Debonair Ezreal
NOTE: The skin is missing particles on E. Could be a bug or we can expect new ones.


Debonair Vi


Muse Sona Model/Texture Update

Massive Splash Art Update
Originally Posted by Riot (View Original Source)
Hey dudes and dudettes!
Wanted to jump on here to let you guys know about some skin splash changes headed to PBE. Specifically, we're replacing the splash art for around 32 skins (For right now, no bases). Some of you may recognize these splashes from other League of Legends regions.
We're constantly seeking to improve LoL across the board, and splashes are no different - as you may have noticed, we've been concentrating on base splash updates in recent patches. As with other art assets, a lot splashes in League have aged over time. We 100% want to improve all of this out-of-date content, but for now a lot of our work is focused specifically on updating base champion splashes.
This led us to seek out stopgap measures for showing love to some of the most out of style splashes where we already have better alternatives available (cough...Grandma Lux). To reiterate, this is a temporary step focused on, right now, only the worst offenders.
Let us know what you think!
FAQ:
Why didn't you do this sooner? The art style for these splashes was a bit different from our visual target, and we didn't want to create a long-term rift in our splash content. However, due to the amount of time and resources we need to bring these splashes fully up to our visual target, we have reconsidered some temporary solutions for these splashes.
Why didn't you change X splash? We specifically picked splashes that met the goals of this small update, so there could be several reasons:
- We feel the current splash is of higher or comparable quality (We’re looking for instances where there is a noticeable upgrade.)
- Alternatives are too drastically different from current splash or in-game model (we're looking to improve overall cohesion in addition to just visual quality.)
What if I don't like X splash? Let us know! The goal here is to improve, not detract
Why are these only skin splashes? This change is a stopgap for a few skins while we focus hard on updating base splashes to our current style target. These splashes are a bit more sensitive given that they're more highly visible (e.g. minimap icons, champion select, etc...). In general, we're looking to err on the side of caution where there's a very clear quality increase with little risk of confusion.
Changelist: [...]
Noxus Hunter Anivia Red Riding Annie


Rusty Blitzcrank Goalkeeper Blitzcrank


Desperada Cassiopeia Siren Cassiopeia


Mr. Mundoverse Tango Evelynn


Minuteman Gangplank Dreadknight Garen
Alien Invader Heimerdinger Blast Zone Heimerdinger


Nightblade Irelia Aviator Irelia


Commando Jarvan IV Silver Kayle


Viridian Kayle Sorceress Lux


Chosen Master Yi Candy Cane Miss Fortune


Pharaoh Nasus Snow Bunny Nidalee


Leopard Nidalee Ravager Nocturne


Forsaken Olaf Glacial Olaf


Ruthless Pantheon Noxus Poppy


Frozen Shen Hextech Singed


Black Belt Udyr Curling Veigar


Chrome Rammus
NOTE: He wasn't included in the Riot's list

Champion Changes
Context on Vel'koz
Originally Posted by Riot (View Original Source)
Hey guys,
You may or may not have noticed that there are Vel'Koz changes on PBE. I just wanted to pop in and tell you guys our plan for them and a bit about our direction for Vel'Koz on the whole.
Let's start with what our goals for Vel'Koz generally as a champion. When making Vel'Koz, one of the most important things that had to be true about Vel'Koz is that he fulfills the role of a terrifying laser face melter. On his release, I'd say it's fair to say he felt that way, but his ult often felt like there was something lacking if you actually built the primary mage offensive stat - Ability Power. I definitely understand that Vel'Koz is an effective support, and our changes try to give consideration to the fact that players are finding success playing him as a support. That said, our intention for the character was always that his R would be feared in a similar fashion to an ultimate like Fiddlestick's Crowstorm in that it should be an incredibly meaningful, powerful moment for Vel'Koz and an incredibly dangerous moment for opponents. Given how his R's damage scaled, it had that feeling in the early game, but with a full offensive build, it tended to lose that effect as games went on due to its lower Ability Power ratio. We knew this was likely going to be the case on Vel'Koz's release, but we decided to go forward with his release numbers because we saw him as a challenging character to pick up and play and high base damages on the R would provide a relatively standard experience per cast of the ability. Now that he's been out for a few months, we want to really emphasize that when he buys damage, he yields results via his ultimate, and that's why you'll be seeing the lower bases and higher ratios on his ultimate for now on the PBE.
Again, I'd like to reiterate that we are aware that support Vel'Koz's damage will take a hit if we go through with these changes, but it is our intention that Vel'Koz's character-defining ultimate scale really well with items to better hit character highs on the ability. If taking the base damage off of a character's ultimate is the only change that moves him out of the support position, then that's probably a sign that numbers were out of whack anyway, since supports are primarily picked for their utility anyway.
On the note of utility, we are indeed looking at reducing the slow on Vel'Koz's ultimate, but allowing it to stack on targets as well. For those of you that remember the Vel'Koz release teaser, we really want to bring out that feeling of him focusing in on a single target and evaporating him, and we think this change helps to clarify that purpose and achieve that goal without doing a mechanic like ramping damage or something of the sort.
All other changes on Vel'Koz are aimed at just making various spell effects better match their visuals.
That's a lot of text though! Here's what we're looking at for PBE stuff to test for now...
W - Void Rift
- W1 missile width increased to match W2
R - Lifeform Disintegration Ray
- Range increased to 1550 from 1500
- Base damage reduced to 350/475/600 from 500/700/900
- Ability Power Ratio increased to 1.5 from 0.6
- Slow reduced to 15% from 20%
- Slow now stacks on targets up to 5 times, up from 1
Hope this helps to clarify things,
Repertoir
Sona
- Song of Celerity [ E ] - Tooltip updated to match new spell mechanics.
Varus
- Chain of Corruption [ R ] - Cooldown is now 110/90/70 seconds (down from 120/105/90)
Vel'Koz
- See red post above the diffs!
Ziggs
- Mega Inferno Bomb [ R ] - Cooldown is now 120 seconds at all ranks (up from 120/105/90)
Item Changes
Entropy
- Active empowered basic attacks now slows for 2 seconds (down from 2.5)



