Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier.
Tier 1 – Lee Sin, Udyr, Dr. Mundo, Nocturne, Jarvan IV, Maokai, Nautilus, Skarner, Trundle, Alistar, Riven, Shyvana, Olaf, Amumu, Malphite, Cho`Gath, Shaco
Tier 2 –Warwick, Shen, Hecarim, Jax, Gangplank, Master Yi, Volibear, Rammus, Sejuani, Fiddlesticks, Darius, Xin Zhao, Wukong, Nunu, Tryndamere
Tier 3 – Kayle, Gragas, Twitch, Fizz, Galio, Renekton, Rumble, Fiora, Pantheon, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Evelynn, Mordekaiser
Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Draven, Sivir, Akali
Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog`Maw, Ashe, Sona
For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.
Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.
S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.
Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.
The things that have changed this time around
Warwick + Shen - The duo of "wait till it gets to level 6" junglers have moved up due to the fact while they may have some glaring flaws such as weak pre 6 ganks (warwick) and sluggish speed (Shen) they are very powerful in other aspects such as sustain, pathing, resilience, item variety and then become even godlier at level 6. They are also cheaper junglers!
Jax - He moved up as Gangplank is simply outdated now and weaker. Jax still has a rev up time as his noticeable flaw but once he's got that truck started he runs down most of his opposition rather brutally.
Mordekaiser - Honestly he can't gank but someone brought up a good point. At least he's faster, doesn't rely on mana, has great clears and a lot of people don't want to face him 1v1 so why not just bring him out of tier 5.
Shaco - I still want to hear more arguments as to why he should go down or go up. I've been getting messages from both sides.
Amumu - One of the junglers with the highest win ratios in the game. In terms of solo queue picks even idiots know to go in when you press R. He's a very fast jungler, his level 6 ganks can turn entire games around and he can go several builds. He does have the weakness of everyone wanting to kill him and that his ultimate is on a long cooldown. Still though he is underestimated to an almost criminal level.
Nocturne - Moved up because he's being used more and I'm having a tough time dealing with him even with match ups I believed were positive against him. He's able to build tank and still dish out serious damage due to his steroids.
Skarner - Similar to Trundle in that he's a bit antiquated now. Not that he's any worse than before but that everyone seems to either have dashes everywhere or everyone bought boots which is like 99% of the games. This makes Skarner's earlier ganks less reliable but not necessary terrible to the point where you shouldn't try them. It means you just have to bait people into their deaths. In terms of match ups - he does beat a few characters like Lee Sin and Jarvan but not by a margin to seem impressive. A real benefit from Skarner is that he snowballs better than a lot of other junglers. If he gets a few kills early he will become difficult to kill, fast and mobile, deal high amounts of damage and will exert high amounts of CC including his ultimate. Skarner is a good "carry" jungler if you may. he may not become a murder machine like Olaf but he becomes a terror machine.
Note* - Udyr, while powerful and versatile, may soon go through the same.
Olaf - He's one of the few true carry junglers in the game and he can run amok if not kept in check. Pretty much no jungler can stand up to an olaf that is double buffed and in good health. If he can land his axes then they're either death or crippled beyond recovery. He's fast, he clears fast, he speeds up, he's efficient with his gold and is one of the most brutal counter picks to junglers like Nautilus, Maokai and even Shyvana. As explained before he does have the weakness of being restricted by mana so that always has to be managed well. He also has the weakness of being able to be shut down due to this mana restrictions and the enemy team taking advantage of that and keeping him down and unable to function. Olaf is basically a ticking time bomb and the enemy team can work their magic to make it so that bomb gets some extra wait time.
And the new champion - Draven
This is where he can't gloat. Simply put ranged AD characters can't really be junglers. There are some niche exceptions like Ezreal (due to his skillshots) and Twitch (because he focuses on ganking non stop) but Draven has neither of their stuff. Ranged AD have a tough time dueling due to line of sight issues in the jungle which would force them to get face to face with their opponents and likely give the enemy the advantage by doing so. Draven is also slow, has no real ganking tools and would have weak resilience. He at least can maintain himself due to the nature of his Q and has some sustain points there.

Follow me on twitter
https://twitter.com/#!/Stonewall008

-
View User Profile
-
Send Message
Posted 6/8/2012 7:50:29 AMI'm sorry Stonewall, but I dont see Vayne in this.
-
View User Profile
-
Send Message
Posted 6/7/2012 10:07:45 PM@stonewall Should I build a mundo on wriggles lantern?
-
View User Profile
-
Send Message
Posted 6/8/2012 2:17:10 AMnope
Always Take Smite!!!
-
View User Profile
-
Send Message
Posted 6/7/2012 6:21:41 AM-
View User Profile
-
Send Message
Posted 6/17/2012 5:26:49 PMyou should see a doctor
-
View User Profile
-
Send Message
Posted 6/6/2012 6:09:18 PMDear stonewall: You wrote that the best picks were "highly objective". I know it's just a typo, but you accidentally said the truth. The best jungle picks are not subjective. They are not merely opinion. When you make claims about the reality of what is effective, you are making objective claims. When someone claims that Brand is the best jungler in the game, and when this claim is contested, replies "Well that's just your opinion. I'm entitled to mine too", this person is clearly delusional. I don't like it when people suggest(im not entirely sure this is what you're doing, so i won't accuse you of it) that whats good in video games is just personal prefence alone. You like vanilla, I like chocolate. No. There is good, and there is bad. There is worst. There is best. Perhaps it becomes difficult to see what is best when analyzing the cream of the crop, but there IS a best, because this game has a finite possible number of games, and there is a jungle hero that will win more than any other hero. People are either right or wrong about it.
