Jungle Tier List - Jinx Era

Please watch the video for the best explanation into how the new tier list has been set up. As a short summary - the tier list has been divided into categories in order to make it more coherent and easier to manage despite taking more work to set up. Every single category has some special aspects set in place to further exemplify what that type of jungler requires.

Take notice that some junglers will be placed in more than one category tier list and there may be some overlap in explanations and stats. The general spreadsheet that details the aspects (with letter scores) encompasses all categories. Every category still takes the spreadsheet into regards when it comes to the champion placements within them. Some champions did not receive any explanations because I felt they didn't really require any or were interesting. Some of their explanations can be assumed simply by reading the charts and taking note of the champion's placement.

 

Letter scores in ascending order: F, D, C, B, A, S

Any + score simply it's a bit better than what the score would normally apply but not enough to qualify for the next letter score (unless it's S+ since it can't go higher).

The category spreadsheets have the a few sets of word scores to note a champion's prowess in the category factors.

Poor - Below Average - Average - Above Average - Superb


 

Magic Damage Junglers

These junglers are characters that focus on being a great contributor to the team's magic damage. Any jungler that has an off-spec (that isn't gimmicky) is considered here and taken into consideration as if they were taking this specific build path. The characters here are those that will be taking ability power/magic builds and not champions who merely deal magic damage regardless (example- Tank Nautilus will not be considered).

Factors: Damage Type, Crowd Control, Mobility, Transition, Poke

Damage Type - If the damage burst damage, sustained damage or a mix of both
Crowd Control - How much CC a champion has
Mobility - How well a champion moves across the battlefield
Transition - How well a champion goes from the jungle phase to the team fight phase
Poke - How well a champion dishes out harassment during a push

Tier 1 - Elise, Evelynn, Zac, Nunu, Amumu, Sejuani, Fiddlesticks, Cho Gath
Tier 2 - Maokai, Diana, Kayle, Zyra, Fizz, Gragas, Karma, Singed, Morgana, Rumble
Tier 3 - Lissandra, Galio, Mordekaiser, Karthus, Malzahar, Soraka, Sion, Akali, Heimerdinger, Cassiopeia


 

Support Junglers

 

The junglers in this category are being rated as a character picked to fill more of a "support" role than anything else. Some may be support tanks while others may be pure support or even bruiser support but even though they double as something else those other specs are not being considered here. This tier list is for how well a character fills the support role from the jungle. Characters are only considered in this tier list if they have a substantial team utility ability (or more) or very strong debuff(s) and can function solely by focusing on the utility of their kit. Crowd control is not being used as a factor here to determine if a character fits in here BUT if a character already fits the criteria for being in here and comes packing with CC - it will only serve to help them out. These are all made with the assumptions that the champions ONLY built support level items such as Aegis, Locket and such.

Factors: Support Type, Artificial Gold, Team Composition, Crowd Control

Support Type - If the jungler is a support that focuses on offense, defense or a mix of both
Artificial Gold - How much gold value do they grant the team (or detract from the enemy) with their kit
Team Composition - How often would a team benefit from the utility they grant
Crowd Control - How much CC a champion has

Tier 1 - Nunu, Nasus, Lee Sin, Warwick, Karma, Maokai
Tier 2 - Trundle, Taric, Kayle, Malphite, Thresh, Yorick, Gangplank
Tier 3 - Janna, Morgana, Galio, Soraka, Lulu, Gragas, Orianna


 

Tank Junglers

 

This category should be very obvious. This category encompasses those junglers that are support-like in nature and those that are more bruiser-esque. Their ability to start fights, rely solely on tank items and lead the team is what is being taken into account here. Their ability to deal damage is not weighed heavily here - these are the initiators and leaders of a team. Damage will only matter after the other factors are weighed. This is made with the assumption that the champions have a combination (but perhaps not all) of tank steroids, crowd control, initiation and other tank features.

