Jungle Tier List - Lissandra Era

Please watch the video for the best explanation into how the new tier list has been set up. As a short summary - the tier list has been divided into categories in order to make it more coherent and easier to manage despite taking more work to set up. Every single category has some special aspects set in place to further exemplify what that type of jungler requires.
Take notice that some junglers will be placed in more than one category tier list and there may be some overlap in explanations and stats. The general spreadsheet that details the aspects (with letter scores) encompasses all categories. Every category still takes the spreadsheet into regards when it comes to the champion placements within them. Some champions did not receive any explanations because I felt they did not require any or were not interesting. Some of their explanations can be assumed simply by reading the charts and taking note of the champion's placement.
In order to read the charts effectively you must understand the follow:
Letter scores in ascending order: F, D, C, B, A, S
Any + score simply it's a bit better than what the score would normally apply but not enough to qualify for the next letter score (unless it's S+ since it can't go higher).
The category spreadsheets have the a few sets of word scores to note a champion's prowess in the category factors.
Poor - Below Average - Average - Above Average - Superb
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Magic Damage Junglers

 
These junglers are characters that focus on being a great contributor to the team's magic damage. Any jungler that has an off-spec (that is not gimmicky) is considered here and taken into consideration as if they were taking this specific build path. The characters here are those that will be taking ability power/magic builds and not champions who merely deal magic damage regardless of how they build, for example: Tank Nautilus will not be considered.
Factors: Damage Type, Crowd Control, Mobility, Transition, Poke
Damage Type - If the damage burst damage, sustained damage or a mix of both
Crowd Control - How much CC a champion has
Mobility - How well a champion moves across the battlefield
Transition - How well a champion goes from the jungle phase to the team fight phase
Poke - How well a champion dishes out harassment during a push

Tier 1 - Nunu, Zac, Sejuani, Elise, Diana, FiddlesticksAmumu
Tier 2 - Maokai, Cho Gath, Kayle, Zyra, FizzGragas, Singed, Galio
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Support Junglers

The junglers in this category are being rated as a character picked to fill more of a "support" role than anything else. Some may be support tanks while others may be pure support or bruiser support, but even though they double as something else those other specs are not taken into consideration here. This tier list rates how well a champion fills the support role from the jungle. Champions are only considered in this tier list category if they have a substantial team utility ability (or more) or very strong debuff(s) and can function solely by focusing on the utility of their kit. Crowd control is not being used as a factor here to determine if a character fits in here BUT if a character already fits the criteria for being in here and comes packing with CC - it will only serve to help them out. These are all made with the assumptions that the champions ONLY built support level items such as Aegis, Locket and such.
Factors: Support Type, Artificial Gold, Team Composition, Crowd Control
Support Type - If the jungler is a support that focuses on offense, defense or a mix of both
Artificial Gold - How much gold value do they grant the team (or detract from the enemy) with their kit
Team Composition - How often would a team benefit from the utility they grant
Crowd Control - How much CC a champion has
Tier 2 - Trundle, Kayle, Thresh, GangplankJanna, Galio
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Tank Junglers

 
This category should be very obvious. This category encompasses those junglers that are support-like in nature and those that are more bruiser-esque. Their ability to start fights, rely solely on tank items and lead the team is what is being taken into account here. Their ability to deal damage is not weighed heavily here - these are the initiators and leaders of a team. Damage will only matter after the other factors are weighed. This is made with the assumption that the champions have a combination (but perhaps not all) of tank steroids, crowd control, initiation and other tank features.
Factors: Crowd Control, Initiation, Peeling, Tankiness, Item Reliance, Cooldowns, Transition
Crowd Control - How much CC a champion has
Initiation - How well a champion can start a fight (or counter a fight)
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities
Item Reliance - How dependent a champion is on items (and gold)
Cooldowns - How manageable is a champion's ability cooldowns
Transition - How well a champion goes from the jungle phase to the team fight phase
Tier 1 - Sejuani, NautilusJarvan, Zac, Maokai, Cho Gath, Leona, Shen
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Bruiser Junglers

