Minimap/Timers Colorblind Update
NOTE: Baron is magenta and Dragon is yellow. Without colorblind they're purple and orange respectively. Buffs/camps didn't change.


Champion Changes
Kassadin
- Null Sphere [ Q ] - Now deals 60/90/120/150/180 damage (down from 80/105/130/155/180)
- Force Pulse [ E ] - Now slows enemies for 40/45/50/55/60% (up from 30/35/40/45/50%)
- Force Pulse [ E ] - Now slow lasts for 1 second (down from 3)
Lucian
- Basic Attack Range is now 500 (down from 550)
- Piercing Light [ Q ] - Cast range is now 500 (down from 550)
- Piercing Light [ Q ] - Now costs 50/55/60/65/70 mana (down from 60/65/70/75/80)
- Relentless Pursuit [ E ] - Tooltip removed: "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
- Relentless Pursuit [ E ] - New tooltip: "Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by 1 second (doubles to 2 seconds against champions)."
- Relentless Pursuit [ E ] - Now costs 40/30/20/10/0 mana (down from 60/45/30/15/0)
- Relentless Pursuit [ E ] - Cooldown is now 16/15/14/13/12 seconds (from 18/16/14/12/10)
Intro Bots
Originally Posted by Riot (View RedTracker Source)
Hello Summoners!
We've just enabled our new Intro Bots on the PBE. Intro Bots presents a new mode of Coop vs. AI designed for players who are brand new to League of Legends. You can get the full run-down on what we are trying to do with Intro Bots in this dev blog.
We know that PBE players are for the most part very far from being "new". For that reason we're mostly looking for bug reports from testers, though we're happy to engage in a discussion about why we've included (or left out!) certain lessons in Intro Bots.
Hop in and give the bots a whirl, and please post bug reports and discussion below!
EDIT: Recommended items are currently broken for Intro Bots, but will be resolved in the next patch. Thanks for the reports!


Hopefully the recommended items will be fixed soon. Anyway, you receive some quests in the game. That's first of them

There's the second one. Each time you recall, it pops.

Oh, in case you forgot to lvl up the spell... Just a note here, the lane is empty of bots for a first few minutes. They come to the lane very late.

Besides the big text in the middle of the screen, it's also visible in the upper right corner.

Here comes a warning message! Pops out when you anger few minions.

I received this warning only once despite constantly entering red zones you can see in this image (around Nasus), better shot of it below.

The red zone is the range where bots will start to cast offensive spells on you. That's it, didn't caught any more interesting features on Intro Bots.

