Jungle Tier List - Diana Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier. These lists will also be updated even before the new champion is released if they're delayed like they have been for Zyra and Diana.

Tier 1 – Dr. Mundo, Lee Sin, Nocturne, Trundle, Maokai, Nautilus, Skarner, Udyr, Jarvan IV, Alistar, Nunu, Riven, Olaf, Shyvana, Amumu, Shen, Malphite, Cho`Gath

Tier 2 – Diana, Jax, Hecarim, Warwick, Shaco, Darius, Gangplank, Xin Zhao, Sejuani, Tryndamere, Master Yi, Volibear, Rammus, Fiddlesticks, Zyra, Kayle, Jayce, Wukong

Tier 3 – Gragas, Evelynn, Singed, Twitch, Galio, Fizz, Pantheon, Renekton, Rumble, Fiora, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Mordekaiser

Tier 4 – Nasus, Caitlyn, Corki, Veigar, Poppy, Karma, Irelia, Malzahar, Draaaaaaven, Sivir, Akali, Nidalee

Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Tier 1 is based more on general all around high quality junglers. Tier 2 is based on junglers with great aspects and a few flaws but being able to fill a niche that gives them some validity. Tier 3 is taking what Tier 2 is based around and basically pushing the importance on niche a lot more. The other two tiers are just throwaways.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

The things that have changed this time around - which aren't much and mostly shifts. Diana is probably what you want anyways and hers are big.

Jax - Moved up even more due to his square jaw and ability to snowball out of control. He likely can never move out of tier 2 because of his weaknesses that can be exploited. However he is still a ticking time bomb even if he gets countered early. Just drag the game out and he should naturally recover ~ of course that is if they let you.

Darius - Moved up above Gangplank due to having less of a gold commitment required in order to carry and a squarer jaw.

Kayle - Moved above Jayce largely due to Jayce needing more babysitting early. While both can snowball negatively Jayce has a much harder time recovering.

Nunu - Definitely makes a bigger impact than Riven

Nasus - Woof Woof

Skarner - Moved above Udyr because of his ability to snowball harder and simple use of his ultimate. Udyr is slightly faster and more versatile than Skarner but Skarner has an easier time ganking and his ultimate can be a game changer.

Master Yi - He's one of those junglers that "can" work once in a full moon and become terrifying but the chances of that require too many conditions to be met. What he can do others can do better without the risk involved. He requires too much gold but has weak ganking and dueling. He's a thief with no escapes that relies on RnG to clear. His ganking is poor except his ambush ganks. Even when it comes to late game terror mode he can still be shut down hard and even easier than those above him that aimed to have done the same thing like Jax.

Diana - Well she's definitely something here. For starters I don't know whether she'll be nerfed or not so don't ask me. Riot has a bad history with assassins because they make bad players feel bad. I'll break it down into pieces.

speed - She's incredibly fast and she maintains that speed throughout the jungle even without offensive items. She gets even faster still and with her speed she can invade quite well to steal camps. Her buff control is fine in that she destroys the camp quickly.

objective control - she is pretty terrible at dragon I won't lie and she won't be buying wriggles in order to slay it. Not much to say here really.

ganking - it is really poor pre 6 and even at level 6 it still suffers from usability issues. For starters she has no disengage and she's pretty smush early even with that shield. If you go in on a bad fight you're asking to die. Once level 6 is achieved her ultimate is a strong gap closer but if used without Q then that's it. What I can observe is that her ultimate lets her gank in two ways. One way is to hop to apply your moonlight and then pounce on them and continue chaining that much like you would with Olaf. The other way is to initiate with your ultimate (thus not refreshing it) and using E for some CC and hoping your teammate is on the ball with you on the game.

Sustain - As long as you get blue then you're set for the rest of the game. The first blue is very vital for her first clearing and after that she should have no real problem as long as she isn't spamming her abilities each camp. Her health sustain is godlike thanks to that shield too. If it wasn't for having to be careful with her abilities then she'd have scored perfectly on this.

Build - This is the real beauty of her. She has so many build paths - including AD/hybrid - that she can work her gold in so many different ways. She hyper snowballs like a god and can certainly dish out heavy amounts of damage with items. One of the most valuable things about her is that she can go triple gp10 into a high cost damage item like rabadon's and then build off of those items well enough. She is very gold efficient even if she does require a steady stream of it.

