Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier. These lists will also be updated even before the new champion is released if they're delayed like they have been for Zyra and Diana.
Tier 1 – Dr. Mundo, Lee Sin, Nocturne, Trundle, Maokai, Nautilus, Skarner, Udyr, Jarvan IV, Alistar, Nunu, Riven, Olaf, Shyvana, Amumu, Shen, Malphite, Cho`Gath
Tier 2 – Diana, Jax, Hecarim, Warwick, Shaco, Darius, Gangplank, Xin Zhao, Sejuani, Tryndamere, Master Yi, Volibear, Rammus, Fiddlesticks, Zyra, Kayle, Jayce, Wukong
Tier 3 – Gragas, Evelynn, Singed, Twitch, Galio, Fizz, Pantheon, Renekton, Rumble, Fiora, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Mordekaiser
Tier 4 – Nasus, Caitlyn, Corki, Veigar, Poppy, Karma, Irelia, Malzahar, Draaaaaaven, Sivir, Akali, Nidalee
Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog Maw, Ashe, Sona
For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.
Tier 1 is based more on general all around high quality junglers. Tier 2 is based on junglers with great aspects and a few flaws but being able to fill a niche that gives them some validity. Tier 3 is taking what Tier 2 is based around and basically pushing the importance on niche a lot more. The other two tiers are just throwaways.
Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.
S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.
Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.
The things that have changed this time around - which aren't much and mostly shifts. Diana is probably what you want anyways and hers are big.
Jax - Moved up even more due to his square jaw and ability to snowball out of control. He likely can never move out of tier 2 because of his weaknesses that can be exploited. However he is still a ticking time bomb even if he gets countered early. Just drag the game out and he should naturally recover ~ of course that is if they let you.
Darius - Moved up above Gangplank due to having less of a gold commitment required in order to carry and a squarer jaw.
Kayle - Moved above Jayce largely due to Jayce needing more babysitting early. While both can snowball negatively Jayce has a much harder time recovering.
Nunu - Definitely makes a bigger impact than Riven
Nasus - Woof Woof
Skarner - Moved above Udyr because of his ability to snowball harder and simple use of his ultimate. Udyr is slightly faster and more versatile than Skarner but Skarner has an easier time ganking and his ultimate can be a game changer.
Master Yi - He's one of those junglers that "can" work once in a full moon and become terrifying but the chances of that require too many conditions to be met. What he can do others can do better without the risk involved. He requires too much gold but has weak ganking and dueling. He's a thief with no escapes that relies on RnG to clear. His ganking is poor except his ambush ganks. Even when it comes to late game terror mode he can still be shut down hard and even easier than those above him that aimed to have done the same thing like Jax.
Diana - Well she's definitely something here. For starters I don't know whether she'll be nerfed or not so don't ask me. Riot has a bad history with assassins because they make bad players feel bad. I'll break it down into pieces.
speed - She's incredibly fast and she maintains that speed throughout the jungle even without offensive items. She gets even faster still and with her speed she can invade quite well to steal camps. Her buff control is fine in that she destroys the camp quickly.
objective control - she is pretty terrible at dragon I won't lie and she won't be buying wriggles in order to slay it. Not much to say here really.
ganking - it is really poor pre 6 and even at level 6 it still suffers from usability issues. For starters she has no disengage and she's pretty smush early even with that shield. If you go in on a bad fight you're asking to die. Once level 6 is achieved her ultimate is a strong gap closer but if used without Q then that's it. What I can observe is that her ultimate lets her gank in two ways. One way is to hop to apply your moonlight and then pounce on them and continue chaining that much like you would with Olaf. The other way is to initiate with your ultimate (thus not refreshing it) and using E for some CC and hoping your teammate is on the ball with you on the game.
Sustain - As long as you get blue then you're set for the rest of the game. The first blue is very vital for her first clearing and after that she should have no real problem as long as she isn't spamming her abilities each camp. Her health sustain is godlike thanks to that shield too. If it wasn't for having to be careful with her abilities then she'd have scored perfectly on this.