 
This category focuses on characters who function primarily using defensive items while still dealing strong amounts of damage and being a threat. They can deal damage even without damage items though not on par with offensively built characters. Characters that have a viable bruiser off-spec are also considered here. This is made with the assumption that the characters are purchasing bruiser-centric items and leaning heavier on the defensive builds as well as the defensive aspects of their kit. Bruisers with utility often make the best bruisers as well. The best bruisers combine survivability with utility and offense and have average gold reliance.
Factors: Crowd Control, Peeling, Tankiness, Damage, Item Reliance, Skirmishing, Utility, Transition
Crowd Control - How much CC a champion has
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities
Damage - The level of a champion's damage potential
Item Reliance - How dependent a champion is on items (and gold)
Skirmishing - How strong a champion is in small scale fights
Utility (Bonus) - Anything a bruiser brings to aid their team with aside from crowd control such as team buffs (or enemy debuffs) and initiation.
Transition - How well a champion goes from the jungle phase to the team fight phase
Tier 1 - VolibearTrundle, Jarvan, Hecarim, Nocturne, Udyr, Xin Zhao, Shen
 
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Fighter Junglers

 
This category focuses on characters who focus purely on damage output and forsake defenses in order to do so. While some may function with some defensive options (or eventually buy them) they are the most effective when focusing on offense. They often lack utility and are higher in gold requirement than most junglers but these are the champions with the best chances of carrying a team through fighting (rather than assisting). These champions are often mobile, fragile, fast and lethal. The champions here are being assumed as having built glass cannon.
Factors: Damage, Mobility, Disengage, Item Reliance, Transition
Damage - The level of a champion's damage potential
Mobility - How well a champion moves across the battlefield
Disengage - How well a champion can safely remove themselves from a fight
Item Reliance - How dependent a champion is on items (and gold)
Transition - How well a champion goes from the jungle phase to the team fight phase
 
Tier 1 - Evelynn, Kha Zix, Zed, Jarvan, Nocturne, Shaco, Kayle
Tier 2 - Xin Zhao, Vi, Lee Sin, Riven, Fizz, Rengar
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What changed this iteration? Keep in mind that some champions will not have explanations here and will have their explanations in the main video!
- Ability Power tier list renamed to Magic Damage tier list
- Normalized the "word" scores, no more "pitiful" or "many/plenty" scores replaced with "poor" to "superb" scale
- Fixed up some errors in the spreadsheets
- Added champions that were left out in the last iteration. Some were intentionally left out in order to avoid oversaturation for the first version of it. Their explanations can basically be derived from the charts with critical thinking.
Hecarim - He went up slightly mostly just to take the spots away from Xin Zhao and Vi. This is mostly due to their nerfs really. I have not seen the two latter champions played much recently and Vi definitely feels less effective than before.
Udyr - Udyr just became overall better and Tiger deals some ridiculously insane damage. I mean it has always been a very powerful spell but now you can make a crap ton more items work with Udyr. Spirit of the Lizard Elder + Blade of the Ruined King lets you go to town on people. He is ridiculously strong at the moment.
Vi - I feel her nerfs knocked her down a peg and, while clearing and ganking are fine, her team fighting and build options have become weaker. She used to go do much more with just one offensive item then pure tankiness but both her abilities and the items she prefers have been nerfed.
Nocturne - He has risen because the others have been knocked down but I have been getting wrecked by Lizard Spirit rushing Nocturnes to the point where I tried it myself and I'm just like "holy crap!" That said, because of this I have been trying Spirit of the Lizard elder on tons more champions. Nocturne's gold costs were effectively reduced by abusing spirit lizard but generally he's always been a strong murder jungler so nothing much really to say about him. He has strong ganks, high damage, is mobile and it's dangerous to be ambushed by him (Nocturne), while his shortcomings are an unreliable CC and that he is still relatively expensive to build and fragile early on.
Amumu - He went up in the AP category as tier 1 obtained more space. Going AP as Amumu has always been fun though super risky. I call it Holy Hand Grenade Amumu as basically you blow up with your ultimate and all your abilities and promptly blow up again after they murder you --- though if done right your teammates will clean up anyways.
Mordekaiser - Just to talk about him for comedy sake. He is still one of the fastest junglers in the game - and very ridiculously slow - he just cannot  do anything else really. He can out duel some junglers but he has no mobility or crowd control. He is not going to kill anyone.
Soraka - Basically the same thing as Mordekaiser just more fragile and less prone to kill anyone. She went down though we could all see this coming.
Maokai - Added to the magic damage tier. His weakness - and the weakness of Cho Gath and slightly with Amumu as well - when it comes to being AP junglers, is that he gravitates towards the more expensive late game AP items. The Tier 1 magic damage junglers share the common trait of being able to spend a pittance on their item builds and still being effective while junglers like Maokai (and Cho Gath) suffer the tedium of having to essentially focus on luxury.
Kayle - Added to magic damage tier list - her placement in tier 2 is mostly due to her expensive build in comparison to her other builds while not being "as" effective for jungling. It is still strong considering the build strengthens her supportive qualities as well.
Gragas - He is essentially the most average of junglers with some kinks here and there. He is like the AP Wukong of the jungle. Moderate stats everywhere with nothing too special except a unique form of initiation and "support."
Nautilus - I had issue here decided if I should put him above Jarvan. The buffs helped him out a lot and he has been receiving even more. They both have a lot of crowd control, Nautilus has a harder time clearing the jungle than Jarvan though his transition is better with the same items than Jarvan's. I felt that was the nudge he needed to place him ahead of the Prince of Demacia. However, if I could, I would place them in the same spot if possible.
Taric - Lowered in tank. He is hard to kill but does not gain the opposing team's aggression or initiate well.
Rammus - This is what puzzles me. I have seen more of him and seen him devour people. It is confusing but he feels harder to kill. I feel the nerfs to a lot of his competitor picks (like Hecarim) have made him see more use and people rediscovering some of his strengths. It does not make some of his weaknesses go away though.


