Quote from LaughingBacchus jumpI tend to find myself not wanting to interact with my lane opponent too much either because Lux is designed to be a mediocre laner and vulnerable to ganks.
Then she really needs another passive, because it screams interaction with 'marked' targets.
Cinderhulk needs that small HP nerf though. I feel like you could get it on basically every melee character now. (the likes of Vi,Jarvan included) and still do well.
Riot has always been bad at making impactful itemization (and runes and masteries) have somewhat equally desirable stats and equal cost effectiveness. This seems to be the same occurring problem over and over again, while it's actually simple math in most of the cases.
It leads to abuse of the best items with the best champions suited for them. Really taking away the amount of 'really good' strategic choices.
The same with champions ... once a champ really establishes a 'specialty' he gets nerfed for it (exception: Zed) or they give the champion such hard conditions to pull it off (Kha Zix). I remember Nunu once: when he got picked, people would actually take away hypercarries (kog, vayne, ashe). Riot nerfed Nunu bloodboil and ended up buffing the attack speed scaling of those champions.Or remember when Malphite, Ori used to be a REAL thing.
There is so little 'macro' left in the game: everybody just picks the best individual champion for the situation with it's predestined item path. Without really considering synergy, itemization towards a specific strategy or counteritemizing vs your opponent.