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  • posted a message on CC and Tanks

    I just wanted to mention that with the possible exception of Nidalee, your team had entirely AD damage, meaning that the enemy team should have been able to mitigate a lot of your early lead in later fights just by purchasing armor.

    As for advice, when running with a composition like that your best bet is to force disadvantageous fights on your opponents by drawing the enemy team out with split-pushing and catching an opponent or two alone to make fights a 5v4 or 5v3. Never fight head on, and make sure you have an ally with oracles and a sightstone to win the vision wars necessary for split-pushing. Once you have the numerical advantage you can choose to either pursue the rest of their team or to continue pushing. Better yet, if you can kill off one or two of the remaining enemy team members and keep their death timers out of sync with each other so that they are a constant number disadvantage your game should be in the bag.

    Oh, and as a side note, Aatrox functions well as a tank so a possible mistake on your part may have been building as a carry from your early lead instead of transitioning into the tank/off-tank your team would need later for teamfights. With aatrox's mobility, potential tankiness, and superior damage, you can effectively zone a behind team's carries out of a teamfight so that your "hard-carries" can do their work. I'm not saying you shouldn't build damage on Aatrox, but in this particular situation itemizing for tankiness might have been a good decision.

    Posted in: General Discussions
  • posted a message on "Blue build" on Twisted Fate

    Quote from GentlemanThief »

    Blue Gangplank.

    Not a bad idea, but he certainly wouldn't need the full "blue" build. Get rid of BotRK and add something like Ravenous Hydra(for the ranged aoe lizard proc) as the BotRK is kinda wasted on GP. AP GP would probably be better bet for this sort of thing I guess.

    Posted in: Champions and Gameplay
  • posted a message on About Quinn

    I've had the same issue since the PBE, but I don't know if it is a bug or not boombox, I'm assuming that it is not actually a bug since she is not untargetable during her dash. Another thing I've noted is that if your E is used towards opponents with fling quinn will be thrown mid dash and then complete the vault animation return as though the spot where she was flung was the champion she targeted.

    Posted in: Champions and Gameplay
  • posted a message on About Quinn

    I find it funny. You and I both find Quinn viable, just that you disagree with me on items or strats. Which is perfectly fine. I tried to explain my reasoning, and hopefully you will A)prove me wrong but still be a quinn beast, or B)prove me right and become a quinn beast.

    Either way is ok with me.

    Or the other option of both idea's work equally well and that it is merely a matter of preference. Quinn is definitely a high skill-cap champion whose strength lies in how the player utilizes her kit more than raw statistical damage via stat improvements.

    I'd be quite interested to see whether anyone has tried building both a bloodthirster and a BotRK on her at the same time. I'm hesitant to do this however because atm a zeal rush with one damage item is really effective on her due to the MS on 'w'. Normally I get a bunch of smaller ticket items but if I were to try and build both a BotRK and a Bloodthirster the BF sword would be hard to squeeze in early. 

     My current build path has usually been: Boots>Avarice&Lich Scepter>Bilgewater&Zerkers>Zeal>Pickaxe>Shiv+Homeguard>BotRK>IE>Pickaxe>LW my final item is usually a GA or zeal build-off.

    Posted in: Champions and Gameplay
  • posted a message on Strongest non-ultimate ability?

    Any fear, lulu's polymorph, Zac's slingshot, thresh lantern, amumu bandage toss, morgana shield. In terms of damage only, Pantheon Q, Nidalee Q, and twitch's E.

    Posted in: General Discussions
  • posted a message on Best Junglers for extremely low Elo

    If I were to recommend only three junglers to either support OR carry from the jungle for low-mid elo, they would be Trundle, Sejuani, and Elise. Two of which build tank even in a carry build, and the other provides anything from a AP assassin to a full aura offtank with damage. The key thing they all have and what is crucial in low elo is high mobility. Mobility is everything in low level games as teams tend to be less coordinated so often times the most mobile team is able to cover and obtain objectives. Aside from these three offering a coverage of every range of what junglers are needed for, they are all strong in all phases of the game to varying degrees and will provide consistent results if you are skilled.

    Posted in: Champions and Gameplay
  • posted a message on ADC= CDR boots + kayle ADC build?

     

    Quote from D00meriksen »

    Kayle used to be a great ad carry. However, she was played top lane, because her bullying potential on melee was so great.

    Then Riot decided, that Ap Kayle needed to be a thing and they buffed her E. With season 3 she became too strong and they completely removed her 10% damage steroid on Q.

    The major strength of ad Kayle was the high crits on her Q target and tank shredding power.
    The major strength on jungle Kayle was her stronger Smite and her 4 second slow at her level 2 ganks..

    Because AP Kayle was too good, AD Kayle had to die. I'm still really mad about this.

    There is no reason to play ad Kayle anymore, unless you are going solo top and play against a match-up you can bully around.

    ^This.

    I wish it wasn't true because I used to main Kayle in season 2, but with the removal of her +10% damage on Q every Pure AD kayle build has been made pointless. Sure you can do it still, but it just doesn't pay off anymore.

    Posted in: Champions and Gameplay
  • posted a message on spirit visage on adc's

    It is a very situational buy, but on some adc's it is a excellent purchase especially when against an AP comp. Generally the item goes best with adc's that are more cd based and the item pairs well with BotRK which is a staple for adc's atm. Champions you'd probably consider building it on would be Ezreal, Graves, Quinn, MF, Sivir, Varus, and Draven. You wouldn't want to buy it on other adc's like Caitlyn, Corki, Ashe, Kog'Maw, and Tristana as they are more auto attack dependent and have long ranges so the slot would be better filled by a GA. For adc's like Vayne and Twitch, the item might sound like a good idea, but these champs have a more rigid build and would find it hard to toss up another item for it. Urgot and Thresh adc would love the item for the cdr and bonus tankiness more than the heal, but it would be a fine item on either. TF adc already has innate cdr and is more bursty so it seems redundant on him. It might be an essential item on adc Swain if people still play that, and as for adc Kennen I think better cdr items exist like iceborn gauntlets.

    I think that covers pretty much every possible adc out there, let me know what you think.

    Posted in: Ask the Pros
  • posted a message on Aatrox, the Darkin Blade

    I wonder if he has pure AD scalings or if he has some hybrid-primarily AD scaling going on. Pure AD scaling might make it easier to build him, but if he has hybrid scalings(which I hope), he will have access to a huge item pool and a lot of variety in build/strategy. 

    Posted in: Champions and Gameplay
  • posted a message on Go-to Jungler?

    Definitely Trundle for me. He was my go-to jungler before the rework, and even more so now. His early-map presence is unparalleled able to get off multiple ganks successfully and safely while still maintaining his ability to duel any champ out there. With the rework he scales even better into late-game, and has gained the ability to "kite" champs with his 'Q'.  

    Edit: And as to the players out there who are saying Sejuani is replacing Amumu; well you're right to a certain extent in that she is getting picked in his stead, but in terms of individual champion strength and how well you can contribute to carry the team, Amumu still is better at carrying from the jungle IMO. Amumu gets right into the enemy team if you are skilled and can do his jump even if you are behind, but if a Sejuani is not up to par on her build or slightly ahead, she often doesn't get the opportunity to get into the enemy team and make havoc.

    TL;DR A skilled Amumu player can still carry better than Sejuani in solo-queue, and is better at coming back from behind. Sejuani doesn't become that unstoppable force if she falls behind early and is still very item-dependent; the rework alleviated this for the most part, but those flaws are still there. Just some slight nerfs and she'll become perfectly balanced.

    Posted in: Champions and Gameplay
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