Now takes 15 seconds to start gaining rage after transformation (up from 13)
Ahri
Orb of Deception [Q] - Now costs 60/70/80/90/100 mana (up from 55/60/65/70/75)
Fox-Fire [W] - Now deals 40/65/90/115/140 damage (down from 50/80/110/140/170). Range reduced to 700 (down from 800) and cooldown decreased to 8/7/6/5/4 (down from 9/8/7/6/5)
** Not verified yet but it seems Ahri's Fox-Fire range might have been reduced to 600 and the above change is the indicator
Kassadin
Null Sphere [Q] - Now deals 70/95/120/145/170 (down from 80/105/130/155/180)
Nether Blade [W] - Now deals 10/15/20/25/30 (changed from 20 across all ranks)
Gragas
Barrel Roll [Q] - Now slows for 40/45/50/55/60% (up from 30/35/40/45/50%)
Diana
Pale Cascade [W] - Circle Missile Angular Velocity increased to 5.2 (up from 2.6)
Varus
Chain of Corruption [R] - Width Increased to 120 (up from 100)
Item Changes
Farsight Orb
Now also places a visible ward in the area that lasts 60 seconds
Oracle's Lens
Price reduced to 250 (down from 475)
Spectre's Cowl
Now grants 150% health regeneration (up from 100%)
I have to admit, Farsight Orb changes look very interesting but a bit unneccesary. I mostly see it out on ADCs with sniping abilties, ie Ashe, Jinx, Ezreal...It really gives it a niche, but what you really want is just that few seconds of vision, so...I do wonder if the ward duration will increase if you upgrade your orb..
Ahri nerfs make RoG cry :p
Also looks like they want to bring Diana back by increasing the speed at which her shield refreshes. I hope they do. It would make me pick her up again
Ahri damage nerfs even after DFG removal and she can barely 1v1 early with her current state as is. Plus nerfs to Kassadin, What is riot thinking right now. Ahri has already lost enough damage that i can even 100-0 support sona anymore, Kassadin is finely at a healthy state these nerfs are just ridiculous, and i haven't had a problem with a Gnar since last patch i think he has seen enough nerfs. I think they get bored and find it fun to make champs unplayable.
Are you serious right now? Ahri has a 6% win rate increase after her buffs in gold+ and is suddenly the highest win rate champ in the game. She also has a ~20% ban rate. If you ever want to play Ahri again you better hope these nerfs come through, plus some. She was made into a Warwick with the latest buffs.
I agree the MS is a little BS and it needs nerfing but her damage does not need nerfing and neither does the mana cost on Q. Her mana pool is very very low in the pool of mages. Also he damage after DFG removal and Charm amp is horrific unless very very fed. They are nerfing the wrong things because they cant admit that the MS was too much and all she needed was a little damage and lower cool downs to compensate for the removal of DFG. If you continue reading the comments you will see many High Elo plat+ players agree.. so before jumping down my throat read into it more.
That Varus buff...It will be so much easier to land the ultimate now. Sometimes it will miss for no reason and sometimes it will hit when you don't expect it.
varus change it feels giant,and he is already overtuned. perhaps this guy is coming back
(till nerf,hes too strong laning for the really good post lane he has)
kass will end being reworked i guess,i hope this fucking time they gate his power forcing him to go in mele range to burst someone, it will allow to add some stuff in his kit while doing a reasonable burst. also will make im more smooth (i dont think he was never intended to be a turtling ticking bomb like he is,but a mid game champ)
ahri nerf is not that big,she is already about afk farm early game. now she is just more pusheable.
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Posted 2/2/2015 7:13:46 PMI have to admit, Farsight Orb changes look very interesting but a bit unneccesary. I mostly see it out on ADCs with sniping abilties, ie Ashe, Jinx, Ezreal...It really gives it a niche, but what you really want is just that few seconds of vision, so...I do wonder if the ward duration will increase if you upgrade your orb..
Ahri nerfs make RoG cry :p
Also looks like they want to bring Diana back by increasing the speed at which her shield refreshes. I hope they do. It would make me pick her up again
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Posted 2/2/2015 7:24:26 PMJust remember, the shield on Diana rotating faster means that the shield refreshes faster.
