooldown. Still though he is underestimated to an almost criminal level.

Nocturne - Moved up because he's being used more and I'm having a tough time dealing with him even with match ups I believed were positive against him. He's able to build tank and still dish out serious damage due to his steroids.

Skarner - Similar to Trundle in that he's a bit antiquated now. Not that he's any worse than before but that everyone seems to either have dashes everywhere or everyone bought boots which is like 99% of the games. This makes Skarner's earlier ganks less reliable but not necessary terrible to the point where you shouldn't try them. It means you just have to bait people into their deaths. In terms of match ups - he does beat a few characters like Lee Sin and Jarvan but not by a margin to seem impressive. A real benefit from Skarner is that he snowballs better than a lot of other junglers. If he gets a few kills early he will become difficult to kill, fast and mobile, deal high amounts of damage and will exert high amounts of CC including his ultimate. Skarner is a good "carry" jungler if you may. he may not become a murder machine like Olaf but he becomes a terror machine.

Note* - Udyr, while powerful and versatile, may soon go through the same.

Olaf - He's one of the few true carry junglers in the game and he can run amok if not kept in check. Pretty much no jungler can stand up to an olaf that is double buffed and in good health. If he can land his axes then they're either death or crippled beyond recovery. He's fast, he clears fast, he speeds up, he's efficient with his gold and is one of the most brutal counter picks to junglers like Nautilus, Maokai and even Shyvana. As explained before he does have the weakness of being restricted by mana so that always has to be managed well. He also has the weakness of being able to be shut down due to this mana restrictions and the enemy team taking advantage of that and keeping him down and unable to function. Olaf is basically a ticking time bomb and the enemy team can work their magic to make it so that bomb gets some extra wait time.

And the new champion - Draven


This is where he can't gloat. Simply put ranged AD characters can't really be junglers. There are some niche exceptions like Ezreal (due to his skillshots) and Twitch (because he focuses on ganking non stop) but Draven has neither of their stuff. Ranged AD have a tough time dueling due to line of sight issues in the jungle which would force them to get face to face with their opponents and likely give the enemy the advantage by doing so. Draven is also slow, has no real ganking tools and would have weak resilience. He at least can maintain himself due to the nature of his Q and has some sustain points there.


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  • #53 alorama

    tbh i feel kayle should be tier two IMO she out jungles trynd fairly hard and has better recovery

  • #51 sunstripe

    First off, why is irelia so low? I thought she deserved a little more credit than that, at least tier 3. She's uninvadable, i've beaten a olaf as he invaded my jungle, both of us being lvl 3, and got first blood off him. Also, why isnt trist on here? If you just never thought to try her, i promise she'll give better results than other AD carries, even ezreal. Try a 14 atkspd 12 arpen build going 19/11/0 masteries, getting the obvius jungle ones. Her jump actually makes for scary ganks, her clear, though obviously weak, has some aoe aspect to it with w and e.

  • #48 habesjn

    Hey  Stonewall. Love the tier lists and all the rankings (ganking, sustained, speed etc.)

    I just have one comment.

    I think your lists would greatly improve if you included a "team fighting presence" section.

    For example, Trundle is fast, sustained, a great ganker and has infinite paths in the jungle.

    But his team fight presence is very meh. And by that I mean, he can ult the tank, run after the AD carry and everything, but he has no poking, no AoE damage, no true CC and is basically an autoattacker after he ults someone, in terms of damage.

    All in all, he's underwhelming in team fights.

    Nautilus, however, isn't as fast or sustained in the jungle and is a little more limited in terms of pathing and invading, but his team fight presence is INSANE. Not only can he initiate with his ult OR his dredge line. He has good AoE with his titan's wrath and has essentially unlimited CC with his slow, his ult, his passive and his dredge line.

    Trundle, according to your ratings, should be top tier with ranks of B, A+, S, S+, A+, S.

    But he just isn't because he falls off so hard late game and really can't do much on his own.

    Just a suggestion from a committed jungler and dedicated fan.

  • #49 anemelaki

    Thats essentially how strong-weak are you post jungle.

  • #45 angryb3aver

    why isn't nidalee on this list? is she just that nonviable?

  • #47 NicknameMy

    Ask yourself the question: Why would you put nidalee in the jungle?

