Don't personally agree with the armor nerf. I'd rather them add some scaling on the W at least in compensation and couple that with any of the below changes -
- Revert the passive change
- Make the E drop slower/More visible
- Reduce the duration of E
- Remove the vision on E
- Reduce the amount of shred on Q
- Reduce Base damages/scalings on Q/E/R, anyone of them
- Make the E's buffs personal only or closest ally either to the E or at time ofE dropping (thresh lantern comes to mind)
- Reduce range on Q/E/R, any one of them
Basicly what I am getting at is that there a whole of levers they could pull to sort him out in his main areas of strength (Tank, Squishy killer, Engage, Zone Denial, Buffer, Peeler, Mobility) and just hitting his early jungling isn't a good way to do it. I doubt its gonna end up as bad as Eve's clear but zero sustain and zero scaling W really does him no favours in a patch where he could be weak.
Played a couple games with him, liking the rework.
Its not too hard to setup 2 minions per Q and can get to a point where you stack it exponentially (can Q every minion on a wave past a certain point). Feels like it offsets the nerf to the Ult AP ratio and the CD changes are certainly a welcome feeling. The rest of your kit is also doing more damage by proxy due to the increased amount of AP at earlier points of the game. Q also enables farm and harass play which is very welcome.
The E, understandably hard to land but arguably the best stun in the game and it needed a nerf of some kind at some-point. Anyone saying otherwise is either lying to themselves or are oblivious to its strengths.