Jungle Tier List - Thresh Era

The video will be added later. It had issues when uploading therefore needs some fixing. It contains a talk about Evelyn, Skarner, Hecarim, Kha Zix, Zed, Xin Zhao, Rammus and more.

NOTICE - I just realized I made (minor) mistakes on some scores (like Vi and Udyr). When I post the video - they should be fixed up.

This is the first tier list for Season 3. The previous ones were mostly loose predictions for which junglers may be placed and whatnot. Keep in mind one very important thing - this tier list is made to reflect which junglers (in my opinion) are the best at jungling. This is list is NOT made to dictate picks nor does it heavily reflect the competitive scene.

I believe there are too many factors to consider when it comes to who is the best jungle pick. There are too many little variables to consider that could help or break a person's argument for who the best jungle pick is. Not only that, all those little things can become big things depending on how much the individual values a certain aspect. Even a jungler who is listed in this tier list as being on a lower end of it can be a much better pick for a certain team comp (or against one) than someone that's much higher. All that stuff is situational and can be interpreted differently and so on.

However, I do feel there are some things that cannot really be debated. You can't deny things like "Shen is super slow" or "Warwick jungles at basically full health" or "Amumu is mana reliant." Things like that are clear as day and you can measure them and give them values. Sure there are some things that are ultimately overlooked but that can't be helped. So in short, this tier list is a way to organize junglers according to how well they function in the jungle role (though not completely removing team pick out of the equation) and how they stack up to one another. It is also imperative that one understand what being in each tier means.

Feel free to discuss anything in the comments below. Please be civil as well. If you find any mistakes in the aspects on the table compared to the breakdowns - please let me know. I tend to overlook somethings when I'm working on a lot of things.

Tier 1 - These junglers are basically perfect and their greatest strength(s) make their few weaknesses (if any) negligible. They can have some weakness but they tend to immensely excel at their role in the game. They have few characters that can be compared to them and they are miles above those.

Tier 2 - These junglers are just shy of perfection but have more weaknesses than those above them. They are very good junglers and can often do their jobs very well. They are simply outdone by those above. They offer plenty to their team and contribute plenty to the jungle role.

Tier 3 - Some of these junglers can be very powerful but aren't the most well rounded. They either greatly excel at something but have issues in another aspect. Some of these junglers can be faster than the ones above them or gank better but they are weak in some crucial areas that make them situational picks in most cases. There is a certain risk when using these junglers either to themselves or to their team.

Tier 4 - Take the previous tier's issues and amplify them a bit and you have the junglers here. Basically put these junglers may or may not excel at something but end up not being able to override their current flaws. Even if there is some stuff they can excel in - other junglers are likely able to do the same with less effort or with balance in other aspects. The junglers in this tier border the line between situational and niche. They can be used but often times you could have done better even if a step above them wouldn't have been the highest step.

Tier 5 (not yet added) - Pretty much gimmicky through and through. Some of them can work but they're definitely nowhere near the best choices or even a decent choice. They're functional picks that offer some things that could be fun to mess around with.

The first tier list of Season 3

 

Tier 1 - Lee Sin, Olaf, Cho Gath, Dr. Mundo, Amumu, Skarner, Maokai, Nocturne, Shaco
Tier 2 - Trundle, Elise, Jarvan, Hecarim, Malphite, Xin Zhao, Diana, Shen, Riven
Tier 3 - Vi, Nunu, Zed, Rengar, Darius, Nautilus, Kayle, Fiddlesticks, Kha Zix, Udyr
Tier 4 - Shyvana, Master Yi, Gangplank, Jax, Rammus, Warwick, Tryndamere, Sejuani, Pantheon, Leona, Volibear

Not yet ranked - Thresh, Karthus, Alistar, Evelyn, Singed, Wukong, Nasus, Poppy, Blitzcrank, Yorick, Fizz

Gangplank

Speed C+ - Gangplank hasn't been fast in a long time but at least the jungle changes made him slightly faster. He does get much faster later but that's after quite some time has passed.