Build - This is the real beauty of her. She has so many build paths - including AD/hybrid - that she can work her gold in so many different ways. She hyper snowballs like a god and can certainly dish out heavy amounts of damage with items. One of the most valuable things about her is that she can go triple gp10 into a high cost damage item like rabadon's and then build off of those items well enough. She is very gold efficient even if she does require a steady stream of it.
Her weakness is her lack of real tankiness, crowd control and her weak early dueling. As for whether she's a good pick well she can be you just gotta shift the tanking responsibilities elsewhere and then bring her on board.

Follow me on twitter
https://twitter.com/#!/Stonewall008

-
View User Profile
-
Send Message
Posted 8/17/2012 11:47:41 PMShen's style of pushing is rather unique so i wouldn't really compare them. But i actually have half-decent win rate jungling with smite/teleport YI. Even the absolutely worst games you can sometiems backdoor win.
-
View User Profile
-
Send Message
Posted 8/16/2012 10:30:04 AMI really think Nunu deserves a better position. His standart potencial is really big, and his win ratio in normal/ranked matchs, is getting insane since the buff. He can run AP, Spell vamp, Attack speed, armor pen, armor, magic pen, what means he is very versatily. He also clear very fast, finishing the first clear with full HP, turning him able to counter-jungle very hard. His transition is also pretty good, remember he can buff the ad carry late game with W. The ganks era pretty good, almost aways with full hp, an almost permaslow with great damage, and move/attack speed buff (dont forget also his bush ganks with R).
You should really reconsider Nunu's position in this tier list (btw, i think he can carry better than lee sin, and do a lot more than Jarvan, Skarner and alistar in the jungle, with a better transition).
-
View User Profile
-
Send Message
Posted 8/16/2012 1:10:45 PMImma just say you should pay attention to what I've been saying about Nunu. If anything his position isn't bad though he will still be climbing higher. I don't like it when people suggest moving a champion when they haven't kept up with what I've been saying about said champion.
-
View User Profile
-
Send Message
Posted 8/16/2012 10:50:34 PMSorry, i've made an misunderstanding.
But please, explain to me why Malphite is not in a better place in tier 1? cause he is really OP at the moment, also being overbanned and overpicked =p his potential, to me, is over almost all tier 1 junglers. His transition, ganks and clear are great. I say the same to Jax... why not tier 1? What are his weaknesses to be exploited that you mention?
btw, i like your lists/posts, thanks and keep doing the fine work ^^
-
View User Profile
-
Send Message
Posted 8/14/2012 3:22:06 PMI love you stoneWall...
"Woof- woof"
More square the jaw, the better the jungler imho.
-
View User Profile
-
Send Message
Posted 8/13/2012 7:17:44 AMHow will the Garen change affect his jungling?
-
View User Profile
-
Send Message
Posted 8/12/2012 10:53:34 AMAfter getting ganked by Diana who appeared out of thin air, bypassing the ward with flash>ult>pull , i gotta say her level 6 ganking mind need a bit of a boost, lol.
-
View User Profile
-
Send Message
Posted 8/12/2012 12:40:55 AMI'd definitely argue that Alistar is clear cut better than Jarvan in the jungle. Jarvans clear speed is hardly better and only gets slower as the game progresses often forcing you to buy wriggles which generally doesn't synergize well with a more tanky jungler like Jarvan. And given that Alistar's clear speed is his only major downfall, while having ganks matched by hardly any other champion and extremely early too, the ability to become insanely mobile early on in the game which is when it matters most; zooming to lanes in to save the day in super man like fashion, add all this with the fact that his kit allows him to do most of what other champs do and more (I can't tell you how many times I've saved a teammate from a 2 on 1 gank under a tower by knocking the tower target up and headbutting the other away). Jarvan's ganks are good, but clearly not alistar level. Jarvan's mobility is decent and again nowhere near Alistar's potential. Also, Alistar will always be an asset in teamfights fed or not, where as Jarvan is more item dependent and his kit is more useful for ganking single targets in lane than teamfighting. All in all, I think Alistars just a better pick. Jarvan himself feels very comparable to nautilus and certainly weaker in most aspects.
