Jungle Tier List - Diana Era

Remember that this is largely opinion and it is not based on the best jungle PICKS since that is highly objective and subject to opinion. This list is taking into account the potential of characters to jungle on their own regards to make measuring their capabilities easier. These lists will also be updated even before the new champion is released if they're delayed like they have been for Zyra and Diana.

Tier 1 – Dr. Mundo, Lee Sin, Nocturne, Trundle, Maokai, Nautilus, Skarner, Udyr, Jarvan IV, Alistar, Nunu, Riven, Olaf, Shyvana, Amumu, Shen, Malphite, Cho`Gath

Tier 2 – Diana, Jax, Hecarim, Warwick, Shaco, Darius, Gangplank, Xin Zhao, Sejuani, Tryndamere, Master Yi, Volibear, Rammus, Fiddlesticks, Zyra, Kayle, Jayce, Wukong

Tier 3 – Gragas, Evelynn, Singed, Twitch, Galio, Fizz, Pantheon, Renekton, Rumble, Fiora, Twisted Fate, Janna, Blitzcrank, Kennen, Taric, Sion, Ezreal, Soraka, Karthus, Cassiopeia, Lulu, Ziggs, Leona, Heimerdinger, Brand, Yorick, Mordekaiser

Tier 4 – Nasus, Caitlyn, Corki, Veigar, Poppy, Karma, Irelia, Malzahar, Draaaaaaven, Sivir, Akali, Nidalee

Tier 5 – Viktor, Graves, Varus, Orianna, Garen, Ahri, Talon, Annie, Urgot, Kog Maw, Ashe, Sona

For tiers 1 and 2 - the placement is more important towards indicating "who is better" but less so for tier 3. In tier 3, just think of it in brackets as the champions here are more flawed and harder to argue. You can say that the higher tier 3 champions are better than the lower tier 3 though. For Tier 4 and 5 it's pretty much wishy washy.

Tier 1 is based more on general all around high quality junglers. Tier 2 is based on junglers with great aspects and a few flaws but being able to fill a niche that gives them some validity. Tier 3 is taking what Tier 2 is based around and basically pushing the importance on niche a lot more. The other two tiers are just throwaways.

Some people seem to be getting confused with the ranking. It should be obvious by seeing who gets the S scores that S means higher than A.

S scoring is just some video game thing used to say things like “Oh man you are amazing” etc etc. It’s most commonly used in arcade type games.

Btw before I go on I'll just state who it think some of the best PICKS are at the moment. The obvious Mundo and Nocturne (due to tournament player) are there as well as Nautilus (for teams) and Olaf for counter picking-jungle carry status. Lee Sin is always a safe one while Udyr tends to be binary depending on the competency of your team. When all else fails - pick the all purpose Jarvan.

The things that have changed this time around - which aren't much and mostly shifts. Diana is probably what you want anyways and hers are big.

Jax - Moved up even more due to his square jaw and ability to snowball out of control. He likely can never move out of tier 2 because of his weaknesses that can be exploited. However he is still a ticking time bomb even if he gets countered early. Just drag the game out and he should naturally recover ~ of course that is if they let you.

Darius - Moved up above Gangplank due to having less of a gold commitment required in order to carry and a squarer jaw.

Kayle - Moved above Jayce largely due to Jayce needing more babysitting early. While both can snowball negatively Jayce has a much harder time recovering.

Nunu - Definitely makes a bigger impact than Riven

Nasus - Woof Woof

Skarner - Moved above Udyr because of his ability to snowball harder and simple use of his ultimate. Udyr is slightly faster and more versatile than Skarner but Skarner has an easier time ganking and his ultimate can be a game changer.

Master Yi - He's one of those junglers that "can" work once in a full moon and become terrifying but the chances of that require too many conditions to be met. What he can do others can do better without the risk involved. He requires too much gold but has weak ganking and dueling. He's a thief with no escapes that relies on RnG to clear. His ganking is poor except his ambush ganks. Even when it comes to late game terror mode he can still be shut down hard and even easier than those above him that aimed to have done the same thing like Jax.

