Jungle Tier List - Draven Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier.

Tier 1 – Lee Sin, Udyr, Dr. Mundo, Nocturne, Jarvan IV, Maokai, Nautilus, Skarner, Trundle, Alistar, RivenShyvanaOlaf,  Amumu, Malphite, Cho`Gath, Shaco

Tier 2 –Warwick, Shen, Hecarim, Jax, Gangplank, Master Yi, Volibear, Rammus, Sejuani, Fiddlesticks, Darius, Xin Zhao, Wukong, Nunu, Tryndamere

Tier 3 – Kayle, Gragas, Twitch, Fizz, Galio, Renekton, Rumble, Fiora, Pantheon, Singed, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Evelynn, Mordekaiser

Tier 4 – Caitlyn, Corki, Veigar, Poppy, Karma, Nasus, Irelia, Malzahar, Draven, Sivir, Akali

Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog`Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

The things that have changed this time around

Warwick + Shen - The duo of "wait till it gets to level 6" junglers have moved up due to the fact while they may have some glaring flaws such as weak pre 6 ganks (warwick) and sluggish speed (Shen) they are very powerful in other aspects such as sustain, pathing, resilience, item variety and then become even godlier at level 6. They are also cheaper junglers!

Jax - He moved up as Gangplank is simply outdated now and weaker. Jax still has a rev up time as his noticeable flaw but once he's got that truck started he runs down most of his opposition rather brutally.

Mordekaiser - Honestly he can't gank but someone brought up a good point. At least he's faster, doesn't rely on mana, has great clears and a lot of people don't want to face him 1v1 so why not just bring him out of tier 5.

Shaco - I still want to hear more arguments as to why he should go down or go up. I've been getting messages from both sides.

Amumu - One of the junglers with the highest win ratios in the game. In terms of solo queue picks even idiots know to go in when you press R. He's a very fast jungler, his level 6 ganks can turn entire games around and he can go several builds. He does have the weakness of everyone wanting to kill him and that his ultimate is on a long cooldown. Still though he is underestimated to an almost criminal level.

Nocturne - Moved up because he's being used more and I'm having a tough time dealing with him even with match ups I believed were positive against him. He's able to build tank and still dish out serious damage due to his steroids.

Skarner - Similar to Trundle in that he's a bit antiquated now. Not that he's any worse than before but that everyone seems to either have dashes everywhere or everyone bought boots which is like 99% of the games. This makes Skarner's earlier ganks less reliable but not necessary terrible to the point where you shouldn't try them. It means you just have to bait people into their deaths. In terms of match ups - he does beat a few characters like Lee Sin and Jarvan but not by a margin to seem impressive. A real benefit from Skarner is that he snowballs better than a lot of other junglers. If he gets a few kills early he will become difficult to kill, fast and mobile, deal high amounts of damage and will exert high amounts of CC including his ultimate. Skarner is a good "carry" jungler if you may. he may not become a murder machine like Olaf but he becomes a terror machine.

Note* - Udyr, while powerful and versatile, may soon go through the same.

Olaf - He's one of the few true carry junglers in the game and he can run amok if not kept in check. Pretty much no jungler can stand up to an olaf that is double buffed and in good health. If he can land his axes then they're either death or crippled beyond recovery. He's fast, he clears fast, he speeds up, he's efficient with his gold and is one of the most brutal counter picks to junglers like Nautilus, Maokai and even Shyvana. As explained before he does have the weakness of being restricted by mana so that always has to be managed well. He also has the weakness of being able to be shut down due to this mana restrictions and the enemy team taking advantage of that and keeping him down and unable to function. Olaf is basically a ticking time bomb and the enemy team can work their magic to make it so that bomb gets some extra wait time.

