"We don't care what you want" - Riot

  • #1
    So yesterday a thread popped up about the prospect of Caitlyn getting a visual update. Allow me to summarize the conversation for you.



    Community: Hey, Riot, Cait's model isn't as cool as some of the other champions, what do you think about giving her a VU?

    IronStylus: Hmm, interesting question. Why don't you make a thread on the community beta forums about it?

    Community: Uh, we don't like the community beta. No thanks.


    IronStylus: That's fine. Just be aware that if you want to talk about stuff like this you need to post there.

    Community: Wait, what? You're posting here right now. Why not just have the conversation on the forums where the majority of us like to post.


    IronStylus: Well, on the community beta people only have to look at the most popular posts. That way "toxic" and "derailing" posts don't become part of the conversation. Or, you know, unpopular points of view. Any of that nasty stuff.


    Community: Look, whatever. I get why YOU might prefer the community beta. What we're saying is that WE don't like it. We like these forums. We are your customers. Just talk to us on the forums.


    IronStylus: No. I'm sure you'll get used to the new community beta. It's great. And that's what we're going to do regardless of what you think. I recommend getting used to it now.


    Community: Are you ****ing with us? Are you serious right now?


    IronStylus: Well, you can't expect me to have the same conversation in two places at once.


    Community: Fair point. Why don't you have it here on the forums, the place we want to have it, instead of on the community beta, the place we absolutely despise.


    IronStylus: We don't care what you want. We know better than you.




    I'm paraphrasing, of course. But the actual conversation is more like the above representation than you might believe possible. Go check it out if you doubt me:

    http://forums.na.leagueoflegends.com...09594#45209594

    Well, Riot. I don't know what to say.

    You've hit a new low.



    Edit: Well, 100+ upvotes and a red response later...

    I'm sure most of you will read IS's post. I want to make sure you all read what I consider to be the most direct and important reply to it.

    Quote:
    Originally Posted by mtrx034 View Post
    You wrote all that, and still missed the only important point in this discussion.

    The forums are not for you.

    The forums are for us.

    When all your data, all your polling, indicates the community HATES your new system, the conclusion should not be

    "How do we get them to like it?"

    The conclusion should be

    "Oh, well we can't use that, our customers hate it"

    It's not complicated.
  • #140
    Ok.. here we go.. first, cross posting from that Caitlyn thread to at least keep this semi-organized..

    Quote:
    Originally Posted by IronStylus View Post
    To clarify, one of the reasons I requested the conversation be ported over is because it's been very easy to track incoming feedback in the beta venue. The way that things can be sorted and upvoted is of great value in me seeing what common agreed-upon themes rise to the top. If specific conversations come up, i can track them in the "my updates" widget and dive a little deeper.

    I popped in here, I was in a hurry (literally in champ select) and didn't expand on my reasoning. Sorry for that. Either way, there's been a good discussion over there and it's yielded some good feedback.

    While I'm not trying to deny anyone access, I'm trying to be realistic in which is the best way for me to cultivate feedback and have the discussion. I can't feasibly have two conversations at the same time, in two different venues. If I want to guide the conversation in a particular way, I'm going to have to choose a single venue when it's appropriate. If I see a conversation that would be well suited on the beta format, I'm going to ask that it be thrown over there. Not because I'm trying to ignore people, it's so I can funnel the feedback and see the popular ideas at more of a glance.

    I'm also testing the beta to see if it can be a good home for general Relaunch lines of questions, because I'd like to eventually set up shop there to address relaunches as a whole. While the giant Relaunch thread a few days ago was good, it simply became too hard to track and is extremely large. There's no feasible way I can go back through it to gather information or continue conversation in a meaningful way.

    I realize that most people want to interact respectfully. However, sometimes that doesn't happen, and it can happen from both directions. I'd like to minimize that by funneling the conversation a bit so that players can best give me directed feedback which can be easily parsed in order to act upon.

    I'm trying to find the best way I can meet players' needs when it comes to large discussions such as these. Experimenting with the community beta is a part of that.
    All that said, let me further expand. There is no intent on my part to be unprofessional on the matter. Some have made it abundantly clear that they feel I was rude, obviously this wasn't the intention. The intention is what's stated above. If I did appear to be dismissive, disrespectful, or in any other way non-cooperative, that's my bad and I apologize.