Her weakness is her lack of real tankiness, crowd control and her weak early dueling. As for whether she's a good pick well she can be you just gotta shift the tanking responsibilities elsewhere and then bring her on board.

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  • #32 Kantuti

    Tiger Udyr, meet Trundle. Oh, half of your AD has disappeared, too bad. 

    Seriously though, Udyr is good duelist but Olaf, Lee Sin and Trundle will walk all over him , and double-buffed Skarner might as well.

  • #22 flajeen

    Viktor can jungle? I gotta try it out lol

  • #20 Kantuti

    Well, speaking of Eve, have you tried the build some of us recommended the last time though?

     Release day was full of weird builds, even Lol Pro has some terrible build posted. Maxing E first , making Wriggles and generally building her as AD autoattacker works best for me. Ravage gives you attack speed on the level of YI's ult,  with 9 second cooldown, it'd be a shame not to use and abuse it. 

  • #21 roboticaust

    Well to be honest, a lot of those builds look towards the late game.  AP Eve is a beast, but getting her there requires a lot of cash and is pretty dang hard with how terrible her early ganks and jungle are in AP masteries/runes.

    But yeah, that AD Eve tl;dr I posted works rather well as do the variants contributed.  You just sacrifice her ult being a mega team destroying nuke by going AD.  But honestly, if you're jungling to reach 600+ AP on Eve just to ult nuke, you're gonna have a hell of a time getting their with how medicore her early game was... not to mention the trickle down of your uselessness onto the team due to you not giving them that needed advantage.

    I also feel like AP and AD both play differently mid to late game as well.  AD seems to rely more on what makes Eve fun in order to succeed.  In other words, being a lion hunting a zebra (killing the wounded or the strays).  AP plays out more like a team disruptive type thing like most champs with aoe abilities.  You drop it in and let all hell break loose.  Sure both can be fun, but I play Eve to be that sneaky douche everyone's cursing out in chat, not to be the pretend Gragas of our team.

    This also brings about the hybrids.  I feel like they don't really let her shine one bit.  Sure you get a more powerful ult, but you are benefiting a lot less from your autoattack speed increase, meaning you are less likely to nab those strays or wounded players and more likely to be focused for chasing for longer than you should.  So when that fails, you're stuck trying to play disruptive like AP, but are more or less a constantly stealthed object hiding behind your tank rather than a useful contribution.

  • #24 Kantuti

    Yeah, its not that AP or hybrid is bad in itself, its just that unless  your team is snowballing on its own for 40 minutes, in most games you wont reach the point where it becomes good. Old Eve played AP had exactly the same problem. 

  • #25 MerryLane

    But Eve has tools to reach more easily "lategame" or "make your team snowball".

    These tools are called :
    -counter jungling.

    Imho Eve is really viable as a counter pick to "low" junglers blue/gold efficient. Especially squishy ones (you love when whole team is squishyyyyy).
    As an eve, you can 'easily' steal ennemies first blue, if you start with wards + boots + 1pot. Just try and ward their blue's bush without being spotted, stay around (behind blue's corner, or close to bot/toplane's bush entrance), and just smite/tryandkill the poor jungler that failed a "perfect" smite, or didn't get a leash good enough. With W and flash, you can escape so easily, but you'd rather keep your point safe for Q and jungle "correctly" right after this blue stolen.

    Your own blue, you can either keep it for you to try and snowball for yourself, or give it to your mid (and then, you can tell him to just farm and zone with the blue because u won't gank mid but other lanes, or babysit this lane)

    As an eve, I rarely manage to get the red buff before first back. There are so much things you can do, and that wouldn't eat too much of your health. Gank other lanes, or really crush totally the ennemy jungler. As an eve, you can sneak to their red for instance, and waste 30 secs like a shaco there, only to get your first kill.
    Or, you can gank, asking if possible to get the kill.

    If you manage to get enough gold before 7th min, rush the madred and totally own ennemy's jungle. Your E (that should be maxed over Q) is an awesome advantage for madred's procs.

    Ganking is somehow harder when you are eve, because loads of champions can ignite/combo you before they die, but it's manageable. I love bush ganks as an eve, because if the ennemy isn't well placed, you can go from one bush to the other unnoticed, and be really close to engage.

