This thing has never been nerfed and always been buffed, especially
- Damage per second increased to 2% from 1.<small>66</small>%.
- Damage-over-time and multi-target spells no longer have reduced effect.
Still this item is really only good on champions how can AOE apply it over and over (damage over time champions or quasi damage over time champions) such as Zyra, Swain, Rumble, Cass, Malzahar, Fiddle, Teemo, Hymerdinger, Lissandra, Mordekaiser, Singed, Vlad, AP Tirst, Ori, Anivia.
Honestly that's a big list, and it's a core item for at least 1/4 of those champions and decent situationally on others.
V3.10:
- Enabled on Twisted Treeline and Crystal Scar.
V3.03:
- Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
V3.02: Way better with AOE spells, DOT increased, AP reduced. So worth.
- Ability power reduced to 50 from 60.
- Damage per second increased to 2% from 1.<small>66</small>%.
- Damage-over-time and multi-target spells no longer have reduced effect.
- Fixed damage effect not being properly reapplied on targets that already have it.
V1.0.0.154: 10 AP for 100 HP, seems good.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
Personally I hate the idea of upgrading my smite into something that I feel obligated to not use on jungle camps. Add to that you wouldn't want to use a combat smite in a dragon or baron fight. It just seems too limited.
Honestly getting mana sustain is too annoying in the jungle, so I usually just buy trailblazer. Health sustain would be easier if there was some armor on juggernaut, but there isn't. That said, I might get a combat smite on a manaless jungler, esecially one with sustain such as Lee.
Main Junglers: Olaf, Nocturne (maybe Shyvana with the buff, haven't tried her)