A typical Solo Que tier list has become cliche and out of date. It's my goal to reinvigorate the information relayed through any sort of tier list. Thus my god tier list was born.
My god tier list was focused on champions that have success in every bracket of play. I developed these lists through smurfing, playing on my Challenger main, and a little theory crafting.
I dabbled with the idea of expanding the lists into an easier way of describing a specific champion's success in ranked as compared to others that were similar, but in a way that didn't give a diminishing appearance like a numerical list work. I started doing videos on the changes to champions each patch and where they stood post buff/ nerf.
The following symbols for the roles of the champions and what position they currently are best at for Solo Q:
ADC= Marksman bottom lane
S= Support bottom lane
*These champions are not listed in order of power within each group
These champions are the best for winning Solo Q games with in the given patch. These champions could arguable be called 'overpowered', but I'm going to try and steer away from using that terminology.
Zed (M), Jinx (ADC or M), Kassadin (M), Corki (M or ADC), Fiddlesticks (J or S), Eve (J), Rengar (T), Tryndamere (T), Caitlyn (ADC), Nidalee (M or T), Singed (T), Annie (M and S), Aatrox (J), Katarina (M or T), Fizz (M)
Champions listed under 'Very Strong are' are on the cusp of being considered 'god' tier. Very small buffs to these champions would almost immedately put them in 'god' tier. They're in fact 'very strong' champions for Solo Q but not quite 'god' tier.
Nasus (T or J), Vayne (ADC), Jax (T), Thresh (S), Elise (J), Jarvan (J), Karthus (M), Blitzcrank (S), Ahri (M), Rammus (J), Twitch (ADC), Riven (T), Zyra (M or S), Renekton (T), Gragas (M), Nocturne (J), Orianna (M), Wukong (T or M), Leblanc (M), Vi (J), Swain (M or T)
'Strong' champions are still really good picks for Solo Q. These are champions that have sometimes been forgotten about and haven't been buffed or nerfed in awhile. Changes to items or metas can put them in this divison even if they were previously just 'viable'.
Amumu(J), Udyr (J or T), Sona (S), Shen (T), Rumble (T), Pantheon (M), Lulu (M or S), Lissandra (M), Lee Sin (J or T), Kha'Zix (J or T), Kennen (T or M), Janna (S or M), Hecarim (J), Draven (ADC), Darius (T), Akali (M or T), Teemo (T), Twisted Fate (M), Zac (T or J), Kayle (T or M), Irelia (T), Ezreal (ADC or M), Syndra (M), Karma (M)
Viable champions are just the average champions. You can win games with these champions, but in most cases, it would be easier to just play and win Solo Q games with champions that are 'Strong','Very Strong' or even God Tier. However, keep your eyes on the champions in 'Viable' because these are the ones that will receive periodic buffs that will sky rocket them to 'God' tier or 'Very Strong'
Ziggs (M), Xerath (M), Volibear (J), Ashe (ADC), Vladimir (M or T), Viktor (M), Veigar (M), Varus (ADC), Urgot (ADC or M), Trundle (T or J), Tristana (M or ADC), Talon (M), Shyvana (J or T), Shaco (J), Ryze (M or T), Quinn (T), Poppy (T), Nautilus (J), Mordekaiser (M), Nami (S), Morgana (M), Miss Fortune (ADC), Maokai (J), Malzahar (M), Malphite (T or M), Lux (M), Leona (S), Kog'Maw (ADC), Jayce (M), Graves (ADC), Garen (T), Galio (M), Fiora (M or T), Diana (M), Cho'gath (M or J), Cassiopeia (M), Brand (M), Anivia (M), Alistar (S), Lucian (ADC), Nunu (J), Master Yi (J), Sejuani (J), Zilean (M), Xin Zhao (J), Dr. Mundo (J),
Underpowered or Incomplete Kit:
Don't immediately grab pitch forks if your favorite champion is in 'underpowered'. You can still win games with these champions,but it's just much easier to win games with champions not in this division. These champions will undoubtedly receive reworks or buffs over time.
Olaf, Yorick, Warwick, Taric, Soraka, Skarner, Sion, Sivir, Heimerdinger, Gangplank
Zed - The archetypal assassin that fits so well with the current meta. Zed mid crushes so many match ups and scales incredibly well. Zed runs on energy so he can out push most AP champions early game and poke them down. One of the easiest split pushers in the game while having one of the strongest early games in certain match ups. Once Zed has reached a few items, he can start split pushing with little opposition. If no one on the enemy team can beat Zed 1v1, then a skilled Zed cause mayhem. Split pushing takes a completely different mind set because you have to know when to take risks and when to play safe, but if you ward correctly, you can win the game yourself by split pushing as a semi-fed Zed.