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Posted 7/8/2014 7:34:31 PMIntro bots might help people who r stuck in bronze 5
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Posted 7/8/2014 2:58:46 PMoh so league is teaching all new players how to play like pussies eh "danger you are at 1k hp and minions are attacking you"
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Posted 7/8/2014 4:05:00 PMWell it might be a bit extreme in this case but it's not like getting attacked by minions is an advantage. :D
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Posted 7/8/2014 1:41:33 PMIf u make lucian's range 500 it will be a garbage champion and noone will play it.. Do whatever u want to him tbh I just dont get what ur problem is with lucian when Corki, Cait, Vayne and Graves can beat him if played properly... It's not op it's just a safe pick like Shyvana toplane, orianna midlane, thresh support etc... People just autopick Lucian cause of Caitlyn and Draven vs which Lucian does ok.. You can't just firstpick vayne or kog in ranked for example cause u'll just get destroyed during laning.. He's all around a good pick but not op... Don't turn him to garbage pls..
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Posted 7/8/2014 10:17:56 AMWith Tristana rising on this meta i think Lucian is pretty balanced and more nerfs after this will kill him this should be the final balance for while.
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Posted 7/8/2014 7:47:37 AMPlease if you could remove cait too rito that would be ace.
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Posted 7/8/2014 3:31:20 AMWhy kassadin nerfs?
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Posted 7/8/2014 9:22:15 AMBecause he's back into permaban status due to 3s flash and other things
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Posted 7/8/2014 1:51:30 AMYou cannot ever catch a Lucian. That E should not remove slows..
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Posted 7/8/2014 12:38:07 AMFinally some relevant Lucian nerfs. But his power now comes from his E. At max rank, the cooldown is 10 seconds. So If Lucian, lands an ability and the modified AA's, it'll reduce by 4 seconds. That's 6 seconds remaining. Obviously an adc would last hit. So that's 2-3 more seconds off. Basically it will be up most of the time.
In my opinions I think this balances Lucian, as his E also removes slows like that 70% slow of Braum's Q.
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Posted 7/8/2014 12:42:21 AMcooldown is now 12 seconds, hitting a champion with lightslinger reduces the cooldown by 2 s not 4, only procs once
so with no CDR its still just 10 seconds
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Posted 7/8/2014 1:06:15 AMIn 12 seconds an adc last hits 5-7 minions. Let's say its an average of 1 minion every 2 seconds. So if Lucian last hits 4 minions (each roughly taking about 2 seconds). Then the cooldown will be refreshed in 8 seconds. That is an 8 second CD on a utility dash move.
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Posted 7/8/2014 1:17:02 AMit only gets reduced for proccing lightslinger, so -1s for each aa after a spell, 2s if targeting a champ. so ideally its 2s for each spell against champions, max you can do is 1w and 1 q. so if using all your spells against a champion its 6s cd
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Posted 7/8/2014 9:23:37 AMFrom what I tested last night on the PBE, the CDR procs twice: Once per hit, so the best case scenario is 4s reduction when both shots hit a champ
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Posted 7/8/2014 3:06:13 PMreally? thats pretty OP, max cdr its 7.2s, so from E alone it will be a 3.2s cd, just E > Q > E all day long and nobody can stop you. im guessing its a bug
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Posted 7/9/2014 10:43:15 AMYes, this is true, but this is all limited to 500 range, which is well within the threat range of most mages and bruisers (Even Swain can hit him at that low range). This is also only achieved with max CDR, which he'd need at least 3 items (CDR boots, Essence Reaver, Ghostblade, on top of the 5% CDR from masteries) to reach this point. This means that he's still relatively vulnerable in the early game (More so than before due to his lower range), but once he hits those three items, he gets a huge mid-game power spike.
In fact, I could see Lucian becoming one of the strongest mid-game ADCs with these changes. However, with the short range, he actually has a weakness now, and he will also not be as strong in the late game due to that.
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Posted 7/9/2014 3:18:00 PMi honestly think that these changes will buff him. he will have no mana issues and will be able to dash non stop while being immune to all slows. sure he exposes himself, but he would have exposed himself before anyway to some degree to get shots off, now he has insane mobility to outmaneuver anything.
Even at no cdr, a q>w>e combo will shave off 12s, even at lvl 1 that will leave the cd at 4s, he could burst in then dash out no problemo
I seriously think people are underestimating these buffs and overstating the range nerf i like the direction but i do think that its a little too much to be 4s cdr on E, especially now that it cost no mana
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Posted 7/8/2014 12:43:44 AMLucian has been balanced since the BT change, 500 range only to be compensated by engage tools is effectly "lose one trade and out of the lane".
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Posted 7/8/2014 12:59:57 AMBT change wasn't a nerf to Lucian alone. It affected champs like Draven, etc as well.
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Posted 7/8/2014 5:56:14 PMNo, not a single champion relevant to the meta is nerfed as hard as Lucian. He has lose all his mid game power spike and snowballing ability. The most note-worthy thing about Lucian is that BT is the only build path that will makes him powerful. Other build path are just about useful. Triforce Corki is still pretty strong, IE Jinx is still pretty strong, IE Draven is still good, but IE/Triforce/BotRK Lucian are all mediocre.
One do have to realize that the teamfight performance of Lucian has only improved in the sense of probably being a little more safer in general, which is not even that impressive considering the mediocre damage level of Lucian. But his laning phrase becomes so punishable. The kit is just having nothing to win and everything to lose.
Also, I don't believe Braum is playing such a huge factor to Lucian performance. The Braum-Lucian synergy is not even hitting the Thresh Twitch or Leona Corki standard, it is good but nowhere super good.