It means the damage is done faster, but on a real battle it also means that the shield lasts less.
You don't get the full shield for as long.
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Posted 2/2/2015 7:28:30 PMPerhaps it's a jungle buff?
Edit: iirc, the shields can stack, so you get more shield when you need it, such as to block burst.
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Posted 2/2/2015 7:30:45 PMMost likely the opposite. Better for assassinating.
Worse for long fights (like with monsters).
You use it on monsters and you don't give time for the monster to destroy the first shield before refreshing.
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Posted 2/2/2015 7:36:21 PMBut doesn't the new shield stack onto the old shield? I think it was a change in patch v3.07
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Posted 2/2/2015 8:08:38 PMOh, right. I forgot they changed that back then.
I though they had changed the other way around.
Then I guess yeah. It's overall better.
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Posted 2/2/2015 7:39:45 PMOrb is already used by basically all ADC's in competitive. This will just solidify that and maybe promote it more for solo queue.
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Posted 2/2/2015 7:58:01 PMThe fully upgraded orb is the only one that gives a ward at all.
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Posted 2/2/2015 6:38:47 PMAhri damage nerfs even after DFG removal and she can barely 1v1 early with her current state as is. Plus nerfs to Kassadin, What is riot thinking right now. Ahri has already lost enough damage that i can even 100-0 support sona anymore, Kassadin is finely at a healthy state these nerfs are just ridiculous, and i haven't had a problem with a Gnar since last patch i think he has seen enough nerfs. I think they get bored and find it fun to make champs unplayable.
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Posted 2/2/2015 6:44:00 PMHm... MAYBE, just maybe, ahri is not a 100-0 champ?
And one that pokes over intervals and kites before finishing someone off?
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Posted 2/2/2015 9:19:04 PMTried that as well i go oom before they are low enough to assassinate. This Q mana buff is only gonna make it worse.
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Posted 2/3/2015 7:20:21 AMShe's plenty strong and played in like 70% of games.
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Posted 2/3/2015 9:13:39 AMin my opinion she's pretty weak, she deals very low damage, and her general state is weird as Mage-assassin-but-not-quite-that-is-mobile-but-not-quite
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Posted 2/2/2015 7:38:08 PMThey're intentionally making it so she can't 100-0 people anymore, or is that all going over your head?
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Posted 2/2/2015 7:39:44 PMAre you serious right now? Ahri has a 6% win rate increase after her buffs in gold+ and is suddenly the highest win rate champ in the game. She also has a ~20% ban rate. If you ever want to play Ahri again you better hope these nerfs come through, plus some. She was made into a Warwick with the latest buffs.
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Posted 2/2/2015 10:41:50 PMI agree the MS is a little BS and it needs nerfing but her damage does not need nerfing and neither does the mana cost on Q. Her mana pool is very very low in the pool of mages. Also he damage after DFG removal and Charm amp is horrific unless very very fed. They are nerfing the wrong things because they cant admit that the MS was too much and all she needed was a little damage and lower cool downs to compensate for the removal of DFG. If you continue reading the comments you will see many High Elo plat+ players agree.. so before jumping down my throat read into it more.
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Posted 2/2/2015 6:30:49 PMOMG. Check surrenderat20
Camera lock options.
Single best addition to the game in forever.
=0
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Posted 2/2/2015 5:17:01 PMThat Varus buff...It will be so much easier to land the ultimate now. Sometimes it will miss for no reason and sometimes it will hit when you don't expect it.
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Posted 2/2/2015 4:38:17 PMBuffing Spectre's Cowl makes Rumble Cry. That item was already pretty 'screw you Rumble' in lane.
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Posted 2/2/2015 3:56:55 PMvarus change it feels giant,and he is already overtuned. perhaps this guy is coming back
(till nerf,hes too strong laning for the really good post lane he has)
kass will end being reworked i guess,i hope this fucking time they gate his power forcing him to go in mele range to burst someone, it will allow to add some stuff in his kit while doing a reasonable burst. also will make im more smooth (i dont think he was never intended to be a turtling ticking bomb like he is,but a mid game champ)
ahri nerf is not that big,she is already about afk farm early game. now she is just more pusheable.