• posted a message on Hyper Carry Team

    I think a lot of people under estimate apc bot.  They actually deal more damage than adc pre 6 and they usually have 50-70 aa damage and cc.

    I think brand could be a better pick than annie, but syndra is a solid pick to go bot.

    Building armor is not a viable defense as Jax deals mix and the APC is still in the game and Bruam deals magic damage.

    IMO, you don't need to kill adc and support, just prevent them from farming and exp goes a lot farther than you would think.  Getting a level or 2 ahead and having more CS is far more important than kills.

    This team wont lose at 25 mins and the farther they go the more dangerous they are.  My friend plays Tryndamere and has been shutting down top and has gone to mid and is destroying mid; hes in the diamond league (Epik Chalupa or Chalupaman).

     

    Meta is changing all the time, I'm just looking for a way to force it to change.  The largest problem with this team is that Jax is banned quiet often.

    So i have not found that clutch top exchange outside of maybe Trundle who screws over any tank base champion as his ult is an instant 40% reduction of their defensive stats.  As crazy as it sounds, Poppy might be a good pick overall if they just farm carefully pre 6 or might have to go some type of sustain AP top like ryze.  Its all about balance for this team.  Hard split pushing with a godish like endgame.

    Posted in: Competitive Play
  • posted a message on Chat Restriction - a sad story-
    Quote from iP4thy »
    Quote from Proxyminers »

    They need to just remove /all chat in general.

     

    y u no turn it off in options?

    problem solved

    It is turned off for me, but this isn't a single situation.  This problem that UltrosHidden is discussing is the chat function as a whole for all players in general.  Which is why I say remove the ability to talk to the enemy team in all cases, outside the ending portion which you can say GG there and leave.

     

    A recent game example of this being turned off was World of Warcraft (WOW).  At first they had it as part of their game.  But then things got very toxic and players abused it, similar to how it is for LoL right now.  They left in secret ways to talk to people, aka emote talk but you had to be within distance of the person to hear it; aka receive the text.

    If you just remove /all chat from the game and allow discussion after the game once you can pick honor or report players like we currently do, then all is adjusted towards a proper fix.  However, you can never fix the core problem.  That is the communities fault of accepting this type of attitude and its more than a LoL community, its gamer's alike and really the problem with humans in general.

    Posted in: General Discussions
  • posted a message on Lee Sin Q Change Idea

    So as we all know, Lee Sin is played quite often, not just LCS but in general at all ranks if possible.  His early and mid game is amazing and his team set up is even better if done right.

    Riot did a great job with the nerf to the Safeguard to ward shielding set up.

    However, I would like to see one more change that I think we all can agree with for mechanics purpose.

    The range of the Q is 1100 range.  While I personally think this is way to long with such a short CD on it, I do not want to derail this topic into an argument thread.

    However, I would like to see a Range put on the reactive portion: Resonating Strike range reduced to 1100 range from 1300 range or at lease 1200 range.

    It is a minor nerf, however, it would give champions that option of a long range Sonic Wave to Flash or Dash/Disengage ability, without feeling that the ability or SS was a waste, as if you use the ability while he is in air; he will go all the way to you regardless, even if your more than 1300 range.

     

    Obviously if he is a few range away, there is nothing you can really do.  But that small 100 or 200 range can really make the difference in a counter play option to what my friends and I like to call: The Bouncing Flying Monkey.

    Posted in: Champions and Gameplay
  • posted a message on Chat Restriction - a sad story-

    They need to just remove /all chat in general.

    The idea of being able to troll the other team or even talk to them is stupid and pointless.

    On top of this, so many players just hit report if they didn't win, regardless, the report needs to be addressed.

    I think Report should work as the following:

    Costs you 100 IP per report.

    If the person is punished, via Tribunal; You gain 10 free RP and 100 IP return.

    If you lose the report, you lose the 100 IP and another 100 IP to make it 200 IP loss and take a negative charge.  Once you hit 5 charges, you wont be able to report people for 1 week.  If you hit another 5 charges within a month period, you will be banned from reporting for 1 month.  If you again report and you fail to punish the player via Tribunal, you will be placed in a pool of players of 10+ charges and if you fail to report again, you are banned for reporting for a year and lose your ribbons if you have any.

    Posted in: General Discussions
  • posted a message on Will this work in gold+?
    Quote from raikaria »

    Thing is you have horrible seigeing and due to the lack of a marksman, get completely outscaled due to this fact. 4 of the champions are melee, and the 5th is short range and has no poke as well as bad tower damage. Seigeing towers is next to impossible. Being kited is also a huge issue again, since 4 of the champions are melee, and the only ranged champion isn't exactly mobile.

     

    You say about splitpushing. OK, who's splitpushing? Yasuo, Xin, Evelynn and Ryze all have no escape. Jarvan and Xin push slowly. Eve, Ryze and Jarvan are very slow at actually taking towers. Yasuo and Eve are paper. Splitpushing won't work, especially if Yasuo is behind. Odds are your splitpusher gets jumped, killed and you are now 4v5 unti they respawn. And you can't capitalise on a 3v4 at an obective like a tower, you have godawful tower taking! [Especially since if they needed to send 2 it was probobly Yasuo]

     

    You also get hard countered by champions such as Ezreal; Vayne or Tristana who can escape your all-ins botlane. [Especially Ezreal who can farm from a safe distance easily as well]. Lucian and Caitlyn are pretty bad too, and they are the most common carries. A support like Lulu can literally ruin your entire team with Glitterlances, as well as mess up all-ins botlane simply by smacking you with an 80% slow.