Resilience C - Gangplank's score is largely sunk by the fact that he really needs gold. He's not very fast or very sustained and the jungle will scale to a point where it starts hurting him if he was put behind. Suffice to say his gold lust is amplified by these struggles.

Build B+ - Admittedly, Gangplanks has a crapload of potential builds he can work towards including support builds. The problem is that a support build tends to be lack luster on him and his "optimal" builds cost way too much. That's pretty much it - expensive builds.

Sustain C+ - No health sustain (his W doesn't count) and he can burn though his mana really quickly in the first clears. His health issues can be solved with items but we all know that detracts from his score. Building a wriggles is also seen as a gold dump on him as well and he requires a lot of gold. His pacing gets better but again that's with items.

Ganking C+/S - His pre 6 ganking is very much comparable to that of Nunu except with a weaker slow (till he stabs the target a few times) and with higher damage. It's a very average ganking method. Then he gains his global and can enact global pressure. Yeah it's random as hell but at least it gives him some form of presence. Having a global ganking tool bolsters his score plenty.

Dueling B+ - He really hurts. He has one chance to undue some form of crowd control (which some duelists need to win duels) and deals a crapton of damage thanks to the boost from his E and his passive. He's a fragile duelist and can be outmaneuvered but he's one of those duelists that you need to know if you can beat him beforehand or else you'll let him stack his passive and perhaps destroy you.

Invasion C+ - He's rather slow and unsustained though he can outduel a good amount of junglers. Nothing much to say here.

M. Transition C+ - Unless he got fed (and sometimes even) Gangplank will not have the gold to do much except provide some weak support. He could become the aura carrier for his team but that would be much less effective than other junglers. Simply put - he likely doesn't have the gold at this point to compare to the other characters in the game.

L. Transition A - Hopefully at this point he does have gold. He can work as a semi carry at this point with some light damage items and a some utility. That's not that bad and if the game continues to drag on (or he gets filthy rich) he can become a killing machine.

Shaco

Speed B+ - He's on the faster side but not by much. You aren't really going to be focusing on farming the jungle with Shaco though.

Resilience D+ - It's pretty much agreed on that a Shaco that gets shut down early gets shut down hard. He's a gamble as a pick but skilled players will pull plenty of tricks to avoid this happening.

Build D - I don't give credit to Shaco for having many builds. I think he only has one build route (damage) and very few and strict options towards going for it. It isn't necessarily a problem given the character though. He is rather gold reliant and needs that murder gold.

Sustain A - As much as it's hard to accept, Shaco's terrible sustain was rectified by the new aggro system in the jungle. Shaco's box will take all the beating while Shaco kills the only threatening monster in the camp effectively reducing tons of damage. Shaco doesn't need to burn a lot of mana to clear either. That's the gist of it but it's a big deal. He'll have plenty of potions to heal himself if he ever actually does get hurt.

Ganking S+ - Stealth is a broken mechanic. Throw a blink on top of that and now you're just stepping on the broken shards. Give the character with that ability a slow and you're just setting the glass dust shards on fire. Give that character high damage as well and you just threw a drum of gasoline onto the flames. Then give that character an AoE fear stealthed trap and now you're just being an ass. Shaco just has so many tools, many of which allow him to punish players who aren't really doing anythign wrong, its downright stupid. He has access to all sorts of ganks and even haphazard ganks work for him. Stealth is just so toxic. That said, Shaco is one of the runners for best ganker in the game.

Dueling A - He can beat anyone in a duel...if he jumps them. He's one of those types of duelists that prefers to fight dirty. However, it is not to say he can't simply outmaneuver plenty of the jungle cast without much effort. He's all about outmaneuvering his opponents in duels. The reason he loses out on an S is because he's equally as easy to murder. He's an escape artist but one wrong move (or if he's just ambushed) means he dies a quick and grizzly death. The S duelists can slaughter him if he's not careful - everyone else just gets trolled.