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Posted 7/20/2014 12:31:48 AMWhy Debonair Ezreal ??? Why not Debonair Zac? :D
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Posted 7/20/2014 2:07:14 AMHe's not from Piltover.
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Posted 7/20/2014 10:51:16 AMDebonair Urgot RITO pls!
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Posted 7/20/2014 11:09:52 AMlol, no plz
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Posted 7/19/2014 9:35:24 PMMUST CHANGE
HEXTECH SINGED
FROZEN SHEN
BLACK BELT UDYR
CURLING VEIGAR
NOXUS POPPY
RUTHLESS PANTH
SNOW BUNNY NIDALEE
LEOPARD NIDALEE
SILVER KAYLE
MR.MUNDOVERSE
RUSTY BLITZCRANK
GOALKEEPER BLITZCRANK
ITS COOL TO CHANGE
SIREN CASSIOPEIA (whats the diference?)
DESPERADA CASSIOPEIA
TANGO EVELYNN
DREADKNIGHT GAREN
SORCERESS LUX
COMMANDO JARVAN IV
AVIATOR IRELIA
CANDY CANE MISS FORTUNE
IS ANKWARD:
RAVENGER NOCTURNE(this splash is very yellow and in game he is more black than yellow)
FORSAKEN OLAF (he is brown, not red!)
PHARAOH NASUS (in my opinion, your splash is more bealtiful than that)
RED RIDING ANNIE (this looks like a anime, not Riot's art)
HEIMERDINGER'S SKINS ( dont looks like the champion after rework)
I PREFER THE OLDER:
MINUTEMAN GANGPLANK
NIGHTBLADE IRELIA
VIRIDIAN KAYLE
CHOSEN MASTER YI
ps:my language native is not the english.
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Posted 7/20/2014 11:09:34 AMSIREN CASSIOPEIA, look again :)
It's a pretty cool upgrade.
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Posted 7/18/2014 1:51:59 PMLooking all these splashes together... I'd like to see at least one of them with the champ on the left side. (for some reason, all that r'ightness' was weird to me while scrolling down)
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Posted 7/18/2014 12:04:33 PMNightblade Irelia...
/drool
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Posted 7/18/2014 9:34:40 AMDebonair Ezreal, seriously? Its like his least fitting theme and he already has a ton of skins (including an Ultimate!).
Debonair Vi? Gee Rito, thanks for confirming directly that she is a lesbian, couldn't be clearer. Want to make real strong women without having to stoop down to making manly women like Vi? Then follow Sivir's lead: strong, independent and doesn't take shit from anyone. And she doesn't look like your average punk "strong" woman.
Half of those splash arts are from the Chinese server. Guess their special treatment regarding splashes did pay off, uh?
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Posted 7/18/2014 10:17:01 AMWhy the hell she has to be a lesbian? Debonair theme just fits her a lot. I know several girls who are so similar to Vi you don't even know and they are 120% hetero. Also, no thanks for more characters like Sivir. Her idiotic screams make me wanna throw up ._.
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Posted 7/18/2014 10:21:55 AMWell she is from the desert of Shurima... Kinda hard to hear each other if you don't scream there (I think).
I agree with you though, I don't see how having a Debonair skin makes her lesbian. Although, I would rather it be named something else. 'Debonair' refers to a man. So she's cross-dressing. Honestly, I don't see why they need to make her do so in order to portray her as a strong independent woman.
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Posted 7/19/2014 7:14:45 AMThat was my point. Why does she have to go manly in order to be portrayed as strong? The steam punk theme from her base is stylish without being "yo I like to dress like a dude". Her neon strike skin is so corny that its fun and her Officer skin is ok.
This one she only needs an hair cut and you got a guy, which beats the purpose of what Vi is I think.
And I still think Sivir is the archetype of a true strong independent woman: dresses apropriately, has a confident atittude and kick the shit out of you if she has to (and her "screams" have little to do with this)
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Posted 7/19/2014 9:08:18 PMAre you just homophobic or?