  • #37 anemelaki

    Shaco does not deserve to be in tier 1.

  • #42 popop143

    He still does, because to counter shaco, people will have to delay their build a little build to make an electric company on the map, because of his blink invi, he can just surpass wards with ease if he knows where they are.

  • #43 Lyrannikin

    why does he not deserve to be in tier 1?

    you sort of should say why you think that.

  • #46 anemelaki

    It depends on how you valkue a jungler.He is slow,focuses mainly on ganking and getting the early advantage which you can't tell from the start that you will get it,if you don't get it you will become the definition of uselessness.I mean,warwick and shen are far more uselful in teamfights and provide so much to the team(this is a team game after all)but they are tier 2,and thats i think shaco should be lower in the jungle tier list.

    But as i said,it depends on how you value a jungler

  • #33 Nightvving

    Why is Xin Zhao bolded (indicatingt a change in position, lowering him below Fiddlesticks and Darius) but no comments on why?

    I can understand the general reasoning, given Xin Zhao's overall sh*tty state after Riot nerfed him like a dead horse, but I'd like to hear your personal reasoning on why he was lowered from your tier list.

  • #34 NicknameMy

    Did you even watch the video?

  • #32 waywan
    I feel Alistar's clear speed and sustain should be ranked high. It is because of Ali's heal keeps him sustained as soon as you hit level 3. His clear speed is very underestimated, while it isnt Mundo, it is about as fast as Jax.
  • #41 popop143

    Read that sustain also takes into account speed conservation, which Alistar falls off hard. Nothing to take away from his godly ganks, which are second to none, but when midgame comes, you better made sure that you already snowballed your teammates and gathered enough gold and levels from ganks, because those jungle monsters will be bulky for you (unless you build sheen, which I find great for Alistar and his insane base damage). Also, to up his clear speed, you'll have to modify the runeset by adding more AS or even AP, which will compromise the usual Armor Yellows and MR or MR/lvl Blues.

  • #50 Kantuti

    Sheen is first item i run on him, what else would you build? 

  • #31 Delraic

     i wanted to ask you a couple of questions:

    1) why is udyr rated so high? and more specifically, why higher than skarner anyway? i'm a huge skarner fan, admittedly, but i can't see any reason for udyr to be better than my scorpion. i mean, their skill set is pretty much the same, the only relevant difference i can see is in skarner's ultimate, which makes him much more useful than the druid in mid and late game. am i wrong? is it just that i play udyr wrong? i must say, i've never seen any udyr doing great, and i've been seeing very few udyrs in general lately..

    2) why is lee sin the top jungler in this list? lee is actually quite strong imo, but i wouldn't say the best. he's fun, ok, but he doesn't see much love in high elo ranked anymore, at least as far as i can see. i *think* it's because he doesn't have much utility in late game, being either very squishy or not threatening at all (a lot like shaco, i guess), but i've played him very little and in no ranked at all. still, according to lolking, he has possibly the highest win ratio among all popular junglers. which *should* make him the "best" pick for a jungler, i guess...

    am i missing some insight? how would you build udyr? can lee sin be effective in late game, therefore being an effectively strong pick in the jungle?

  • #40 popop143

    The reason why Udyr is rated high is because he can build tanky and still dishes a lot of damage. Also, his clearing speed is better than Skarner and his mana consumption is also better. While you may argue that Skarner's ultimate is one of the, if not the best killers in the game, Udyr can affect a teamfight a lot more, and of course he's the manpig!

    On Lee Sin, read that Stonewall disclaims that the tier list shows the "best pick" there is, but instead is of his own opinion. The thing with Lee Sin is, on the right hands, he can snowball for himself and for his teammates like crazy. Got to mid-game without any repercussions? Lee Sin will dominate even with a phage, HoG, and hexdrinker only. His skills are almost top-notch, and when it comes to late game, he becomes a tank rivaled only by a late-game mundo.

    As for Udyr builds, I find it to my liking to get boots of choice (tabi or treads here), HoG, Wit's End, then Sunfire. That is what is my core for the manpig.

  • #44 Rhoh

    well first off your post is biased  since your a Skarner fan. In my opinion Udyr is higher because he is naturally made to jungle and doesnt have to put a point into a skill that becomes available later on in levels. Udyr has better sustain in health and mana because of his Turtle stance than Skarner due to Skarners useless E and how he's sort of forced to start with a regrowth pendant but it doesn't mean he has to, its just the smarter and better way to do it.