Invasion S+ - Those god damn boxes. He can steal anything because of how sneaky he is and how he can easily transition from a camp steal into an ambush by laying the proper boxes. Basically put, especially early, a lot of junglers get annoyed to no end and can't track Shaco. He is able to outmaneuver basically the entire cast. He'll steal your camp, run if you're coming or stab at you and then run. He'll set up an ambush somewhere else and continue the harassment yet you still can't get him. He's a headache to deal with.

Transition C - I just gave him the average score. I mean we all know he sinks or swims if he gets blood. At the very most he can split push so he stayed at a C rank there. He's all about dominating early otherwise he has a crappy transition. Nothing much to say here. If he gets super fed he dominates.

Table of Contents

Part 1 - Aspect Breakdown, Jarvan, Amumu

Part 2 - Lee Sin, Zed, Hecarim, Tryndamere, Nautilus

Part 3 - Xin Zhao, Rammus, Master Yi, Vi, Kha`Zix

Part 4 - Riven, Jax, Darius, Leona, Pantheon

Part 5 - Kayle, Olaf, Fiddlesticks, Nocturne, Diana

Part 6 - Trundle, Udyr, Nunu, Dr. Mundo, Volibear

Part 7 - Elise, Malphite, Skarner, Maokai, Shen

Part 8 - Cho`Gath, Shyvana, Rengar, Warwick, Sejuani

 

Follow me on Twitter- https://twitter.com/stonewall008

Follow me on Facebook - http://www.facebook.com/Stonewall008

183

Comments

  • #165 Annomania

    Hello guys, i got 2 question.

     

    first of all, iam quite confirm with thoose tankier junglers like mundo, cho, skarner and nunu.But i feel i need to get an Jungler with more BAM into the ganks like lets say mundo (my fav).Or even a Bruisier with a bit more BAM

    So what can u adivse me for solo q in silver to gold divisons?

    I made my thoghs about jarvan, shaco or even noc, but iam not taht sure about this.

     

     

    My secound qeustion is, what did u feel abput eve, i really damn like her cause her passiv is fantastic,also i love the ulti for team figths, but i doenst find a straith build for jungling, that fits quite nice (ad or ap ;) ? )

    So what do u think about her and how whould u build her?

     

    Thank u guys ;)

     

     

     

    Last edited by Annomania 2/6/2013 11:06:30 AM
  • #166 PartyMagier

    If you fix your grammar and spelling mistakes I will answer all of your questions.

  • #168 andrenery

    I don't know so much about Jungle, but if you wanna a Champ for "BAM" I think that Amumu have a high burst with his Ult. Vi IMO have a nice burst too but I don't like her. BTW damage burst isn't the most important to gank, you need to kill the champ with your  team in that lane, if you slow or stun them, and your friend kill him you did you job.

  • #169 Annomania

    With BAM; i mean more killing power in the lane.

    With a lot of cc or with dmg by it self.

     

    I know that the other person shall go into the figth too.

    Jeah ammu is an idear, but i want somethink that doesnt relay just on the the ulti espicaly when the ulti is qute nice in the team figths.

    And soory for my bad english!
    IAm no native, nor very skiled in english

  • #171 NicknameMy

    Xin Zhao is definitly the champ for you. He defines himself for ganking starting at level 2 and instantly killing enemies.

     

  • #176 Annomania

    Thank you i will give him a try and i will se how / if it works out for m

  • #163 chimeraone

    @stonewall, there was a time in s2 you loved jungling jayce. He still clears decently and his ganks are still very good, why did you stop including him in jungle list or  stop playing him?