Factors: Crowd Control, Initiation, Peeling, Tankiness, Item Reliance, Cooldowns, Transition

Crowd Control - How much CC a champion has
Initiation - How well a champion can start a fight (or counter a fight)
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities
Item Reliance - How dependent a champion is on items (and gold)
Cooldowns - How manageable is a champion's ability cooldowns
Transition - How well a champion goes from the jungle phase to the team fight phase

Tier 1 - Jarvan, Nautilus, Zac, Maokai, Sejuani, Cho Gath, Amumu, Shen, Aatrox
Tier 2 - Xin Zhao, Malphite, Rammus, Trundle, Volibear, Hecarim, Nasus, Leona
Tier 3 - Skarner, Nunu, Taric, Singed, Thresh, Alistar, Blitzcrank, Galio, Dr. Mundo


 

Bruiser Junglers

 

This category focuses on characters who function primarily using defensive items while still dealing strong amounts of damage and being a threat. They can deal damage even without damage items though not on par with offensively built characters. Characters that have a viable bruiser off-spec are also considered here. This is made with the assumption that the characters are purchasing bruiser-centric items and leaning heavier on the defensive builds as well as the defensive aspects of their kit. Bruisers with utility often make the best bruisers as well. The best bruisers combine survivability with utility and offense and have average gold reliance.

Factors: Crowd Control, Peeling, Tankiness, Damage, Item Reliance, Skirmishing, Utility, Transition

Crowd Control - How much CC a champion has
Peeling - How well a champion can protect their teammates
Tankiness - How strong is a champion's natural defensive abilities. A score of "below average" in this category only means they have no natural tank variable (health restore or steroid).
Damage - The level of a champion's damage potential
Item Reliance - How dependent a champion is on items (and gold)
Skirmishing - How strong a champion is in small scale fights
Utility (Bonus) - Anything a bruiser brings to aid their team with aside from crowd control such as team buffs (or enemy debuffs) and initiation.
Transition - How well a champion goes from the jungle phase to the team fight phase

Tier 1 - Jarvan, Lee Sin, Aatrox, Trundle, Nocturne, Volibear, Vi
Tier 2 - Xin Zhao, Udyr, Nasus, Hecarim, Shen, Dr. Mundo, Shyvana, Skarner
Tier 3 - Jax, Olaf, Warwick, Riven, Wukong, Darius, Rengar, Pantheon, Renekton
Tier 4 - Yorick, Gragas, Poppy, Blitzcrank, Jayce, Irelia, Sion, Garen


 

Fighter Junglers

 

This category focuses on characters who focus purely on damage output and forsake defenses in order to do so. While some may function with some defensive options (or eventually buy them) they are the most effective when focusing on offense. They often lack utility and are higher in gold requirement than most junglers but these are the characters with the best chances of carrying a team through fighting (rather than assisting). These champions are often mobile, fragile, fast and lethal. The champions here are being assumed as having built glass cannon.

Factors: Damage, Mobility, Disengage, Item Reliance, Transition, Split Push

Damage - The level of a champion's damage potential
Mobility - How well a champion moves across the battlefield
Disengage - How well a champion can safely remove themselves from a fight
Item Reliance - How dependent a champion is on items (and gold)
Transition - How well a champion goes from the jungle phase to the team fight phase
Split Pushing - How well a champion can push a lane + tower (compared to the rest)

Tier 1 - Evelynn, Zed, Jarvan, Kha Zix, Master Yi, Nocturne, Jinx
Tier 2 - Shaco, Kayle, Xin Zhao, Vi, Aatrox, Lee Sin, Riven, Fizz, Rengar
Tier 3 - Tryndamere, Jax, Shyvana, Ezreal, Gangplank, Pantheon, Fiora


 

What changed this iteration?

Rumble - Was added to magic damage dealers list for completions sake. He is not as impressive as he was in the Season 2 jungle but he's fairly competent. Rather average for a magic jungler but his ganking can be obscene with his ultimate.

Malphite - Was added to the support tier because of his ability to "remove" some gold from the enemy team with his debuffs

Lissandra - Was added to the magic damage dealers. She has very powerful ganking powers but suffers severely from health sustain issues and is a terrible jungle duelist. Her ganking at Level 6 becomes insanely powerful if she can get to that point.

Yorick - Placed higher on both the bruiser (though not by much) and in the support tiers. His supportive qualities are sight (via ghouls) and the variable values of his ultimate. I felt the variable values of his ultimate are better than the artificial gold given by the other supports below him though this is also taking into account that Yorick is much stronger in jungling overall than all of them.