    So, meanwhile, as an eve, you can really well help your team snowball, crush the ennemy jungler, or simply get overfed for yourself. Depending on what is more likely to happen, you should modify your build.
    -Their jungler isn't in a good shape? Rush wriggles and berzerker, zeal and complete your trinity.
    -Your ganks really helped your teammates, but yourself isn't really fed and can't compete with ennemy's jungler? Rush ninja tabi (for towerdiving) & hp items. HoG, phage, giant belt. Be your team's cheap tank.
    -You have to carry your team? Gunblade, Trinity before or after Guardian Angel, IE,LW.

    Last edited by MerryLane: 8/10/2012 5:26:32 PM
  • #26 Kantuti

    Counterpick to squishy junglers? What does that even mean. Every champion in tier 1 and 2 is a counterpick to squishy junglers , thats why they are the top. Out of first two tiers MAYBE she can duel Ammumu and that's about it. 

  • #27 MerryLane

    Nope, not at this point. At the early few lvls (1/3) if she has an advantage she got by her stealth/invasion, she exagerates it. I know, like every other junglers, but she has easiness to do so.

    About the junglers she can own? I'd say she can take every each by surprise, you see, 3/4 hp with blue/red agro helping? At lvl 1/3 even a Lee sin might die from eve (i might even consider getting ignite on her to increase her matchups).
    Maokai, Alistar, Riven and Olaf are T1 junglers that can go low hp enough to die from an eve gank.
    I know I'm pretty low elo so it's not truth for everyone ofc. But other than that, if you spot a "bad" jungler (fiddle/amumu/hecarim/... and lower tier) or a bad "jungler" (someone really inexperienced going for fail builds, or going regrowth pendant (it s not bad just easier to kill), stuff like that... ), eve can set up really good ambushes to totally demolish them, from their first blue to the end of the game.

    For instance in competitive games, she might be a viable counter jungler, because she dodges the wards that their support put here and there (else that would cost a lot to get pinks everywhere :p), but I think she deserves to get more buffs before it happens.
    It requires way too much agressivity to get success.

  • #29 roboticaust

    Lol, yeah yeah yeah, we had this convo last week ;p

    I mainly pick her to snowball hard.  Same with Diana.  If I see we have a tank in top and a tanky support, I usually roll a kill hoarding jungler over a jungler that would give his teammates kills.  And both Eve and Diana are choice picks for a team that doesn't require blue to be shared.

    In the end, it's all about the comps and counters.  But that goes without saying.


  • #13 Johanson69

    I still don't get why Malzahar is that low listed. I tested it several times and the Voidlings fully tanked the buff-wielding camps, ganks are a breeze (if you can hit that silence, and after lvl 6 ofc with the ult), you can solo Dragon at about lvl 6 (requires bluebuff though) and survive with full HP. Going AD Malz here is ofc key, and you have to know how you let the Voidlings tank the camps. Have a look into it, you are reliant on the first bluebuff but afterwards you are quite flexible.

  • #11 roboticaust

    I love the passive aggressive start of that video since it's pretty much directed at my long winded comment from the prior tier post.  For the record, I never said you didn't know how to play her at all.  I said that I felt she was being under valued somewhat, explained my reasons and explained my reasoning behind my reasons.  I also said that you should give her another chance (since it's generally something you do anyhow to re-adjust the rankings).  Not once in there did I suggest or flat out say you can't jungle.  I wouldn't be following you and watching your vids if I believed such a thing.  I just said i think she's under-appreciated.  But that is the never-ending woe of Evelynn and it's likely never gonna change.

    At the time I honestly felt she filled a low tier 2 spot especially since Diana wasn't live.  That spot being about the same spot as Shaco and other such annoying squishy but aggressive super buff dependent gankers.  However, I do feel Diana is way stronger in the same role since she is way super blue dependent as well but is way easier to snowball with and more versatile as you have already mentioned.

    But now that Diana is live, this list is purely about current rankings related to this patch and I would have to agree that Eve is now a high tier 3.  I can still snowball the shit out of her, but its not nearly as amusing as super carrying your team before 20 with Diana.

  • #15 StonewallRoG

    Don't think yourself special son. It is directly at the people on general discussion who couldn't help but name drop me and my tier list and use it to say "he has her low because he doesn't know how to play her."