  • #162 EYEtriforc3

    I respect other people opinions and im a big fan of this tier list but someone i REALY think is underestimated in soloQ its Sejuani, sure her first clear is not good and if the enemy jungler counterjungles at lvl1-4 its big problem for Sejuani and that is her weakness BUT if the enemy jungler doesnt do the above...then Sejuani REALY picks it up at around lvl5 and with some early HP items she is acording to me one of the best soloQ junglers atm, build her mostly HP with a early locket,warmogs and she is SO strong overall, can take a beating, still deals very good damage AND packs a ton of CC, plus can dash over walls to escape or do ganks where there i wards, honestly for me as a player that realy tries my best to carry in SoloQ there is only 1 jungler i pick before Sejuani and thats Amumu (soloQ top of Silver)

    Last edited by EYEtriforc3 2/5/2013 4:33:16 AM
  • #161 Requizen

    I would implore you to take another look at Volibear's jungle. With a couple points in E, he can 2 shot the newly-weakened small creeps without ever autoing them, and his W with machete kills big creeps quickly. If you ever have issues clearing, E max clears that up pretty much instantly and gives pretty good gank prowess with a 50% slow. You list him as pretty good everywhere else (other than Sustain, which can be made up for with potions, Locket, or Aegis alongside Spirit Stone/Spirit of the Ancient Golem), and I argue that he can stand with some of the top junglers (maybe tier 2) if you know when to max E for clearing or W for damage.

  • #151 Karakuri_Pierrot

    Stonewall, you should try Nasus with the new buff! Even though he's still a bit slow, I feel his transition is a lot stronger then before! 

  • #154 babia123

    I agree with u, even though he is very slow his ganks are very reliable and his transition is really great and he can outmanuever many champions with his strong slow

  • #155 NicknameMy

    He has also one very scary thing now. if you let him farm the jungle, he will rape you like top lane Nasus would. This puts pressure onto the enemy jungler to stop you.

     

  • #156 Karakuri_Pierrot

    Sometimes during laning phase, I literally walk out of the jungle after being hidden for like 10 minutes and get a kill. I actually like it a lot!

  • #157 NicknameMy

    I would say this for Nasus:

    Speed D(increasing by leveling Q up to B+) - We all know, Nasus is very slow. At least he speeds up the lower his cooldowns are. At level 9, he clears very fast, bringing danger to the enemy

    Resilience C/B - Nasus can't do much against invading enemies. At least he can slow them down so he can't be killed. This can also setup his team

    With his ultimate, however, you will regret to face Nasus in the jungle. He will just get a giant monster which permaslows you and hits you with crapload of damage and lifesteal. Better avoid him, well, but you can't,

    Build B+ - He only has 1 build, full CDR tank. That isn't very versitale, but it is a so effecitve build that this value isn't going down that much

    Sustain A - A low cost Q? A giant lifesteal tool? Yes, Nasus has great sustain. Only his first clear is not that sustained, but the rest, he can jungle forever.

    Ganking B+ - Of course, he can permaslow people, that is good. But for that, he has first to get near to the enemy. Second, he doesn't deal that much damage early.

    Dueling C+/B - His lifesteal helps him to stay on top of some champs, but his earlygame damage is laughable

    If he gets his ulti, it is, like at resilience, something different. Enemy's should fear him then. You know the times Nasus was 2 man ganked at top and got a double kill?

    Invasion C/B-/B+ - Okay, he has his slow, but meh, he also clears slow.

    Of course, if he gets his ulti, it is better, but still not that great.

    But if he hits lvl 9, he can clear very fast and this way with ease steal enemy camps.

    M. Transition D - Midgame, Nasus is very weak. Unless he got somehow super fed, the only thing he does is slowing people. Not that great at all. At least his strong ulti helps him.

    L. Transition S+ - Hurray for the strongest lategame champ in this game. In the jungle, he gets even higher Q farm than in the lane and it is harder to stop. And you know what happens when a 700 bonus damage Q hits you.

    Last edited by NicknameMy 2/7/2013 1:16:45 PM
  • #160 NicknameMy

    Another Nasus change was now reaveled:

    "Siphoning Strike bonus damage is now affected by crit."

    This means, Nasus can now with ease crit for 2k damage.

     

    And another Nasus change at PBE:
    Siphoning Strike costs now 20 mana at all levels.

     

    Last edited by NicknameMy 2/6/2013 10:46:10 AM
  • To post a comment, please login or register a new account.