I think it's great that they have a character in this game that is a promotion of homosexual people. Same as I thought it was great when they first released Lucian, the first black champion in the league. Or do you think that's wrong too? Maybe you don't like how skinny Lucian is in comparison to normal "big, strong, buff black guys" ... Yeh okay.
End of the day is, this is the same argument as the feminists who say "Video games need more female characters, ra ra ra we're angry we can't be females" - Contrary to common belief it isn't actually sexist when company's make a game without a female main character, regardless of what most militant feminists will tell you.
Being a game designer myself, If I want a tall strong buff white dude as my main character, that's exactly what I'm going to do. Who the fuck are you telling me I can't design something in a game I created? Exactly.
Same point as Riot, they wanted to create a homosexual female fighter, then that's exactly what they did.
Second point you want to give her the "Sivir treatment". Uhm okay lets analyze this:
1 - Sivir has long flowing hair. I don't know if you've every been in a fist fight or brawl, but - LONG HAIR DOESN'T HELP. IT GETS IN THE WAY. Vi is in close quarters combat, she loves to fight, why in gods name would she have long hair by choice... Not to mention it COULD get caught in the gears and mechanisms of her arms and booster pack.
2 - "Dresses appropriately" - You're right... because it's completely appropriate to run into battle wearing a leotard and some booties. One the other hand Vi uses combat armor... Okay, so there goes your other point.
3 - Confident attitude... Vi has more of a confident attitude than Sivir, by far
4 - That was all your points.
Conclusion:
Get over homophobia, if we all can, then we can progress as a human race. Have a nice day. If it's not homophobia, then maybe you should just rethink the whole thing
Have a fantastic day!
- Oce Prophet
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Posted 7/22/2014 11:07:46 PMDo people read or think before opening their pie-holes anymore? For one, it should be apparent by now that the Debonair skin line is Piltover-exclusive
, probably for those in opposition to Viktor's Glorious Evolution Mecha line (that we just got two of). How much you wanna bet the next champion is related to Piltover/Zaun conflict?(Edit: I made a boo-boo)Also, who the fuck cares if Vi is a lesbian or not, and who the fuck cares how she's dressed. First off, the two are unrelated and second off she's a total tomboy whose entire persona is structured around "punching in faces" so I'm pretty sure "strong" is a positive. Personally, I think she looks pretty gangster in that skin.
The whole point of feminism is about equality between the two genders and freedom to choose -- arguing that she's a stereotype by wearing masculine clothing is pigeonholing women into feminine clothing only. You know what skin I'd buy on principle? Taric in a fucking dress. That shit is simultaneously awesome and hilarious and why the fuck not? It takes some real courage to fight on the field of battle in a dress and the women do it all the time. Why not make the men have to deal with it too?
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Posted 7/23/2014 12:38:21 AMThe new mechas aren't made by Viktor ._.
They are made by Heimerdinger/Ziggs and Rumble... It's shown clearly in their Splashart.
Viktor's line is Battlecast and the opposition is Jayce's line of Full Metal >.>
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Posted 7/23/2014 12:43:06 AMRight, battlecast. Those two mechas were Pacific Rim themed. My bad, I remember now. Well that analysis is completely wrong, heh. The rest of my argument stands, though.
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Posted 7/18/2014 9:26:33 AMChange Safari Cait, Cowgirl MF and Acolyte Lee Sin splash arts plz!!!
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Posted 7/18/2014 8:23:33 AMRito has been secretly hard at work. Keep it up guys, you're doing a great job.
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Posted 7/18/2014 9:24:55 AMWhat do you mean? Most, if not all of these splashes are from Chinese LoL... They were already created a long time ago.
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Posted 7/18/2014 1:19:36 PMBut some of those were also requested from long ago, eg. Sorceress Lux.