• posted a message on I call out Taku
    Quote from michaaltje jump

    Careful, Taku is really attractive. You might become addicted to him; he already got me D:

     It is far too late for me. :3

    Posted in: Ask the Pros
  • posted a message on I call out Taku
    Quote from LoliKingTaku jump

    Don't make fun of me :(

     

     

     I wasn't, I was legit hoping you would :C

    Posted in: Ask the Pros
  • posted a message on I call out Taku

    I need your insight and you help, see I suck at this game and if you could assist me via viewing replays to make better so I can try get me a diamond this year, I would link the heck out of you if you helped me along my journy.

    Posted in: Ask the Pros
  • posted a message on Champion concept
    Quote from Scal3r jump

     The Q for one has similar mechanics to lucians dahs. Resets auto attacks and lowered the cooldown of the ability through basic attacks. You also added resistance to slows which isnt exactly slow removal but somewhat similar to lucians old E passive. The comparison pretty much stops there for me.

     Okay, thank you.

    Posted in: Written Work
  • posted a message on Champion concept
    Quote from FoxC jump

     This is quite interesting, but looks very similar to Lucian. One of the key issues you still haven't fixed is having an AD Caster ultimate on an AA focused kit. I'd say a moderate case of confused identity

     May I ask how it feels like Lucian? so I can try make it feel more like it's own concept.

    Posted in: Written Work
  • posted a message on Champion concept

    How about the ultimate is a buffer to his kit, something like, increases Q damage, doubles attack speed buff on W, double range on E or something?

    Because I'm trying to think of a way to add skill to the kit but I cannot come up with anything so I am not putting too much changes on the ult until I have something else and I want to think of a way to increase interaction on the passive but I am having some issues thinking of something that doesn't come off overloading or too mimic-ish of other kits, but I'm having trouble coming up with something fair and fun.

    EDIT:  Attempted ultimate: Nahtora's auto attacks against enemy champions increase his future damage to them, stacking up to 4 times and increase his movement speed, movement speed decays over time, the enemy debuff lasting 2.5 seconds, the movement speed buff lasting 3 seconds.

    Posted in: Written Work
  • posted a message on Do you remember when...
    Quote from Arcyvilk jump

     

    I remember when endgame support build looked like tier1 boots+one lowtier gold item+a whole lot of wards, we could consider ourselves really fed if we could afford to build Shurelya or Aegis on top of that.

     You made me remember this old "super janna" build which involved lucky pick and philosiphers stone then I'd have the entire dragon area warded plus our buff near it. o.o

    Posted in: Champions and Gameplay
  • posted a message on Champion concept

    Forgive me for the mini necro but I wanted to try make the kit feel good to play, btw this is a fire archer of some sort, crossbow or bow I haven't figured but I'll draw him one day so here.


    Passive: Nahtora's attacks and spells burn targets for their maximum health physical damage over time, and he gains movement speed, lasting 2 seconds, only able to debuff enemies once every 10/8/6/4 seconds.
    Cooldown per target: 10/8/6/4 seconds. ( levels 1, 6, 11, 16) <<
    Q: Nahtora's next attack deals moderate extra physical damage, the cooldown is reduced by 1 second per auto attack. Resets attack animation.
    Mana cost: 60/70/80/90/100 cooldown: 16/14/12/10/8 seconds.
    W: Increases Nahtora's attack speed significantly and has a resistance to slows. lasting 3 seconds.
    Mana cost: 50/50/50/50/50 cooldown: 12/11/10/9/8 seconds.
    E: Leaps backwards a couple hundred units, slowing units that were in melee range significantly.
    Mana cost: 40/50/60/70/80 Cooldown: 16/15/14/13/12 seconds.
    R: Sends a large explosive fire dragon to target location, stopping at the first Champion hit and deals moderate physical damage in a 350 unit AoE, increasing his damage to them for 6 seconds( or ignoring some of their bonus armor).
    Mana cost: 100/100/100 Cooldown: 120/100/80 seconds.

    Posted in: Written Work
  • posted a message on Free Coaching Right Now [NA]

    There's never someone from OCe doing it, even though I'm close to plat I would still listen. ohwell,  I'll wait for it to happen.

    Posted in: General Discussions
  • posted a message on Do you remember when...
    Quote from Solatoral jump
    Quote from Nahtora jump

    Remember that time when Graves was bad? worst time of my life, my waifu wasn't strong at one point in time ;~;

     

    Remember Graves release?

    E+Q+R in your face and you died. -shudder-

     I sadly came in when Voli was released, so I never got to see the beauty of release Graves, I reckon it'd be amazing if I ended up working there and got the major end of making his VU that would be the day I'd relish if I ever had the chance.
    Also remember when Support Volibear was rediculous?
    Nid 3/4'ing you with a spear
    GP not being utterly useless

    Skarner's slow spree.

    Nunu R penta's

    Release Zyra

    And Draven bleed?

    Posted in: Champions and Gameplay
  • To post a comment, please or register a new account.