Jungle Tier List - Draven Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier.

Tier 1 – Lee Sin, Udyr, Dr. Mundo, Nocturne, Jarvan IV, Maokai, Nautilus, Skarner, Trundle, Alistar, RivenShyvanaOlaf,  Amumu, Malphite, Cho`Gath, Shaco

Tier 2 –Warwick, Shen, Hecarim, Jax, Gangplank, Master Yi, Volibear, Rammus, Sejuani, Fiddlesticks, Darius, Xin Zhao, Wukong, Nunu, Tryndamere

Tier 3 – Kayle, Gragas, Twitch, Fizz, Galio, Renekton, Rumble, Fiora, Pantheon, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Evelynn, Mordekaiser

Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Draven, Sivir, Akali

Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog`Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

The things that have changed this time around

Warwick + Shen - The duo of "wait till it gets to level 6" junglers have moved up due to the fact while they may have some glaring flaws such as weak pre 6 ganks (warwick) and sluggish speed (Shen) they are very powerful in other aspects such as sustain, pathing, resilience, item variety and then become even godlier at level 6. They are also cheaper junglers!

Jax - He moved up as Gangplank is simply outdated now and weaker. Jax still has a rev up time as his noticeable flaw but once he's got that truck started he runs down most of his opposition rather brutally.

Mordekaiser - Honestly he can't gank but someone brought up a good point. At least he's faster, doesn't rely on mana, has great clears and a lot of people don't want to face him 1v1 so why not just bring him out of tier 5.

Shaco - I still want to hear more arguments as to why he should go down or go up. I've been getting messages from both sides.

Amumu - One of the junglers with the highest win ratios in the game. In terms of solo queue picks even idiots know to go in when you press R. He's a very fast jungler, his level 6 ganks can turn entire games around and he can go several builds. He does have the weakness of everyone wanting to kill him and that his ultimate is on a long cooldown. Still though he is underestimated to an almost criminal level.

Nocturne - Moved up because he's being used more and I'm having a tough time dealing with him even with match ups I believed were positive against him. He's able to build tank and still dish out serious damage due to his steroids.

Skarner - Similar to Trundle in that he's a bit antiquated now. Not that he's any worse than before but that everyone seems to either have dashes everywhere or everyone bought boots which is like 99% of the games. This makes Skarner's earlier ganks less reliable but not necessary terrible to the point where you shouldn't try them. It means you just have to bait people into their deaths. In terms of match ups - he does beat a few characters like Lee Sin and Jarvan but not by a margin to seem impressive. A real benefit from Skarner is that he snowballs better than a lot of other junglers. If he gets a few kills early he will become difficult to kill, fast and mobile, deal high amounts of damage and will exert high amounts of CC including his ultimate. Skarner is a good "carry" jungler if you may. he may not become a murder machine like Olaf but he becomes a terror machine.

Note* - Udyr, while powerful and versatile, may soon go through the same.

Olaf - He's one of the few true carry junglers in the game and he can run amok if not kept in check. Pretty much no jungler can stand up to an olaf that is double buffed and in good health. If he can land his axes then they're either death or crippled beyond recovery. He's fast, he clears fast, he speeds up, he's efficient with his gold and is one of the most brutal counter picks to junglers like Nautilus, Maokai and even Shyvana. As explained before he does have the weakness of being restricted by mana so that always has to be managed well. He also has the weakness of being able to be shut down due to this mana restrictions and the enemy team taking advantage of that and keeping him down and unable to function. Olaf is basically a ticking time bomb and the enemy team can work their magic to make it so that bomb gets some extra wait time.

And the new champion - Draven

 

This is where he can't gloat. Simply put ranged AD characters can't really be junglers. There are some niche exceptions like Ezreal (due to his skillshots) and Twitch (because he focuses on ganking non stop) but Draven has neither of their stuff. Ranged AD have a tough time dueling due to line of sight issues in the jungle which would force them to get face to face with their opponents and likely give the enemy the advantage by doing so. Draven is also slow, has no real ganking tools and would have weak resilience. He at least can maintain himself due to the nature of his Q and has some sustain points there.

 

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Comments

  • #38 Nizbel

    I like Hecarim a lot, great sustain and decent ganking, but I find he's very vunerable to counter-jungling. If someone decides to invade there's not much you can do about it. You can sometimes grab a cheese kill but not often. He can hold his own but can't kill them really.

    Decent at everything but not excellent in any category. That's what I think, he's in a good position, tier 2 isn't bad.
     

  • #39 Kantuti

    He sure is a blast to play. If i were to only judge his regular abilities, i would say he one of best designed champions in the League. Ignoring unit collision+speed buff has such a perfect synergy to it, iyou can go balls to the walls sometimes and still get away. 

    Also, and i think SW  already mention that, his ability to gank from behind the turret is rivaled only by Alistar

     However one, big, big problem i have is people being able to flash out of his ult. It really ruines him for the team fights when mid game comes. It  needs quicker particle or some sort of rework. Until that happens, in the "initiation ultimates" category i have to rate  it the worst there is. 

     

     

     

     

     

     

     

  • #29 pvans

    Hey Stonewall,

    Just a question about Jungle Skarner - played a bunch of games with him and manage to carry pretty hard from the jungle with him (deadly ganks post 6, can kill over-extenders pre-6), however a couple games I've fallen completely behind when I've been counter jungled.