     

    You might get some wins on blue side by lastpicking the botlane, so it can't be countered by both AD and support, but against any team that knows the champions weaknesses, you're pretty screwed.

    you points are valid to a point.  The most important portion is that ADC can not stop 2 focus divers, not a singe one can, hints why Nocturne is a pain to deal with and is banned quite often.

    Now I understand there are weakness to this team, however like I said that Yasuo is an idea for Wukong engages which you really can not see him if he uses his W.  That is why I said its OK to go with a heavy CC mage for mid as well.

    Posted in: Ask a Legend
  • posted a message on Will this work in gold+?

    The add of Eveylnn is to increase the AP assuming you go Mid Yasuo.  She is also good for ganking bot for the kill lane.

    Got to have a balance of AP and AD in order to not get tunnel vision into one type of defensive stat.

    This team is built around getting ahead.  However, Siege will have to be done through split pushing which this team does have some off.

    Posted in: Ask a Legend
  • posted a message on Will this work in gold+?
    Quote from ZenXXII »

    I think you should switch Wukong for J4. Xin + J4 bot can definitely beat the ADR+support standards giving them little chance to escape with all their slows/knockups/gapclosers. J4 can also setup for Yasuo's ult more frequently than wukong, though definitely not as strong, but compensates rather well with his own ult if your team would prefer an aoe siege mage.

    I understand your concept as I have done J4 ADC with a Leona Support bot and it works.

    However, J4 Ult is like Orianna's ult, A poorly used ult will lose you the game and a great ult will win you the game.  So many champions have a way to get out of J4 Ult now days which is why I prefer the Wukong ult.

    Posted in: Ask a Legend
  • posted a message on Will this work in gold+?

    Obviously anything can work, however, I have a team inquiry question.

    For the Duo lane; aka bot: Xin and Wu

    Top Ryze

    Jungle Evelynn

    Mid Yasuo or Any Heavy CC mage.

     

    The main focus here is the bot/duo lane.

    I like this team comp because it puts 2 high burst, high armor reduction champions in basically a kill lane.  However, they are more than just a kill lane, they are your future tanks.

    Support would be the Wukong and the Carry would be Xin.  I picked this method as Xin does very good damage and Wukong can just sit in bushes and either bait pulls from blitz or thresh, dives from leona, and roots/aoe stuns from Morgana/Nami (all of these are common support picks).

    When I say bait or engage, it is all about Wukongs W.  He stands still and you don't know if he used the W or is just standing still, so the adc is less likely to poke Xin out of fear that Wukong has used hes W and this allows Xin to farm.  Any ADC that decides they will harass Xin will quickly find that Wukong is in their face and as soon as they disengage or flash, Xin is in their face.

    This team is a good balance of strong jungle ganks, AoE tanky AP mage and a possible super ult combo with Yasuo or more CC and AP damage from a Mage.

    What is your opinions?

    Posted in: Ask a Legend
  • posted a message on Zhonya's Hourglass Discussion
    Quote from argh9 »
    Quote from LordCoconuts »

    Ohnitiel: 2 sec in pool, ZHonya, 2 sec in pool

    Vlad's pool with 5 seconds cooldown is specific to the brazilian server ?

    ^ HAHA, this. Really wish that Ohnitiel will stop spreading that hate towards vladimir and now also towards other untargetable abilities (ie. zonyas).
    If you keep getting fucked by vlads pool or/and zonyas I am sorry to say, but you should really l2p. You know vlad got that awesomepool and you should be able to play around it anyway. OR you probably are one of those that keeps getting tricked and is COMPLETELY shocked each time by zonyas, awesomepool, fizz E, kayle ult, trynd ult and over and over during the same game?
    Remember when LoL was new, mobility was VERY RARE, nowadays, everyone can jump like friggin frogs and because of that zonyas is helping out those sitting ducks! Zonyas is fine, everyone can buy it (even the ADC!) and it is stronger on some but that can be said about any other item as well.

    Now rito, make some love towards nunu ult + zonyas. :))

    Why not make it a mandatory item for all AP then?  The item is broken.  Mana does drain in the hourglass if you use abilities, however, a well rounded team can hold another team in the zone long enough for 2 seconds to happen.

    I prefer to have balance in a game with counter plays to it.  Walking in and out of things is not a counter play.

    I had this in Gold only before and a GM requested I put it in GD so non-gold players and higher can speak.  I agreed to move it, but these posts have to stop.  Its not constructed and it solves nothing but start a flame war and troll posts.

    Posted in: General Discussions
  • posted a message on What's going on with Swain?

    People are testing him in the defensive tree with offensive tree.

    Before he was offensive with defensive, but he is much better now if you go Defensive.

    He is also a good pick for top lane as he can sustain the lane if he just has some mana regen through the 2 or 3 Doran ring build.

    Posted in: General Discussions
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