Jinx - Jinx has perhaps one of the most entertaining designs in the game currently. She has incredible versatility for an ADC with poke, crowd control, and high damage. The numbers on her abilities will undoubtedly be nerfed in the upcoming patches, but even after that she will still most likely be a strong choice in solo queue. With a reset passive and a global execute ultimate, Jinx's design is almost perfect for dominating solo queue. Jinx's main weakness is that she has no escape ability like a Tristana jump or a Corki valkyrie. Instead, Jinx has to rely on her W snare, her E slow and her passive movement speed to reposition. This leaves her vulnerable to mobile assassins.
Fizz - The main reason why Fizz is just now appearing on the 'God Tier' list is because I've always felt like there are a lot of ways to prevent Fizz from becoming a problem, but it has come to my attention that significant portion of players do not play the match up correctly. In the last god tier list, I had Fizz at 'Very Strong', but it's pretty obvious that Fizz is a huge problem in all brackets of play because of mid laners misplaying the match up. Fizz is definitely very difficult to beat as a typical AP squishy mid laner unless you change up how you deal with the match up. The keys to beating Fizz is to get early magic resist, abuse him being a melee champion, and abuse his lack of 'safe' wave clear. On your first buy back you should either get a negatron cloak or a Chalice when playing as a typical AP mid laner as Fizz. This will significantly cut down on the damage Fizz will be able to in trades or all-ins. Keep in mind that in order for Fizz to actually do his damage, he has to overextend and get very close to you. If you're a ranged champion, you have to abuse the fact that you can trade him from afar. Poking down Fizz is very important in order to maintain control of the lane. Fizz also does not have 'safe' wave clear because his only form of consistent AOE is Playful Trickster and that is his defensive/escape ability. You can very easily abuse Fizz by constantly shoving the wave to his tower and harassing him while he last hits. With proper warding against jungle ganks and getting early magic resist, you can very easily turn most AP mid match ups vs Fizz into skill match ups. I think Zed is probably the hardest champion for Fizz to deal with because Zed will out-poke Fizz and win all-ins past level 6, try it out.
Caitlyn - Most likely the easiest solo queue AD carry to play in the game currently. With her superior early game range, it's very difficult to not take an advantage early game as Caitlyn. With laning phase being to important in solo queue, Caitlyn has an edge over most of the other AD carries in that she can easily and consistently win laning phase. She doesn't fall off late game so her early game advantages can even lead to a very strong late game. Overall, Caitlyn is a versatile and safe choice for a solo que AD carry, and VERY annoying to play against.
Kassadin - Possibly the strongest Solo Q champion for Diamond - Challenger. A lot of lower bracket players will be convinced that all you have to do is put a bruiser mid to beat Kassadin. This might be the case for some of the games in lower brackets, but Kassadin is a massive problem in solo queue. Anyone above Platinum has the fear of Kassadin ingrained in them. Kassadin's roaming potential, snowball potential, and his scaling makes him an almost unstoppable force in higher elo games. I've seen Kassadins also have a ton of success in lower bracket games as long as it's against AP match ups. Higher Elo Kassadins know how to deal with being behind and can still easily carry games when counter picked mid.
Nidalee - I don't really know how to accurately describe the strength of Nidalee because it's so diverse. AP Nidalee is a terror on solo queue because of the disorganization. After laning phase, once teams start to group, Nidalee's spears make or break sieges. It takes one spear on the right target to get them low enough to dissuade any engages from the enemy team, and then the spears continue to rain down. AP Nidalee does so much so well that it's hard to see how she wouldn't be considered an amazing solo queue pick. The only honest draw back to Nidalee is that she can be abused in a lot of match ups pre-6 but you can take Barrier or Cleanse as secondary summoners to Flash to alleviate that problem.
Fiddlesticks - One the most annoying champions to play against in the entire game. Fiddlesticks has the strongest ranged, single target crowd control ability in the game, a 3 second fear. It's not enough that you're disabled for 3 seconds but you will be displaced in random directions. Fiddlesticks also has a very high damage output with the ultimate + Fear+ Drain even without items. Support Fiddlesticks is quite effective by maxing Terrify (fear) first and spamming Dark wind (the aoe silence damage) to harass. Jungle Fiddlesticks brings the same crowd control and high damage aoe ultimate to every lane. Although jungle Fiddsticks is vulnerable to early invades, if wards are correctly placed at level 1, Fiddlesticks is perhaps one of the strongest junglers in the game. Overall, Fiddlesticks is difficult to master but very easy to be effective in Solo Q.
