• posted a message on SteppenKat's SoloQ Support Tier List (4.20)
    Quote from SteppenKat »

    I didn't "made" anything, it's just my opinion taking in account some statistics. While I think that Karma's early poke is pretty decent, she lacks in my opinion some reliable peeling. She is basically a Lulu with a poke that hits harder, but less utility and no significant powerspike post 6. Most supports placed higher can either A) Outrange Karma, B) Engage on her early or C) Outsustain her poke.

     

    Also unlike Sona, her poke doesn't go through minions so you can bait her into pushing the lane if you're witty.

     

    Outrange Karma... wait, what? Who can outrange her RQ poke? That's one of biggest threats on botlane.

     

    About engages on her early on... there are very few champions who can do this (most likely, Leona who manages to catch you with E). Most of them are quite ineffective, because Karma can kite them with shield if needed. And I hope you picked AD with godlike earlygame kill potential (such as Lucian), because if you didn't - Karma and her ADC will most likely punish you for any kind of engage. Her damage is no joke, I've won countless 2v2 on botlane and lost a few of them.

     

    Yes, outsustaining her is an option. This is actually strongest counter to poke lane - enemy who can recover from poke and farm their way back into the game. However, I'd say the one with biggest threats to Karma as it goes to sustain is... Nami. Not Soraka (considering you will dodge her Qs, which is not really hard thing to do), not Sona (who is just terribly squishy).

     

    Of course Karma lane is likely to push it - she pokes hard after all and makes you go back to your tower. This is high risk, cause you might get ganked, but also high reward - enemy is scared and kept low HP most of the times.

     

     

    It's not that I find Karma godtier - she is quite far from that. I just don't get how could Thresh be considered godlike, while Karma is tier 3. He belongs tops to the T1, while Karma should be at least tier 2, along with few other changes.

    Posted in: Written Work
  • posted a message on SteppenKat's SoloQ Support Tier List (4.20)

    No Karma in pseudocarry supports? Morgana being higher than Karma in buffer supports? Missing her in initiator support group? Dude, please - this support is simply MADE to poke enemy, punish them for ANY misposition and brings strong damage and utility to team. Karma makes wonders in yoloQ - you can shield ally (or whole team) to keep him alive and/or get him into/out of the fray, you can leash enemy to pick up easy kill for your team, you can deal superb damage (don't underestimate this - her damage potential is higher than most of supports, even early on). You even have some potential to initiate fights with her - any mispositioned enemy who get's hit by RQ or stopped by W might be in grave position, and you can even cast RE to speed up allies (and also shield/damage). She isn't easy to play and she is weaker against enemies who know how to position themselves, but she isn't that weak.

     

    I just feel that you missed strongest poke support in the League and made her tier 3. Another strong damaging support (who brings even more utility) - Lulu, also tier 3. And why the hell Thresh is god tier? I don't find him god of yoloQ with WINRATE BELOW KARMA'S. Even more, Karma could rise for above 50% in diamond soloQ, Thresh couldn't. (It's hard to compare them to support Lulu, as some people still play her mostly on the other lanes.) I don't doubt that Janna is one of the strongest, but Sona... Again, strong, but not godlike. I'd say it's more frustrating to play against Nami.

     

     

     

    BTW. Try zoning enemy with Cait-Karma lane. Most of enemies are helpless against them, it's really fun to see them constantly denying farm (or heavily punishing enemy for trying).

    Posted in: Written Work
  • posted a message on True Damage - UP or OP?
    Quote from klocugh12»

    Vayne range is still 550. Hell, I'd like her to be 500 - that would be nice providing her dueling and tank shredding ability.

    Vayne has no presence WHATSOEVER beyond that 550 range. I.e., none of her skills go beyond that. No poke at all. Every single other common ADC has at least some.

     

    That was an answer to the guy who said that Vayne has less than 550 range. She has not - she is still in ok range. And she makes up for that poke with being hipercarry with hipermobility.

    Getting Randuin/FH gives you nothing thanks to her being a Vayne, who doesn't have to try to get terrific AS.

    You do realize that AS slows are multiplicative, while bonus AS is additive? I.e., +20% AS boost and -20% AS slow lands you in the negative compared to starting AS?

    Also, multiple hits between procs mean that Vayne is potentially affected by AS slows harder than any other ADC. Landing 2 AAs than being forced to switch targets means no W for you. None of the other ADCs has this problem with their on-hits.

    What are you smoking? If you have Randuin and Vayne hits you, she get's 15% AS slow. If she hits you second time, she STILL has 15% AS slow. And that won't change with any other hit. You can get it down to 27.75% with Randuin+FH, but it still means that Vayne will have like 1.875AS instead of 2.5 (or 1.5 instead of 2.0). And, that means you've bought FH, which is really not preffered buy for most of champions, especially manaless.

     

    Oh, and Vayne can eat your HP with BotRK+Silver Bolts, she can kite you with tumble and if you get too close she can condemn you away. And when you start running away... well, passive! Tough luck. And she doesn't have to be fed to do this. Did I mention she STILL can tumble out of J4's Cataclysm, rendering it completely useless against her?

     

     

    Vayne is a hypercarry, you're supposed to bring an assassin versus ALL hypercarries. this is like complaining you lost toKatarina when you brought a team with 0 hard CC.

    It's like saying "if you don't have Nasus in your team, it's your fault". I don't find your excuse enough to justify her having this much mobility in her kit along with powerful %max hp true dmg bonus and strong steroid on ultimate.

    Posted in: General Discussions
  • posted a message on True Damage - UP or OP?
    Quote from acheron16 »
    Quote from KesslerCOIL »

    Vaynes true damage is the only kind i hate. 
    I'm fine with true damage, it counters resistances, but % HP True damage counters stacking ANY defences, leaving the only option to be to kill her before she can kill you

    That's why at release she was blatantly OP: had decent stats, normal range for an ADC (550 I think), her passive was much stronger and her ult hadn't yet been nerfed.