-
View User Profile
-
Send Message
Posted 6/6/2012 5:56:45 PMso im looking to upgrade my invasion to make the enemy jungler shit themself...
Now imho i feel riven and olaf do this so well, beyond riven being manaless, and olaf has early mana issues. what is the big diffrence, why is riven placed higher?
-
View User Profile
-
Send Message
Posted 6/7/2012 12:23:53 AMHigher mobility and doesn't require mana - that's actually a big deal.
Always Take Smite!!!
-
View User Profile
-
Send Message
Posted 6/7/2012 1:53:24 AMwould you say her early game damage/late game beast mode is scary as his. thanks again for the replys stonewall... btw still love to see a video on counter pick reasoning.
-
View User Profile
-
Send Message
Posted 6/6/2012 3:58:45 PMYou really ought to respond to feedback on your aspect rankings. There are quite a few in your chart that really don't make any sense at all.
For example, since you featured him this time: Amumu's C+ Sustained is kind of a head-scratcher. He gets beat to shit in the jungle until he gets points in Tantrum, he can't heal himself, and he is a slave to mana regen (and thus, blue) because of his skill costs. The small camp mana refund doesn't even pay for a single Tantrum, never mind multiple seconds of Despair. He's a great jungler overall for sure, but C+ Sustained with that kit and liabilities?
-
View User Profile
-
Send Message
Posted 6/8/2012 10:35:32 PMWith Armor Yellows, the right masteries and Tantrum the minions do minimal damage. The mana you receive from camps is more useful than you would think, because you can clear a camp in a few seconds flat. He isn't even blue depedant at all, just don't spam you E like a maniac or spare your W for a single camp, if you really are having trouble. Compared to someone like Wukong that has to get Lifesteal for even the chance or staying mid-life. All of those problems can be easily fixed with a Philostone. Heck, sometimes I'll build a Elesia's Miracle and another philo, just to be able to stay in the jungle and gank over and over again.
But beyond that the point is that, yes Stonewall's rating are pretty dumb. Nunu has a C? Yet Jax has an C+? Nunu has his bite that heals him and his passive that negates a lot of mana usage!
-
View User Profile
-
Send Message
Posted 6/9/2012 4:33:11 AMYou say it's dumb because you do not know what the aspect means. Sustain does not just mean health - it also means mana conservation, SPEED conservation and path maintenance. Nunu severely suffers because he will actually slow down considerably (thanks to the nature of the new jungle) and he is hardly as efficient as before.
Always Take Smite!!!
-
View User Profile
-
Send Message
Posted 6/9/2012 11:27:45 AMAh! Ok, I didn't think aspects like that were considered into the category, now I understand a bit more the ratings.
I quite like Nunu, even in the new jungle, I use him a lot. With the small buffs he received to his attack speed he's a bit faster than before. You can often steal the enemy buff at the start of the game easily, simply because you can dish out about 800 true damage to a minion at level 1. You can save your smite easily and use it for stealing camps or whatever you want. Also with the release of Zeke's which is great synergy with his bloodboil and gives him even more flawless transition into a support role. Not to mention in the PBE patch they are reducing his Consume CD, which, if implemented, will help him even more. The only thing missing is reverting his early Snowball changes they made back when he was dominating at Dreamhack (?).
Overall I think you're placing is spot on. The only things I would change is puttingShaco in tier 2, he's managable and not the true terror everyone is making him out to be, still very good tho. Maybe lower GP even more, I bully him in almost every game I see him in, he needs some QoL changes. Altought he's one of those champs, if keeped unchecked for too long he can carry a team.
-
View User Profile
-
Send Message
Posted 6/9/2012 10:24:02 PMEven with Armor, Tantrum damage reduction doesn't make a big difference until it's skilled relatively high. The large minions in particular hit him pretty hard, and he has no way to restore health. Building a Philo helps... and bastardizes his build, since there are more effective items for the cost. Junglers are supposed to get penalized for this.
His speed only exists when he's going balls-out with his mana. He is considerably slower in conservation mode, something that also hurts his health sustain at the same time. Junglers supposed to get penalized for this, too.
The aspects really seem nonsense for some people.
-
View User Profile
-
Send Message
Posted 6/10/2012 2:07:23 PMI play Amumu jungle a lot and I don't have the problems you are stating. Philostone is probably the best first item you can get, how in the world is it bad for his build? Shurelias is one of the best items in the game. Start a Regrowth Pendant and a red pot, go back the second you get 365 gold. A gold per 5 item that solves any health and mana problems? Explain to me why it's a bad item path for Mumu?
What you are saying is boggling in my opinion.
Tantrum at level 1 reduces, 2 damage, with masteries you get another reduced 4. That's 6 damage reduced per AA. Let's imagine you get Tantrum at level 2. Wraiths are four minions, that a total 24 damage reduction for their total auto-attacks. I'm not even counting the reduction for the armor you receive from masteries-runes-levels and more levels in Tantrum (every Amumu should level that first anyways). That's fucking huge, don't push that aside like it's nothing.