    Shaco is an absolute nightmare to deal with (Good Shacos take buff from the enemy jungler...) - I guess do you have any suggestions on how to avoid it or counter it when facing an opponent like shaco?

    He had me completely timed when I went for Red - 3 jitbs waiting for me followed by a pounce. 

  • #28 IrradiatedRaddex

    Can you add a dueling section to the spreadsheet or maybe even a sub-tier list? It seems like it would be very helpful.

  • #24 nilof

    I feel that shyvana is kind of overrated. What does she have really that say, Kayle doesn't?

  • #27 Interceptor402

    Shyvana has a true gap-closer that goes over walls, can stack health (because of innate Armor/MR from Descent), and doesn't have a resource bar to manage. She is faster to clear the jungle. Those are the things she has, that Kayle doesn't.

    They are comparable for damage, both single-target and AOE (Shyv has a slight lead in alpha hit burst damage due to Twin Bite, though), with a defensive build. Both have defense shred: Shyvana's is only Armor shred while Kayle has both at once, but Shyv's is AOE in Dragon form while Kayle's is single target only. Kayle is a much better ganker than Shyvana, and has superior team utility (Q to peel, W to heal/speed, R for invuln... Shyvana only has R's pushback and maybe slow from Phage item).

    I think it's more that Kayle is underrated, than that Shyvana is overrated, but that's just my opinion. I can't see Shyvana dropping, as she is pretty much better than everyone in tier 2, and has nowhere to go except the bottom of tier 1.

  • #20 NicknameMy

    As I watch your channel, you got 0 Nunu videos. Since Nunu will most likely getting buffs, you should add some videos.

  • #15 Frightning_Lightning

    I have to ask: Why in the world is Irelia all the way down in tier 4? She's nearly as good at jungling (and ganking) as Xin Zhao. I feel like she should be near the bottom of tier 2 given how closely she compares to Xin Zhao.

  • #22 iCursor

    Irelia is a much better jungler than everyone in tier 3, easily. With a CC+gapcloser and sustain in jungle, she can do incredibly well if you let her get some momentum. I played Jungle Irelia against a Lee Sin, and I started boots3. I ganked non-stop for ages, and invaded all the time. I only had to go back for the first time when I already had 2k gold.

  • #14 keytappa

    I'm sorry Stonewall, but I dont see Vayne in this.

  • #12 f1urryrunzts

    @stonewall Should I build a mundo on wriggles lantern?

  • #13 StonewallRoG

    nope

  • #10 ihio
    Thnx stonewall for taking my sayings for mordekaiser is not that bad of a jungler :)(for me he is better than shyvana):)
  • #36 PartyMagier

    you should see a doctor

  • #7 Sub_Salac

    Dear stonewall: You wrote that the best picks were "highly objective". I know it's just a typo, but you accidentally said the truth. The best jungle picks are not subjective. They are not merely opinion. When you make claims about the reality of what is effective, you are making objective claims. When someone claims that Brand is the best jungler in the game, and when this claim is contested, replies "Well that's just your opinion. I'm entitled to mine too", this person is clearly delusional. I don't like it when people suggest(im not entirely sure this is what you're doing, so i won't accuse you of it) that whats good in video games is just personal prefence alone. You like vanilla, I like chocolate. No. There is good, and there is bad. There is worst. There is best. Perhaps it becomes difficult to see what is best when analyzing the cream of the crop, but there IS a best, because this game has a finite possible number of games, and there is a jungle hero that will win more than any other hero. People are either right or wrong about it.

  • #6 jellyfistz

    so im looking to upgrade my invasion to make the enemy jungler shit themself...

    Now imho i feel riven and olaf do this so well, beyond riven being manaless, and olaf has early mana issues. what is the big diffrence, why is riven placed higher?

  • #8 StonewallRoG

    Higher mobility and doesn't require mana - that's actually a big deal.

  • #9 jellyfistz

    would you say her early game damage/late game beast mode is scary as his. thanks again for the replys stonewall... btw still love to see a video on counter pick reasoning.

  • #5 Interceptor402

    You really ought to respond to feedback on your aspect rankings. There are quite a few in your chart that really don't make any sense at all.

    For example, since you featured him this time: Amumu's C+ Sustained is kind of a head-scratcher. He gets beat to shit in the jungle until he gets points in Tantrum, he can't heal himself, and he is a slave to mana regen (and thus, blue) because of his skill costs. The small camp mana refund doesn't even pay for a single Tantrum, never mind multiple seconds of Despair. He's a great jungler overall for sure, but C+ Sustained with that kit and liabilities?

  • #16 Nizbel

    With Armor Yellows, the right masteries and Tantrum the minions do minimal damage. The mana you receive from camps is more useful than you would think, because you can clear a camp in a few seconds flat. He isn't even blue depedant at all, just don't spam you E like a maniac or spare your W for a single camp, if you really are having trouble. Compared to someone like Wukong that has to get Lifesteal for even the chance or staying mid-life. All of those problems can be easily fixed with a Philostone. Heck, sometimes I'll build a Elesia's Miracle and another philo, just to be able to stay in the jungle and gank over and over again.

    But beyond that the point is that, yes Stonewall's rating are pretty dumb. Nunu has a C? Yet Jax has an C+? Nunu has his bite that heals him and his passive that negates a lot of mana usage!

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