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Comments

  • #79 Proxyminers

    I have no clue who thought this or why, Shaco is not a S+ in the invasion section.  He requires too many boxes to do it correctly and more of less is the same thing as Mao yet you gave him a B+ in invasion.

    Nunu should be the only S+ invasion champion with maybe a close second Mundo.

  • #80 RoakOriginal

    mundo good invasion? O_o you like donating first blood to an enemy?

  • #81 Proxyminers

    Mundo has good single target and AoE, wtf you talking about.  Yes he lowers his health every second with agony, but he also cant be cc while that is up, and I mean the CC is reduced because that is what his W does outside aoe damage and draining his life.

  • #78 Gorgoras

    Im waiting for Jungle tier list, Aatrox era!

    Thanks in advance :)

  • #76 Cerbereth

    Is jungle Wukong any good? I use him as a midlaner to counterpick people like Talon and It would be nice if I could pull double duty with him in the jungle. His scores seem to be pretty good in some areas,

  • #68 Nizbel

    Cool to see Rammus get some recognition! I've saying for awhile that he wasn't as bad as he seemed to be. It's weird that he got that reputation. The fact is that everything in Season 3 is great for Rammus. Lots of Health items so Rammus can his his free defensive steroids more effectively. The standard, Golem and Bulwark for junglers make his incredibly tanky.

  • #69 Gunmetal107

    I know right? I always felt Rammus was strong in Season 3 thanks to the addition of Mobility Boots+Homeguard combo meaning you can easily can anywhere across the map. Plus he's like Fiddlesticks in a sense that you just need 2 levels in W to clear and then you can max out your taunt and fear for strong ganks seeing how they last 3 seconds.

  • #75 synkronized

    Rammus and Fiddle are definitely pieces of work.  Mobility boots makes Rammus a terrifying ganker.  He doesn't do a whole lot of damage himself, but his ability to lock down the laner makes for an almost guaranteed kill on anyone slightly out of position.