And the new champion - Draven

 

This is where he can't gloat. Simply put ranged AD characters can't really be junglers. There are some niche exceptions like Ezreal (due to his skillshots) and Twitch (because he focuses on ganking non stop) but Draven has neither of their stuff. Ranged AD have a tough time dueling due to line of sight issues in the jungle which would force them to get face to face with their opponents and likely give the enemy the advantage by doing so. Draven is also slow, has no real ganking tools and would have weak resilience. He at least can maintain himself due to the nature of his Q and has some sustain points there.

 

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Comments

  • #17 StonewallRoG

    You say it's dumb because you do not know what the aspect means. Sustain does not just mean health - it also means mana conservation, SPEED conservation and path maintenance. Nunu severely suffers because he will actually slow down considerably (thanks to the nature of the new jungle) and he is hardly as efficient as before.

  • #19 Nizbel

    Ah! Ok, I didn't think aspects like that were considered into the category, now I understand a bit more the ratings.

    I quite like Nunu, even in the new jungle, I use him a lot. With the small buffs he received to his attack speed he's a bit faster than before. You can often steal the enemy buff at the start of the game easily, simply because you can dish out about 800 true damage to a minion at level 1. You can save your smite easily and use it for stealing camps or whatever you want. Also with the release of Zeke's which is great synergy with his bloodboil and gives him even more flawless transition into a support role. Not to mention in the PBE patch they are reducing his Consume CD, which, if implemented, will help him even more. The only thing missing is reverting his early Snowball changes they made back when he was dominating at Dreamhack (?).

    Overall I think you're placing is spot on. The only things I would change is puttingShaco in tier 2, he's managable and not the true terror everyone is making him out to be, still very good tho. Maybe lower GP even more, I bully him in almost every game I see him in, he needs some QoL changes. Altought he's one of those champs, if keeped unchecked for too long he can carry a team.

  • #21 Interceptor402

    Even with Armor, Tantrum damage reduction doesn't make a big difference until it's skilled relatively high. The large minions in particular hit him pretty hard, and he has no way to restore health. Building a Philo helps... and bastardizes his build, since there are more effective items for the cost. Junglers are supposed to get penalized for this.

    His speed only exists when he's going balls-out with his mana. He is considerably slower in conservation mode, something that also hurts his health sustain at the same time. Junglers supposed to get penalized for this, too.

    The aspects really seem nonsense for some people.

  • #23 Nizbel

    I play Amumu jungle a lot and I don't have the problems you are stating. Philostone is probably the best first item you can get, how in the world is it bad for his build? Shurelias is one of the best items in the game. Start a Regrowth Pendant and a red pot, go back the second you get 365 gold. A gold per 5 item that solves any health and mana problems? Explain to me why it's a bad item path for Mumu? 

    What you are saying is boggling in my opinion. 

    Tantrum at level 1 reduces, 2 damage, with masteries you get another reduced 4. That's 6 damage reduced per AA. Let's imagine you get Tantrum at level 2. Wraiths are four minions, that a total 24 damage reduction for their total auto-attacks. I'm not even counting the reduction for the armor you receive from masteries-runes-levels and more levels in Tantrum (every Amumu should level that first anyways). That's fucking huge, don't push that aside like it's nothing.

  • #25 Interceptor402

    You think that Philostone is the best item for Amumu, but that's because he needs it, and you can't play him without it. If you didn't have health and mana sustain problems, you could build a Heart of Gold on him instead, which gives the same gold/10, has a killer upgrade path, but gives max health instead of regen. You know, like Shyvana can do.

    You can't count the damage reduction from masteries; everyone gets that. Tantrum only gives you +2 physical damage reduction extra per level. Rank it first, no problem... except it's expensive, and prevents you from using a build that gets Despair first.

    The problem here is that Amumu's issues have forced you to into a particular build, skill path, etc, and you don't see that as a downside. Perception issue on your end.

  • #3 Kantuti

    I've been jungling with Alistar lately, and holy crap,  i underestimated him a lot . He is amazing. The only weaknesses is relying on blue and early speed, but after that things go upwards. 