Trundle - Went up in the support list for the same reasons as Yorick.

Skarner - Placed higher in the tank tier (though still in tier 3) for reasons that I found it silly he was placed so low. He is still more of a bruiser than he is a tank but he has much better peeling and control than the others in that tier.

Volibear - Placed slightly higher in the tank tier list as Hecarim has fallen and Volibear just has much stronger peeling than originally given credit for.

Xin Zhao - He is still a pseudo-initiator but he's feeling much stronger in the assassin meta than in the previous one. He is still not an assassin helper like Vi is and he's still a poor man's Jarvan but he is able to protect teammates from dives and can disengage hard for his team (what is required in this meta). He does this while dishing out strong amounts of damage, being versatile and a beastly ganker early. He went up in the tank tiers.

Hecarim - He's currently in a free fall. He's fallen from his high perch of the bruiser list and may continue to fall even further. He's too selfish of a jungler and too greedy. He requires too much gold to be reasonable and can be shut down insanely easily now.

Lee Sin - He's a bit of an assassin himself. His assassination powers dwindle as the game goes on but he transitions into a bruiser or beefy support. The amount of skill required to play him is immense but his payoffs are well known. He is a playmaker and definitely strong in almost every meta - especially in this assassination meta thanks to his ability to catch people easily and set up ganks.

Shaco - Lowered in the fighter tier lists simply because he's outdone by everyone else in tier 1 - yes even Jinx.

Kha Zix - Went up slightly higher in the fighter's list as pure damage Kha Zix is still very strong albeit he lost a lot of his former utility and farming speed. It took awhile but I'm finally seeing Kha Zix again.

Vi - She didn't receive any changes or anything but that doesn't mean a champion cannot rise in the tier lists. Currently her "one trick pony" role is actually very strong. While the tier list doesn't take everything from the competitive scene, assassins have become ridiculously prevalent that Vi has been seeing more play in all forms of play (competitive and non-competitive). She is a champion that can both assist her assassin teammates in killing someone by pinning them down long enough for them to be nuked down. At the same time, Vi is also very strong at grabbing the enemy assassin and getting them killed. Most assassins are very slippery but Vi is able to hold them down just long enough for them to be chain cced and bursted down.

Udyr - Went lower in the bruiser list mostly because, while very strong in solo queue, the situations where he is a valuable pick for his team are very rare. His true power is only realized when he is able to get away with shenanigans or obtain a gold and level advantage over his opponents. His turtle stance is overpowered though.

Warwick - He was simply too high in the bruiser list. He is simply outdone.

Aatrox - I don't know what else I can say about this champion that I haven't already said. his ability to simply be too useful is what is bringing him up higher in the tank and bruiser list. He has an infinitely easier time jungling than most champions, he has very strong ganks early along with high damage, he's an insane duelist, he has Malphite's ultimate on his Q, he scales insanely well, versatile builds, low cooldowns and a free guardian angel. He's just too useful albeit he's very gold and level starved. Did I mention he's very strong in skirmishes and farming to the point where it can make that almost a moot point?

Olaf - He is different. The video should contain this.

Jinx - She is actually a very competent jungler. She can exist better in a lane of course but she currently has too much going for her. Steroids are strong for junglers especially those that increase damage potential like attack speed. Her natural attack speed is high enough that it can prevent the monsters from resetting and thus can attack them from a distance where they can't even attack her. She obviously does not have any mobility and can't duel other junglers as well as she needs to and would die to a breeze if caught but she has a ridiculous amount of utility. Her utility immediately makes her a strong contributor to ganks and fights. Her W alone is a ridiculous skill as it has high range, gives vision, is a skill shot and is a crippling slow. Her snares cover a large area, also give vision and trap someone for quite awhile along with also having respectable range. Her ultimate is a very powerful nuke as well - plus it's global. She pushes towers down like a beast and can work with her lanemate to tear down a tower after a gank. I do firmly believe she is better than the fighters below her. What works largely in her credit is that she is RANGED. If she was melee she wouldn't be receiving such praise but the fact that she has range makes her both unique AND gives her better transition into team fights as a glass cannon - the other fighters tend to explode in team fights.


 

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