-
View User Profile
-
Send Message
Posted 8/10/2012 4:10:50 PMI think you should give some credit to tiger udyr. Yes, thats right. Tiger udyr.
Slap AD runes on him and just claim the whole fucking enemy jungle. There is not a single matchup that could prevent you from just walking in there and cuting the enemy jungler into a milion pieces. Nobody can take a tiger udyr in a 1v1 situation. Except for olaf maybe. He's got so much buff and dragon control, it's unreal. Best control jungler imo. Even better than douchebag-nunu.
-
View User Profile
-
Send Message
Posted 8/11/2012 3:52:01 AMYou're forgetting about Trundle and that oh so deadly AD stealing awesomeness. And remember, the problem with udyr isn't his abillity to fight, his speed, or his abillity.
It's that newer junglers can do more, easier. He's still awesome, but he's slowly falling behind due to the whole lack of versitillity thing. No game changing ultimate, no amazing utillity, and his greatest asset, the speed of the Bear stance, is going out of favor with similar speed in other junglers, or perhaps the CC in supports and ranged carries these days.
Or you know, the OP Mages and those Teleports and dashes they nearly all have or use.
Becaus
-
View User Profile
-
Send Message
Posted 8/12/2012 11:42:02 PMTiger Udyr, meet Trundle. Oh, half of your AD has disappeared, too bad.
Seriously though, Udyr is good duelist but Olaf, Lee Sin and Trundle will walk all over him , and double-buffed Skarner might as well.
-
View User Profile
-
Send Message
Posted 8/10/2012 2:20:50 PMViktor can jungle? I gotta try it out lol
-
View User Profile
-
Send Message
Posted 8/10/2012 1:20:24 PMWell, speaking of Eve, have you tried the build some of us recommended the last time though?
Release day was full of weird builds, even Lol Pro has some terrible build posted. Maxing E first , making Wriggles and generally building her as AD autoattacker works best for me. Ravage gives you attack speed on the level of YI's ult, with 9 second cooldown, it'd be a shame not to use and abuse it.
-
View User Profile
-
Send Message
Posted 8/10/2012 1:59:03 PMWell to be honest, a lot of those builds look towards the late game. AP Eve is a beast, but getting her there requires a lot of cash and is pretty dang hard with how terrible her early ganks and jungle are in AP masteries/runes.
But yeah, that AD Eve tl;dr I posted works rather well as do the variants contributed. You just sacrifice her ult being a mega team destroying nuke by going AD. But honestly, if you're jungling to reach 600+ AP on Eve just to ult nuke, you're gonna have a hell of a time getting their with how medicore her early game was... not to mention the trickle down of your uselessness onto the team due to you not giving them that needed advantage.
I also feel like AP and AD both play differently mid to late game as well. AD seems to rely more on what makes Eve fun in order to succeed. In other words, being a lion hunting a zebra (killing the wounded or the strays). AP plays out more like a team disruptive type thing like most champs with aoe abilities. You drop it in and let all hell break loose. Sure both can be fun, but I play Eve to be that sneaky douche everyone's cursing out in chat, not to be the pretend Gragas of our team.
This also brings about the hybrids. I feel like they don't really let her shine one bit. Sure you get a more powerful ult, but you are benefiting a lot less from your autoattack speed increase, meaning you are less likely to nab those strays or wounded players and more likely to be focused for chasing for longer than you should. So when that fails, you're stuck trying to play disruptive like AP, but are more or less a constantly stealthed object hiding behind your tank rather than a useful contribution.
-
View User Profile
-
Send Message
Posted 8/10/2012 4:24:47 PMYeah, its not that AP or hybrid is bad in itself, its just that unless your team is snowballing on its own for 40 minutes, in most games you wont reach the point where it becomes good. Old Eve played AP had exactly the same problem.