    THAT said, with these explanations, I'd like for us to indeed at the very least try the new venue with this particular discussion mind. This is the sort of discussion which honestly should be had on the beta site as this is direct feedback for the dev team to take into account. How best to tell who's in charge that you feel the system is lacking? The people running the venue, inside the venue. True, we don't want to just shunt people over “artificially”, but hey, traffic would be nice to test the environment, to see the lay of the land, and to actually test the viability of the venue with this very sort of extensive and heated discussion. There needs to be some traction to gain traction. There actually is a discussion happening over there and it's honestly, for me at least, quite useful despite people disagreeing with me. Here’s the link:

    http://community.na.leagueoflegends....ort_type=best#

    Am I crazy to think that the discussion of the viability or lack thereof for this system should be happening there? At the very least, even if it’s negative feedback, we can get some accurate feelings for the venue.

    There was a meeting we had with a few of the beta devs and some common red posters. The question was asked, “What could we do to encourage reds to try out the beta?”. For me, what I’d like to set up shop for, would be a general catch-all for Relaunch related questions.

    Relaunch feedback is very much based on “feel” for characters. It’s sometimes hard to articulate. So, let’s say that someone makes a very concise point, like someone did in the Sion beta thread a few weeks ago. Boom, it goes right to the top. It was well said, it was chock full of ideas, and it had extensive thoughts. What that did was serve as a vehicle for sentiment. Maybe someone couldn’t have put it better and upvoted. Maybe people who don’t speak english natively were able to get the gist and upvote it because it was said a little more concise than they could have worded it. Maybe it served a purpose for people who found it inconvenient to post and didn’t feel like writing out what they felt so they upvoted. Either way, it was a popular sentiment, it was well constructed, and it was a good respectful read. I was able to take a look and give that feedback to the team that very day. It was easily able to be pointed to when I showed it to FeralPony and Riot Scruffy. We could then discuss the feedback given and easily refer back to it.

    Are there costs to that popular opinion rising to the top? Sure, if we want to be starkly objective. Maybe an “unpopular” opinion didn’t get seen. Maybe a very far-down comment was lost in the shuffle. Those are indeed tangible costs, but any system has those costs. What’s important is if the benefits balance out those costs.

    Here, in GD, we have the benefit of a certain amount of equality in that every post has the same amount of real estate, it’s all visible, no matter the sentiment, the phrasing or the content. Cool. We have the timeline which is linear and easy to follow in a 1, 2, 3 action of posting. Nice.

    The cost of that is, despite the tone, the validity, the lack of validity or the quality of content, everything is of equal visual weight and often blends. As threads progress we even lose the 1, 2, 3 cohesion as the thread populates with posts faster than posters replying to existing posts can keep up, resulting in people not knowing who they’re even responding to. Another cost is toxicity. I am NOT referring to critical feedback. There is a huge difference between well constructed critical feedback and toxic phrased negative remarks. One results in action items, the other results in frustration and no takeaways.

    “Hey IronStylus, I think you’re assumptions about the effectiveness of the new forums isn’t realistic because of reasons X, Y and Z. I have this solution in mind: ________”

    I can work with that.

    “Hey IS, **** off! You’re FORCING us to do something YOU want us to do and we HATE what you’re suggesting. Another great example of you being a ****ing ******bag *******. GG, Riot, go **** yourself.”

    I simply can’t get anything out of that, and it just turns me off from engaging.

    You might say.. “Hey, too bad, comes with the territory of being a dev, suck it up parrot-boy.”

    Indeed, it certainly does come with the territory. I’m helping to make stuff people are passionate about, I’m going to ruffle feathers. However, none of what I do here is in my job description. This is 100% voluntary on my part because I love talking to people and giving insight and context where I can. I want to give people a peek into our process, help educate them as to how the industry works, and generally have confidence that we have players in mind.

    But before all of that comes into the equation, I am an artist who has a job to create deliverables for the game. I have daily responsibilities not only to produce content, but to work with my team to help formulate priorities, be part of the greater pipeline, keep concepts coming in for relaunches and their skins, help hold vision on characters, give art feedback, help junior artists, level up my own skills, check with my leads on my own career development, and more. Like anyone else I have my duties, my own personal stress to deal with and my responsibilities.