     

    It is also why Vayne is balanced right now: has shorter range, has AWFUL base stats, her ultimate was nerfed in both CD and bonus AD and her passive was halved.

    Vayne range is still 550. Hell, I'd like her to be 500 - that would be nice providing her dueling and tank shredding ability.

     

    And about bad stats... I checked 4 ADCs - Vayne, MF, Trist and Kog. Vayne is behind when it comes down to base HP (about 50 less, 75 in MF case), HP5, MP, MP5, armor (about 3-4 less than most, excluding Kog). Actually - not counting skills - Kog is LOWEST range with 500 base, rest is 550. Then, Vayne has biggest base AD and AD growth stat (53 base compared to 49), second best AS (behind Kog) and whooping 4% AS growth (compared to 3% or even 2.5%) and biggest speed (330 vs 325).

     

    And as for weak early game... she has tumble to run away from any other poke than click'n'hit stuff (and to give some burst to enemies). She has silver bolts, which even in early game can deal nice damage (and it's not a problem to proc it - you want to attack one enemy at the time most of the times). She has condemn, which is goddamn good at driving one of the enemies away (and which can stun enemy). Her passive let's her chase you down if she is winning trade for some weird reason. Finally, if she gets to the 6, she get's superior dueling ultimate (+30AD? x3 passive? 8 sec duration with 100 cd? Invisibility on most spammable skill?). Since 6 on, if she wasn't terribly behind, she will start to roll over enemy team. Add %HP true damage to that, as if she hadn't have enough as she is ADC, who are (all of them) scaling into late like true beasts.

     

     

     

    And back to the topic: Vayne is only champ I hate true damage on. It just gives you no counterplay to her late, except for "well I hope you brought assassin with you". Stacking HP gives you nothing thanks to the %dmg. Stacking armor gives you nothing thanks to the true dmg. Getting Randuin/FH gives you nothing thanks to her being a Vayne, who doesn't have to try to get terrific AS. Rest of true dmg is okay (maybe a bit annoying on Darius, but even he has it only as ultimate), especially since it's not that big values.

    Posted in: General Discussions
  • posted a message on Face of the Mountain vs Warmog's Armor, which item is better?

    Because there's no option where Warmog is more useful than FotM. Warmog is pretty much useless since Season 3 and no matter what Riot does, pure HP/HP regen item is NOT useful anymore. It needs some new stats or passive/active, because now it is around Gunblade level.

    Posted in: General Discussions
  • posted a message on WTFwick?
    Quote from IONDragonX »

    Everything has already been said above. Preseason isn't over tho, so expect changes. There's been a rumor for a while that WW is getting a full rework. It could be that they disable him in top level play (like they did with Shen) until they get him updated from Beta design.

    You clearly do not know why Shen was banned in competetive, do you?

     

     

    EDIT: Anyway, if WW gets reworked in a way they wanted him to be, he will most likely lose Supress on ult and get Stun instead.

    Posted in: General Discussions
  • posted a message on Ranked Team Builder should be priority change for s4

    I find normal blind pick funnier than TB. Why? Mostly because TB was made so people could play unusual teamcomps and not troll in normals (who needs adc if you want double kill-lane), and 99% of what people are trying to achieve in there is... regular meta team. Try getting to game as Rengar bottom...

     

    And even if in normal someone don't like it, you CAN play it. That's huge difference.

    Posted in: General Discussion
  • posted a message on Lane J4 - Runes,masteries,builds?

    For me... I hate going for Brutaliser as J4. I always feel like this item is a trap waiting in the shop for those, who want to screw their early domination.

     

    If I am bullying enemy early on or I get a feeling I can dominate enemy if I'll get items (numerous Ryzes - if they cannot stop me from farming my way early on, they suck and deserve being destroyed) - I am totally going for Triforce. Is it Sheen, or Phage? Depends on what I feel like building, but mostly it's Phage for extra hp and damage. After Triforce I usually go tanky, depending on the enemies. However, should enemy be destroyed on every lane, I'd go Hydra for extra damage. Those two items work wonders and I don't want to scrap them.

     

    If I need survi... Triforce is outta my mind. At least it should be, I saw two games where it completely failed me and I learned that I can't blindly go for it, even in J4 works wonders with this item. Usually this means going Vampiric, but Spectre's Cowl is ok too if I get poked by lot of magic dmg.

     

    Again, I hate getting Brutalizer cause it feels like I lose 1337 gold for item, which won't be needed after early. If I want a burst, I get my triforce - it is totally destroying carries in midgame. After all, getting 1 or 2 early damage items for J4 is good enough - I need to be tanky later on, I need to disrupt enemies and peel for carries. 

     

     

    It may be completely different story for midlane J4 - I usually run him toplane. For runes, armpen+armor+mres+ms, all flat (I am not fan of scaling runes - I need that advantage early on, not after 30 minutes). Masteries 9/21/0, with cdr from off tree.

    Posted in: Champions and Gameplay
  • posted a message on Demoted...

    And how do you know he didn't got demoted TO gold from plat due to inactivity?

    Posted in: Competitive Play
  • posted a message on I wish I was Faker.....but I'm silver :/

    2 matches, where you was kind of fed... It's not a "play" to press R, WQE (in best possible combination to hit with all abilities possible) and walk away when enemy just gets killed by R damage. Especially when you are really fed.

     

    I just fail to see any "plays" in here. It's just regular Zed combo - press R and spam abilities, or cast shadow and spam abilities.

     

    But maybe it's just me, cause I hate Bjerg/Faker wannabes in my games, especially rankeds.

    Posted in: Media
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