     The farm he loses due to slow clearing, gets back to you 100x times through his ganking, which is just balls insane. His W->Q combo is basically Malphite's ult, at level 2, on 12 cooldown. 

    I start with boots and 3 pots, after blue go straight for gank and arrive when laners are still level 1, and there's just no bloody way the gank will go bad. If i connect with combo its almost guaranteed kill, at the very least they get zoned out.

     Then i just play him Twitch style: boots of mobility , gank until their faces fall off. I only bother clearing the camps if there's nothing to do in any of the lanes, so his speed doesn't bother me much.

    Another thing that i found fantastic about him - he is fantastic counter-initiator. Often as jungler, no matter how well you play, you will be arriving to the lanes too late to change the outcome of the fighting that started before you could arrive. 

    Alistar doesn't have that problem. With his combo he can pull of the best last second saves in the game, bar none, other than level 6 Shen due to global ult. Alistar  is just fantastic in peeling chasers of his teammates and turning the ganks around. People fear your combo and it often scares enemy away if you just show yourself in visual range.

     Another thing that i love - even if there's no opening for a gank, you cleared all camps but got nothing to buy just yet, i can always just pop in one of your lanes and simply heal the laners, especially if one of lanes struggles or has no sustain.  

    Simply put he is best jungler in the game when it comes to supporting the lanes.  

    His own sustain in jungle is not much of a problem after first recall - as long as you have blue, just spam heal yourself and never get low.

    Its true he is not much of a duelist but after couple dozen games i've never gotten into  bad situation in my own jungle. If someone tries to fuck around, just headbutt them and walk away. With good positioning you can even headbutt them through the wall. Hilarity and nerd rage ensues.

     

     

     

     

     

     

     

     

  • #35 PartyMagier

    if you get sheen your dueling is actually quiet beast, since his base AD is the HIGHEST in the game, and makes him deal very strong damage early game, however that falls of, but since in the late game dueling isnt that big of a matter if your team pays attention not evne that is a problem.

  • #2 Yaamahri

    Can you explain jungle Ez....I just don't get it...

  • #4 Interceptor402

    Ezreal can self-leash camps by pulling them with Mystic Shot. His Q serves the dual purpose of getting in damage before enemies can reach him, as well as applying on-hit effects (like lifesteal). This allows him to start Doran's Blade, which makes for a pretty fast and safe jungle.

    You can also abuse mob AI to reduce damage taken. This is particularly useful on the wolves, where you can stand against a wall just out of leash range, and only have to fight one wolf at a time (the others will keep resetting). Also useful on Wraiths, since you can Q + auto the big one over a wall while the little ones have to path to get to you. Used to be easy to kite the golems like this, but since the speed upgrade it's harder.

    But the real reason that makes Ezreal viable in the jungle isn't his skillshots really, it's his passive. Up to 50% AS bonus is pretty overpowered in the jungle, and it's one of the reasons why Doran's works so well. 

    Last edited by Interceptor402: 6/6/2012 4:00:07 PM
  • #1 NicknameMy

    You should also write Maokai to your Nautilus at the "who is picked section".

    If you go after competetive play, the 4 most picked/banned jungle champions atm are Dr. Mundo, Nocturne, Maokai and Nautilus.

    Oh, and I would definitly switch Shen and Warwick around. They both have ridiculous sustain and slow jungle clear, but what makes Shen so unique he counters all junglers which attempt to gank after 6. That is one of the strongest aspects in the game. I mean, Warwick could gank a lane, Shen just ults him and Warwick is there to troll.

    Last edited by NicknameMy: 6/6/2012 2:24:50 PM
  • #11 K0stra

    Problem with shen is, that his ganking kinda suck even after six, he can conter gank and put some overzealous tpverdivers in a place but his accual ganks are average at best, something kile sion´s but worst as his low rng CC is at least direct, and sometimes you just need to put poeple in place.

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