    Udyr has multiple ways to start the game be it boots, regrowth, cloth armor or even a long sword because he can go Tiger instead of Phoenix.  When it comes to ganking both are equal because they have to to get into close range. Since champions now have slows, stuns, snares and blinks in their utility and as summoners, it makes it harder for them to gank but not impossible.


    Udyr just beats him because he has a variety of builds to choose from and is a natural while Skarner is falling out of favor due to just not being able to catch anyone since everyone usually takes boots. Stonewall explained why he's not able to compete with other junglers and what his faults are but that doesn't mean he's bad, everyone in Korea love him and use him. I even like him and have his Earthrune skin. It's just that right now, he's gonna have trouble against champions at this point of the game. Udyr is able to adapt. Hope it helps. Oh and with God tier which were the first six, he's still pretty high. :) I still count god tier.

    Last edited by Rhoh: 6/21/2012 7:38:59 PM
  • #52 Delraic

    ok, first thing first: thank you (both rhoh and popop) for your reply, you've explained your points very clearly.

    but none of you answered my first question as i wanted to, probably because i wasn't specific enough when i wrote it (possibly due to the fact that i'm no mothertongue english speaker, so i might be focusing a bit too much on the language and not enough on the content): my main issue with skarner and udyr is that there's a whole 5 junglers between them. while i CAN see udyr as better than skarner, i think they shouldn't be that much apart from each other, because the differences between them seem minor to me. you both said that udyr has more viable builds than skarner, which is true, but skarner can actually start boots + pots with a good leash and pull of a decent early gank, that won't be expected (maybe it's because i'm low elo, but enemy support wait minute 3/4 to ward bottom bush when i pick skarner, while they ward at minute 2 when i pick udyr and i'm purple team), thus resulting in an easy kill 80% of the times (this isn't a viable option for some enemy comps, but it still is a possibility, and those comps that prevent such plays are bad for udyr level 2 ganks too). so, again, i think udyr and skarner should be closer in the list, even if udyr is kept above skarner.

    but let's go further: you pointed out the downsides of skarner vs udyr, but you didn't point out the upsides on the other hand. skarner does have a useless E, but this only means that he will live with just 2 skills (+ult), which is what most characters do anyway! you can even skip E entirely until level 13, and still be good at your job. that's an advantage imo, because it means that you have your whole skillset in just 2 spells which means you'll max your useful skills earlier in the game. udyr on the other hand must choose whether to have high movement speed or "high" sustain - but seriously, even if you max turtle right after phoenix, that shield is sooo small... and the lifesteal is barely noticeable too. i don't like turtle. skarner's shield is bigger at all levels, and he gets the movspeed buff with the same spell, along with fully stacked udyr's passive. does udyr's passive level up? no? oh well, skarner's w does. admittedly, udyr's E gives him 4% movspeed more that skarner's W, but that's it, and udyr doesn't have skarner's aoe permaslow, so i think skarner is still winning there. speaking of which, skarner's Q makes his damage output WAY more reliable that udyr's! udyr relies on the R proc to have some serious damage, and getting there means you need to land 3 attacks! skarner can just spam Q, keep his target slowed and land an attack every now and then just to lower cooldowns, and still deal a whole lot of damage. my point is, skarner is better at sustained damage while chasing, and he can also deal damage while being chased by melees (not a very realistic scenario, but still). also, initiate teamfights with R, while keeping shield up, then Qspam for the win and occasionally send E for the lulz. note that R and Q have bigger ranges than AA (350 vs 125 - for both champs). as i said in the previous post, i'm a skarner fan (big time, i should add ^^ ). 

    all this, and supports don't take boots, so you should at least be able to pull off a gank on them early on. provided your bot isn't sucking too bad, that is.

    as for lee sin, i never considered a tanky build on him, and i think i should try it! do you have any suggestion for that? maybe something like doran boots doran (early ganks ftw) phage hexdrinker randuin and see what happens?

  • #30 Rotbeard

    So... Why is Hecarim so low? And why does a huge buff to his speed not move him up? I've never done poorly with him and I don't understand the hate. I'm not playing ranked though..

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