  • #16 roboticaust

    I truthfully don't pay attention to the official forums.  It tends to be the /b/ of online gaming.  And calling me son is kinda funny since I'm likely a decade older than you ;p

    At any rate, I know it wasn't me saying such things.  I just said I had amazing success with her and that she wasn't as awful as you keep implying.  She's got great early ganks and can snowball pretty damn hard.  Granted it's no level 2 Lee Sin hilarity, but getting 2 or more kills without ever b-ing out on just boots and 3 pots isn't bad.  But I do agree she is definitely a niche pick, not something you can pick for 90% of comps.  But atm, I find Diana to fill that role much cleaner than her; especially since I don't have to nerf her damage output by rolling AD for the earlier burst and easier/faster clears like I would with Eve.

    Also didn't mean to push the issue or pick a fight.  I was just the one talking about it on the previous evaluation and put two and two together.  I didn't really think people cared enough to rage on /general/ as it were when this clearly has a functioning threaded discussion relevant to the original video posts.


  • #17 MerryLane

    These guyz that still try and argue with you 8-)

  • #7 PartyMagier

    I tink you don't appreciate 2 things on diana enough:

    1. her tankiness, I fell that she can be built decently tanky, without really giving up too much damage (high base damage values, using her passive to the fullest etc.) So while she definately isn't a tank, offtank builds have worked very well for me.

    2. her ganking, although you mentioned it was good against squishies I have to say it is GODLIKE against squishies. Generally I'm a little scared about ganking since I really don't want to die, but with her I just fell like running under the mid tower from behind is not a problem, since hitting QRRW deals sick amounts of damage agains squishies in very little time and let's you get away or you can use QRW and R on minion to avoid even more damage if they were low to begin with.


    But you are Stonewall and im not so you are probably right. Though I think she could be both tier 1 and competetive material, but only time will tell us that.

  • #18 roboticaust

    Tier 1 is reserved for junglers without exploitable faults.  Diana has an obvious one of needing blue to be viable.  Whether it be an initial one followed by stacking dorans or philo to suppliment or whether it be all game to keep forcing a pure damage/health build.  It's still an imperfection in here whereas Lee Sin, Mundo, Skarner, etc can start anywhere easily and not have to worry about buffs much or at all really.  Also tier 1 has incredible resilience against invades.  Meaning they can handle the damage and dish it back out easily at lower levels.  Diana, not so much.  Although she is a lot better about this than some champs.  I have certainly caught a few bad Shacos camping my red and got them and the red with her at level 2.  Same with Yi instead of Shaco.  But this doesn't mean she can really defend herself well early on.

    Also her early ganks require either a fairly low hp or intellect player to sneak in a good one.  She almost requires her 6 like Akali does to be useful because this is what makes her an assassin and completes her kit.  I'm not saying it's impossible at all, but merely less and less likely in ranked and even competent premade vs premade in normal.  The tier 1s don't have this problem.  Udyr for instance has his full kit available from the get go.  Skarner and Mundo don't necessarily need their ult to give a proper gank.  Just examples, but you get the idea.

    Tier two is reserved for strong champs that have a flaw that can be okay with the proper team compliment.  Diana for instance with her flaw of blue is niche in a comp that can do without needing to share blue, such as a manaless mid like Katarina, or a very conservative mana mid like Annie.

  • #19 Kantuti

    Anything can be build tanky, even Teemo. Her natural tankiness is kind of meh though, and thats the issue here. 

  • #5 SCJ_

    Since she's so blue reliant, would building a Chalice on her fairly early be a good idea?

  • #9 eleandar

    If you can build chalice lvl 1 sure. She is reliant on first blue, after that she can do without it. 

    Mana yellow runes & philosopher stone is more than enough for early game when you are rushing gp5 and boots lvl 2.

    After that you can get a second mana  item to spam more skills, but chalice is an overkill imo, especially if we consider that diana will have enough mr with abyssal scepter. For extra mana, i've been building nashor's tooth, give it a try.

  • #4 Kantuti

    Since you already have level 6 gank in the chart, also having level 2 ganks (as in, straight after blue/red) would be interesting.

    Lately i shifted my approach to jungling a bit, as in , i almost always try to do level 2 gank now. This made quite an impact in my play, since basically level 2 gank is the only time with when you can gank while having level advantage. Also a lot of people don't expetc you this early, don't have wards out yet, and so on.

    Sadly a lot of champions are completely not suited for it, ie Riven basically needs level 3, Olaf is typically too low on HP unless you specifically build for it, and so on. 

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