Upcoming rune balance changes

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    Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.

    For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.

    As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.

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    Seals

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    Values are for Tier 3 seals

    Armor


    Per seal 1.41 armor 1.00 armor
    Per 9 seals 12.69 armor 9.00 armor
    Supplementary All champions will gain +4 base armor in compensation

    Scaling Armor


    Per seal 2.7 armor at level 18 3.0 armor at level 18
    Per 9 seals 24.3 armor at level 18 27.0 armor at level 18

    Health


    Per seal 5.35 health 8.0 health
    Per 9 seals 48.15 health 72.0 health

    Scaling Health


    Per seal 19.44 health at level 18) 24.00 health at level 18
    Per 9 seals 174.96 health at level 18 216.00 health at level 18

    Health Regeneration


    Per seal 0.43 health regen/5 sec 0.56 health regen/5 sec
    Per 9 seals 3.87 health regen/5 sec 5.00 health regen/5 sec
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    Glyphs

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    Values are for Tier 3 glyphs

    Scaling Cooldown Reduction


    Per glyph -1.11% cooldowns at level 18 -1.67% cooldowns at level 18
    Per 9 glyphs -9.99% cooldowns at level 18 -15.00% cooldowns at level 18

    Scaling Magic Resist


    Per glyph 2.7 magic resist at level 18 3.0 magic resist at level 18
    Per 9 glyphs 24.3 magic resist at level 18 27 magic resist at level 18

    Mana Regeneration


    Per glyph 0.31 mana regen/5 sec 0.33 mana regen/5 sec
    Per 9 glyphs 2.79 mana regen/5 sec 3.00 mana regen/5 sec

    Scaling Mana Regeneration


    Per glyph 0.99 mana regen/5 sec at level 18 1.20 mana regen/5 sec at level 18
    Per 9 glyphs 8.91 mana regen/5 sec at level 18 10.80 mana regen/5 sec at level 18
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    Quintessences

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    Values are for Tier 3 quintessences

    Cooldown Reduction


    Per quintessence -1.67% cooldowns -2.50% cooldowns
    Per 3 quintessences -5.01% cooldowns -7.50% cooldowns

    Scaling Cooldown Reduction


    Per quintessence -2.5% cooldowns at level 18 -5% cooldowns at level 18
    Per 3 quintessences -7.5% cooldowns at level 18 -15% cooldowns at level 18

    Attack Speed


    Per quintessence 3.4% attack speed 4.5% attack speed
    Per 3 quintessences 10.2% attack speed 13.50% attack speed

    Life Steal


    Per quintessence 2% life steal 1.5% life steal
    Per 3 quintessences 6% life steal 4.5% life steal
    Supplementary The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)

    We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!