Diana - Well she's definitely something here. For starters I don't know whether she'll be nerfed or not so don't ask me. Riot has a bad history with assassins because they make bad players feel bad. I'll break it down into pieces.

speed - She's incredibly fast and she maintains that speed throughout the jungle even without offensive items. She gets even faster still and with her speed she can invade quite well to steal camps. Her buff control is fine in that she destroys the camp quickly.

objective control - she is pretty terrible at dragon I won't lie and she won't be buying wriggles in order to slay it. Not much to say here really.

ganking - it is really poor pre 6 and even at level 6 it still suffers from usability issues. For starters she has no disengage and she's pretty smush early even with that shield. If you go in on a bad fight you're asking to die. Once level 6 is achieved her ultimate is a strong gap closer but if used without Q then that's it. What I can observe is that her ultimate lets her gank in two ways. One way is to hop to apply your moonlight and then pounce on them and continue chaining that much like you would with Olaf. The other way is to initiate with your ultimate (thus not refreshing it) and using E for some CC and hoping your teammate is on the ball with you on the game.

Sustain - As long as you get blue then you're set for the rest of the game. The first blue is very vital for her first clearing and after that she should have no real problem as long as she isn't spamming her abilities each camp. Her health sustain is godlike thanks to that shield too. If it wasn't for having to be careful with her abilities then she'd have scored perfectly on this.

Build - This is the real beauty of her. She has so many build paths - including AD/hybrid - that she can work her gold in so many different ways. She hyper snowballs like a god and can certainly dish out heavy amounts of damage with items. One of the most valuable things about her is that she can go triple gp10 into a high cost damage item like rabadon's and then build off of those items well enough. She is very gold efficient even if she does require a steady stream of it.

Her weakness is her lack of real tankiness, crowd control and her weak early dueling. As for whether she's a good pick well she can be you just gotta shift the tanking responsibilities elsewhere and then bring her on board.

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  • #10 eleandar

    Since when riven needs lvl 3 ?? Q=>Blue/Red=>W=> Gank.

  • #14 Kantuti

    Yeah , having E for extra dash makes it a lot more relible though. 

  • #3 user_621210


  • #2 mrobert5

    Stonewall, just out of curiosity, who is the fastest jungler? Excluding, like, low health Olaf, because no one I've ever seen actually plays that way.

  • #6 Lyrannikin

    Mundo is the fastest jungler 

  • #8 PartyMagier

    Just read the chart: S+ is obtained by: Olaf, Mundo, Shyvana, Maokai.

    You ruled Olaf out and I guess you know that maokai is very dependend on the setup from his saplings. meaning Mundo and Shyvana are the fastest no-risk-to-get-slowed-down junglers. Though Mundo is a bit faster I believe


    TL;DR what Lyrannikin wrote/Learn to read graphs or google stuff

  • #1 A2ZOMG

    Stonewall, I suggest you add a method of grading transition in your Jungle Tier List.  Just, it's something you have been missing for a long time on your chart that matters quite a lot in what makes a good jungler.   For example, you can label a champion's transition as any combination of roles that you list in your in-depth jungling spotlights.  Obviously the more roles a champion can fill, and the less gold they need to fill a role, you can quantitatively say that they are a better pick.

    For instance it's one reason why Dr. Mundo has been really strong over someone like Master Yi, as you've stated a long time ago in one of your Jungle Tier List videos. Dr. Mundo is a cheap ass jungler with good scaling from durability items that can do respectable damage without building any, while Master Yi is an expensive ass jungler that needs expensive ass items to play as a melee carry.  Yet you never have made a grading scale for that kind of thing.

    Last edited by A2ZOMG: 8/9/2012 9:22:20 PM
  • #12 8thful

    You have Trundle at a #4 spot. As I recall, you tend to have Trundle up quite high. I see no flaw in your logic when you break down each category of the jungler himself. However, my question to you is why is he rarely picked or never picked at recent tournaments? Because if he was truly worthy of a #4 spot, that should mean he should get picked and DOMINATE much like the other junglers beside him tend to do very often and yet we do not see that really ever in recent times.

    Granted, the pros tend to be late on noticing the potential of junglers but Trundle had a time where he was realized and he was pushed aside for a reason (I imagine) and is currently not picked for a reason, so what do you think this reason is and do you feel that should affect his position on the jungle tier list or do you think that the meta simply doesn't revolve around 'the best' junglers exactly but currently just good junglers that fill a certain role/position in a team comp?

    Thanks for your continued analysis' and if you answer, I will greatly appreciate it.


    Last edited by 8thful: 8/10/2012 4:03:43 PM
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