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  • Gentleman Gustaf
  • An in Depth Look at ADC Builds

    • By GentlemanGustaf 5/12/2013 11:00:00 AM
    • Category IconGentleman Gustaf
    • 149

     

     

    AD Carries are at least the simplest role to talk about itemization for. Why? Because they really have no priorities except for sheer damage (well, Ezreal can be a utility caster, and Urgot is a bruisery-fellow, but for the most part, ADCs are just walking killing machines.).

    Really, ADCs have three overlapping qualities that matter, auto-attackers (dps), AD Spells (burst), and range/kiting (survivability):

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    149 latest comment by GentlemanGustaf Jump to Comment
  • KDA isn't Everything (but it is Something)

    • By GentlemanGustaf 5/8/2013 6:42:36 PM
    • Category IconGentleman Gustaf
    • 95

    We've all seen the forum threads "this game is uncarryable! I have a KDA of 2.5 every game and I still can't win!" This article is not going to be about Elo Hell, however, but about what exactly KDA means. After all, it does seem somewhat reasonable to consider KDA to be somewhat important. Shouldn't a higher KDA lead to more wins? It doesn't help that game commentators like me tend to minimize the value of KDA; we'll say 'don't focus on kills, focus on objectives', and other pieces of advice. And ultimately, these are true. However, this does not mean that KDA is unimportant. IN this article, I will argue that there is a clear correlation between KDA and Win%, but that this correlation has more to do with a low death count and a high assist count than a high kill count, thus preserving the value of 'don't focus on kills' advice.

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    95 latest comment by GentlemanGustaf Jump to Comment
  • When "Luck" isn't lucky at all.

    • By GentlemanGustaf 5/5/2013 11:00:00 AM
    • Category IconGentleman Gustaf
    • 104

    Gentleman Gustaf here to talk about luck. If you play LoL long enough, you'll hear somebody saying "Lucky!" or some variant thereof after they die. On the other hand, if you look through the stats of LoL, you see two random stats in the whole game: crit chance, and the Phage proc. So where does all this luck come from? Turns out that it doesn't, and that most of the time what somebody should actually mean when they say "you got lucky" is "I made a mistake". Today, I'm going to talk about a few mistakes that people make that they chalk up to luck.

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    104 latest comment by Lichtbringer Jump to Comment
  • Basic Builds for Every Position and Role

    • By GentlemanGustaf 5/1/2013 6:49:35 PM
    • Category IconGentleman Gustaf
    • 28

    Gentleman Gustaf here, and I thought today I'd go with a post for players who just feel overwhelmed with the number of choices they have. After all, there are 5 "lanes" in the game, and each "lane" can be filled with many different types of champions and they all build differently. As if that weren't complicated enough, you have to learn to PLAY these champions, so you can't really tell if you're just bad at the champion and need to get better, or building wrong, or just having a bad few games! Luckily, itemization is simpler than you'd think, and you can follow a few simple rules.

    Read More
    28 latest comment by Basinator Jump to Comment
  • How Everything in League of Legends is THE WORST EVER

    • By GentlemanGustaf 4/28/2013 12:03:45 PM
    • Category IconGentleman Gustaf
    • 309

    I used to think Riot was a great company, the LCS was the shining beacon of the future of e-sports, pro teams were the best LoL had to offer, and the struggle to the top was interesting. Turns out I was wrong, though, and I owe this discovery to the chat from the LoL tournaments. If you've never watched the tournaments, there's a running chat that anybody can type in, and boy was it eye-opening. Here are a few things I learned about LoL. Hopefully, some pro players will also read this blog, so they can learn from the wisdom of the masses the same way I did. hashinshin, you paying attention? You may be in challenger, but here's some advice from people who know better.

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    309 latest comment by cottonycloud Jump to Comment
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    An in Depth Look at ADC Builds

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