Corki - Corki had received numerous small buffs over several patches. All of these buffs + Tri force being buffed has given Corki a spot on the God tier list. Corki scales so well into the mid game that his damage could even be considered on par with some of the weaker AP carries. Bottom lane, Corki beats a lot of popular AD carries like Vayne early-mid game. The main weakness of Corki is that his Valkyrie can be interrupted by a lot of crowd controls making him very vulnerable to some assassins and high crowd control champions.
Rengar - Do you want to play a champion that can nearly instantly kill an ADC or APC while being stealthed? Rengar wasn't played for a very long time until a few dedicated players began having success with him in Diamond - Challenger. For the longest time, Rengar was only built as tanky because of the perception that there was no other way to play Rengar. Once players started building Rengar full glass cannon, a lot of the players in high Elo began to see his potential. Rengar with just 2-3 AD items can nearly instantly kill non tanky champions with the triple Q. Then becomes a problem in Solo Q because being able to instantly kill high priority kill targets from stealth gives a massive advantage that leads to victories. There is only a slight amount of room to counter play Rengar's ultimate. Because of the Oracle's range nerf, Rengar can leap onto a target who has oracles without time to react from the player being leapt upon. This leaves only vision wards as a primary way of an attempt to counter play mid - late game. Rengar does have a lot of bad match ups top lane, but if you watch any of the high elo Rengar players (Only rengar, Ninfang, explosivechorro) then you'll realize there is room to work around the bad match ups.
Annie - Annie might seem out of place on the list, but I stand by her place on it. She is incredibly easy to be effective with in Solo Q. She is one of the easiest champions to last hit with because of how her Q works (mana return on killing blow). She has a 1.75 second stun that makes ganking for her lane really effective and easy to do. A flash Tibbers stun initiate on multiple targets can easy win a team fight and lead to easy objectives. She works very well in lower brackets as well as even in Challenger. Her weakness is that she has no poke and is weak against poke comps. Annie support has even seen a resurgence of success with kill lanes such as Corki. Her high burst damage and stun translates very well to mid lane or even support.
Tryndamere - Crit has always been a fickle subject in League of Legends. The offensive tree use to give 2% crit chance a long time ago, but it made a lot of lane wins come down to random crits. Tryndamere is incredibly powerful in lane because of his ability to crit early in the game, reduce AD on bruiser top laners /slow, and be mobile with his spin. Not to mention the fact that his ultimate makes him unkillable for the duration allowing him to tower dive and escape ganks. Tryndamere's ability to duel mid - late game is absolutely terrifying in Solo Q. If no one can handle Tryndamere then it becomes a game deciding problem. Tryndamere can also be very effective in team fights if used correctly. Most AD carries cannot kite or deal with Tryndamere in team fights. The main weakness of Tryndamere is laning against attack speed debuffing champions like Lee Sin or Nasus.
Katarina - Known as the 'reset' champion but she hasn't seen a whole lot of play until recently. In the last patch, Katarina received a massive buff to her ultimate making it a very high scaling / damaging ability. It's genuinely easy to snowball with Katarina because of her team fight and roaming domination. Now that her ultimate scales better with both AD and AP, gunblade Katarina is stronger than ever. Katarina still has a lot of bad match ups mid lane against ranged harass, but top lane Katarina is still a solid alternative if you want to avoid bad ranged match ups.
Evelynn - Sight wards will save you from jungle ganks right? Wrong! Evelynn has her place on the god tier list almost specifically because of her passive and mobility. Her ability to bypass sight wards and snowball lanes is unparalleled in solo queue. Her passive forces the enemy team to invest heavily in vision wards or else risk being vulnerable to ganks. Evelynn also has pretty decent scaling so early kills can go a long way on her.
Aatrox - Aatrox jungle is effective because he does so much so well early in the game. His early ganks are very potent because of the high damage and crowd control. However, the main problems I've seen with Aatrox players is that they get an 'invincibility complex'. They'll start diving way too deep on towers or team fights because of the safety net that Aatrox's passive provides. However, Aatrox is best built with damage and tanky stats being secondary so diving too deep consistently isn't smart. The best ways to play Aatrox is to keep in mind that you can sometimes make slightly more aggressive plays because of the passive, but overall, if you play Aatrox like you would normally play a jungler, you'll see a lot of success.
Singed - Sometimes a normally bad decision turns into an incredibly smart one when playing Singed. His play style seems backwards unless you really understand how to play Singed. In the right match ups, Singed can become a seemingly unstoppable force top lane. His ability to proxy farm and roam where he pleases gives him an incredibly annoying nature. Top that off with the fact that he becomes one of the tankiest champions in the game with his item builds and his ultimate active. The damage output of Singed often depends on how stubborn his opponents are. It's very difficult to completely shut down a Singed because of his unique ability to farm. Singed can easily win team fights by displacing the right target with his fling and dealing a massive amount of damage to the entire enemy team. Singed's kit is just very effective for solo queue.