• posted a message on Jungle Naut help
    Use your W a few seconds before you can attack the camps. You don't get out full duration early on because it depletes before that, but if you activate it early you get a lower remaining CD.
    I personally use 5/25/0 masteries, getting CDR and the increased team-damage mastery.
    ATM I am testing out levelling Q 2nd because it drastically decreases the CD.
    In ganks, try to aim your Q that way that it hits a wall if you miss a champ, so you still get a pull to it.
    I personally like going Rightous Glory as a big first item for increased ganking power.
    Quote from Barphjump

    Start Gromp, always.

    Not simply bot lane camp for a better pull?

     

    Posted in: General Discussions
  • posted a message on [Guide] This is why I play Ashe!

    I recently saw a Statikk Shit rush on Ashe instead IE. What do you think about it? OP Ashe passive?

    Posted in: Written Work
  • posted a message on MTG (Magic the Gathering) Thread

    I guess there is no way to play against each other online apart from buying software games? Bah; I would liked to play my RL deck :<

    Posted in: General Off-Topic
  • posted a message on MTG (Magic the Gathering) Thread

    What is a wedge block and a shard block?

     

    I play for about 6-9 months, got about 7 KG of cards but only paid about 50 €, if it comes high. Rarely buying boosters, so I got quite some issues identifying them.

    How do I get along the lore? I mean, do you got it from card descriptions only?

    Posted in: General Off-Topic
  • posted a message on So you've met this girl...
    Quote from Anshin jump
     

     Sounds good man. Chinese that is. I see we think similarly.

     ROG Anshin x B3hr7 confirmed.

    Posted in: General Off-Topic
  • posted a message on Do Riot's champion DESIGN and champion BALANCE team work against each other?

    http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/KEciLRKM-riots-champion-design-and-balance-team-working-against-each-other

    Posted in: Champions and Gameplay
  • posted a message on Do Riot's champion DESIGN and champion BALANCE team work against each other?

    Didn't Ashe/Varus/MF get played sometimes? <- last 3 seasons

     

    I think you can see a rat occasional as well.

    Posted in: Champions and Gameplay
  • posted a message on Do Riot's champion DESIGN and champion BALANCE team work against each other?

    Only works if Aatrox isn't saving his jump to disengage. Don't think Nasus can repeat the process often.

    Posted in: Champions and Gameplay
  • posted a message on Do Riot's champion DESIGN and champion BALANCE team work against each other?

    Just an addendum, the list IS of course biased. When speaking about balance or design are this is hardly avoidable.

     

    Also, the list was made kinda out of my stomach, and Jinx IS the least concern of them. Jinx IS a lower priority than others in the list. So yeah, don't take everything equal and make the list going on why I dislike Jinx (at least a bit I do).

     

    Jinx is mostly in there because I dislike any sort of major (?) snowballing, whether in teamfights or in general.

     

    My point is : all bruisers have "overloaded" kit otherwise they can't survive toplane. So any fucking time Riot release a champion that may go toplane, it will have an "overloaded" kit. That's the way of competing against champion who have superior range and superior damage AKA ADCs.

    TBH, the issue with damage isn't because of they are melee per se. Apart from general hyperscaling on ADCs (crit) *. Melees have to buy defenses (usually) to survive burst as well as focus fire, and LW/VS is just plainly stupid. Once LW and VS are in the game - they are even strong without any MAJOR stacking of resists - they just make you feel stupid for buying defense. I feel that at some point in the game for a lot of champs it doesn't feel good to buy tankiness - or even feeling an impact because it goes down so fast. I personally dislike the situation and would like to have it somehow solved.

     

    * While I could rant about crit again and how much it isn't necessary in LoL, doing this in this thread would be a REAL overloaded kit.

     

    For Kata, I didn't real mention her because she is old. This thread is about (rather) new champs - because "recently" (TM) Roit declared their design philosophies but isn't holding true to them.

     

    Another important thing to always consider is that design and balance are not the same.

    Design is how you do something (or give a champ a tool) or what you do, balancing is the numbers. A perfectly designed champ can be unbalanced, and a balanced champ (dunno, Ryze or sth?) can be not well designed/unhealthy.

     

    I also don't want to mock directly in the manner of blaming them, but I just point out the philosophies aren't working as they should.

     

    While there isn't a general consens (in total) here, there are focussed opinions, so I guess it is at least worth debating and exploring.

     

    I will post a link to this thread to the roit forumz.

     

    Lil' note; I didn't reply for some time, didn't manage to do it (an excuse?) but I read all postings by now!

    Posted in: Champions and Gameplay
  • To post a comment, please or register a new account.