  • #67 NicknameMy

    The jungle update and the new Wriggle's Lantern are definilty an upgrade for Master Yi and Tryndamere. They can now clear the jungle so fast and more often. They can also transition into either a teamfight winner or a dangerous splitpusher which you can't kill 1vs1. Especially the combo of Wriggle's Lantern and Bilgewater Cutlass give them high early lifesteal and a slow.

    Yi also doesn't need boots anymore if he specs into utility tree, which means that he can get 1 more item, making his lategame even stronger. Also, the utility tree offers nice bonuses to get there. For example, you can hit 6 before the laners.

    I think it clear speed for junglers which concentrate more on farming should be also an important thing how to value them. For example, Yi's clear speed turns the jungle into a nearly free farm lane with nearly equal amounts of gold.

    Last edited by NicknameMy: 5/21/2013 10:54:56 AM
  • #60 Dalems44

    You didn't put Mundo into magic damage dealer tiers? Sure he doesn't have burst damage but he has 25% Current hp (37% when you get Torment), +95 magic damage a sec AOE (105+2-6% current hp when you get Torment) which is on a 2500 hp target about extra 25-150 damage (double on slowed/stunned/rooted targets) for 50-300 damage with Rylai's.

    Mundo with Torment and Rylai's deals 121+(50-100) damage a second AOE and 37% current hp every 2.8 (with 30% CDR). 171-221 damage a second is 4.2-5.5 sunfire capes and that is only counting the first tick of Torment damage (there are 3 ticks). against a 3.5k hp tank late game Mundo does 211-281 damage only looking at the first tick.

    Magic damage bruiser Mundo can Soak/tank more straight up damage than any other champion and you put his tankiness at average...? When it should be at "superb."

    Mundo is one of the few junglers than can effectively poke anyone down late game.

    Mundos role transitions  Early game Levels 1-9 Duelist, Mid game 11-16 drag/objective controler, Late game 17+ Soak/Poke zoning/Tons of Magic damage.

    I think you should look at Dr. Mundo again.

    The first 2-3 backs you should be picking up hp pots and if you run Spell Vamp quints (which you should) your sustain scales with your health costs and cleavers will heal you most of the time. So his sustain isn't as bad as everyone is making it out to be.

    Last edited by Dalems44: 5/20/2013 3:11:44 PM
  • #61 RoakOriginal

    1-9=free kill...

  • #62 Dalems44

    What does ^ mean? Mundo isn't a free kill.

  • #70 MirrorBound

    But he isn't an exactly good duelist. More often than not, you'll be at less than half your max. health because you were clearing the jungle. If you don't have your ult (and it's levels 1-9, so you have it a third of the time at best), you'll probably get killed, or be forced to burn flash to escape.

  • #59 rathyAro

    One thing that stood out to me is saying Maokai's AP build "expensive". I don't do it, but I imagine his AP build would just be spell pen and a sunfire care. How's that expensive? Heck you even skip the abysal and just have pen boots, haunting guise, and sunfire then go straight tank.

  • #72 Aradalf

    That's more of a tanky magic pen build though. I assume Stonewall is referring to a Rod of Ages and Zhonyas type of build, which is ridiculously impractical for the jungle.

  • #49 pagan4life

    Stonewall, can you give me some quick details about how to build eve in the jungle? You intrigued me and I tried to make it work last night, but I must be going about things the wrong way. Thanks.

  • #50 pagan4life

    AH I see the video has been added. In your main vid you mentioned a build by diamondprox. Can you explain that build? Also, are you going hybrid masteries in offence or full AD?

  • #41 Zeitzbach

    The amount of bias and hatred toward nunu affected the tier list too much. While he is good, he stills fall off into nothing but support late game. The only thing he's really good at is counter jungling and not dying in the jungle :I

    No way he should be above Sejuani, who should be above Zac. Sej is just...seriously broken. You can even compare the Superb thing on you list there and Sej is much superior. Ice ball isn't that much of a poke unless you're going top lane.

  • #47 pagan4life

    I agree. He is annoying, but there are junglers who are uneffected by his attempts to counterjungler because of their excellent clear times.

     

    GD ppl just get flustered and equate that to "OP"

  • #52 StonewallRoG

    She's number 1 in the tank list...

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