    In addition to that I’m a husband in a committed and happy relationship, I deal with home life, family, planning for a future, and all the worries and anxieties that come with the territory of just trying to get by in this world and eventually become an adult. I am a former sufferer of depression and have a diagnosis for generalized anxiety disorder. I mind my mental health, take care of my physical health, and deal with the demons that we all deal with.

    Upon that I go out of my way to engage with players online, at events, on panels with my colleagues, and going a lot of places trying to make the player-dev experience personal. Up to this point I think I do a decent job of that.

    Pile on what sometimes happens here in GD, and it becomes a bit too much.

    Take a moment to consider how many artists we have. We have a lot. A fraction of them come on here to talk about various subjects. RiotPenguin does an awesome job in engaging with his fanart threads, ohmikegoodness pops in here and there. GrumpyMonkey shows off his work and process, JesterCapp comes in to give technical context, etc. That’s a fraction of our team. The reason? The perception, from some artists, is that they don’t want to deal with the stress from GD. They could be right, or wrong, I encourage them to come on either way. Some do, some don’t. It’s whatever floats their boat. They have their perceptions, and like it or not, as I have experienced personally, perceptions are reality. I know that perception they have isn’t necessarily warranted at times, but I’m not going to force anyone, so I dive in a lot in their stead. I insist on coming back even if I get a little exhausted because I generally don’t let things get me down. Either way, they have a reason for feeling the way they do and I won’t force them into something they aren’t comfortable with.

    What I’m hoping, someday, is for the other artists I work with to never have that fear. To enter the community not with the expectations of stardom being thrust upon them, or endless kudos, but with the expectation of calm and rational discussion that results in feedback that they can use. I hope they can enter the community expecting to come out with a generally positive experience, even if players disagree with what they’re saying. At least they’re talking to the people who they’re making the game for. I want our devs to interact as much as possible so long as they’re comfortable.

    One way to help that comfort is to make the venue not so overwhelming. GD has its idiosyncrasies, it’s memes, it’s mannerisms, that can be confusing and generally sensory overload when you’re jumping in for the first time. I know I’ve felt it. Eventually though I was able to speak the language. I think it worked mostly. As time went on however, mainly because I’m dealing with creating content that stirs passion and debate, some of the debate not only got heated, but because rather vitriolic. That became hard to manage, and when piled on top of the rest of what I’m doing on a daily basis, it turned out to be more than I could manage.

    When the beta site became a thing, I took a look and found it an intriguing prospect. I wanted to leverage it and see if it can help me balance my day job with my player interaction time. I wanted to see how much value I and players could derive from it. Maybe a lot, maybe none, but it was worth a shot. So, here I am, attempting to do just that.

    My intention is not to force, but to encourage trying something new. I am indeed trying to find something that works for me in a large regard, because, I’ll be honest, the best way for me to serve you is to get feedback in a particular way sometimes. Other times the venue might need to be different linear might work in other contexts.
    I would ask as I have before, what is the cost and what is the benefit to you, the player? Is it having the ability to say whatever, in any tone, and in any emotional state, and potentially have that overlooked a better thing? Or is to phrase things in a concentrated way, in a venue that funnels feedback and have it get right to the dev’s screen a better option? Do you want to be loud or do you want to be heard? They’re not always things that can synergize. You can have passion and still be calm. Some devs can parse the noise. I, many times, cannot. But, I know that I have valuable insight into process, content and other development aspects, and I want to give insight where and when I can.

    Personally, I sometimes can’t hear over the noise. That makes me fail at my job in serving you. However, when things are quiet, and sentiments are expressed in a way that channels sentiment to a few key points, I can do a much better job of listening.

    I need your help. We’re in this together. I may need you to meet me on different turf when necessary. It’s going to be uncomfortable at times, if I say anything other than that, I’d be lying. Change and iteration means being uncomfortable, but it means we at least have an evolving conversation.

    Take that all for what it’s worth. Despite anything, I’m willing to continue with conversations and I understand that we’re all human and we’re going to have our moments of cooperation and discord, agreement and denial. My hope is that we at the very least continue the conversation and ride together down this road, despite the bumps, cracks and holes along the way.

    Thanks.
  • #143
    Quote:
    Originally Posted by Renegade Talon View Post
    You just gave the people you think are toxic a link. This will not end well.
    I welcome them to give constructive feedback. It'll be up to them and the users who join the discussion to judge what's valuable in the thread. I'll still gladly read it.