Unofficial PBE Patch Notes for 2/19/2014
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[Dominion/TT] New Item: Dervish Blade



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Vel'Koz Lore
I pass into the sudden glare.Blink.Blink,blink,blink.My eyes adjust and evaluate the landscape before me.
There's a scurrying.I look down to find a small,white creature standing on its hind legs,sniffing at my body.It intrigues me.
What use are you?
I analyze the creature.A flash of hot magenta light,a dust pile where it was quivering.
Mammalian...Nocturnal...Impeccable hearing.Incredibly weak.Yet they breed so prodigiously.
''Hm,'' I mutter to myself.Hopefully there will be more complex things to be found; those fascinate me.
Consume and learn: this is my purpose.The others who travel with me are primitive: kill and eat,kill and eat.I need to gather all available information - harvest any valuable resources.
Eventually,we come upon a destroyed city,save for one pristine tower.It appears to be protected - or intentionally left standing.I deconstruct the composition of the ruins.My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction.There is something compelling about the tower.While the others are off scavenging,I enter the citadel.
Cryptic instruments are strewn about.I examine one.Another flash of hot magenta light,another dust pile.
Fascinating: a tool to alter their concept of time.
Strange.
Unprecedented.
From the state of the tower,it seems the owner departed only recently.The artifacts left behind have existed in more than one time and place.Some are more complex than others; all are more impressive than anything I have seen on this plane.Clearly,the owner knows things I have not encountered in any of my travels.
I require such knowledge.
Leaving the tower,I find the others closing in on the entrance,ready to destroy it as they have destroyed everything else we have met.They will only get in the way of my goal.There are some things the Void should not consume indiscriminately.
Without warning,I lash out a tentacle,its tip glowing white hot.Lightning arcs through the first creature,knocking it back.Its screams fade as I extend all three limbs,energy crackling between them,scorching the air where the streams meet.The other two run; they know what's coming.
Must they always flee?
I open my eye wide and unleash a beam of energy,following the escaping creatures.They are instantly reduced to ash.''Hmm.Void-native melting point is inconsistent,'' I note.
But that is of no consequence.The hunger inside me grows.I am ravenous.Insatiable,as never before.
I have glimpsed the ultimate knowledge.
And I will have it.
Champion Changes
Jinx
- Base damage is now 50 (up from 47 compared to last PBE patch) (Back to Live values)
- Flame Chompers! [ E ] - Now deals 80/135/190/245/300 damage (up from 50/110/170/230/290 compared to last PBE patch) (Back to Live values)
- Flame Chompers! [ E ] - Now costs 50 Mana (down from 70 compared to last PBE patch) (Back to Live values)
- Flame Chompers! [ E ] - Range is now 900 (up from 850 compared to last PBE patch) (Back to Live values)
- Super Mega Death Rocket! [ R ] - Minimum damage is now 125/175/225 (up from 50/70/90 compared to last PBE patch) (Back to Live values)
- Super Mega Death Rocket! [ R ] - Minimum damage now scales with 0.5 bonus AD (up from 0.2 bonus AD compared to last PBE patch) (Back to Live values)
Ryze
- Base Health is now 414 (up from 409 compared to last PBE patch) (Up from 360 compared to Live)
- Overload [ Q ] - Removed from tooltip: "If Overload kills its target Ryze gains 30 mana."
Fiora
- Riposte [ W ] - Active now works against "LARGE monsters", instead of "monsters"
Gragas
- Body Slam [ E ] - Total AD is now 0.5 (up from 0 compared to last PBE patch) (Back to Live values)
- Explosive Cask [ R ] - AP ratio is now 0.9 (up from 0.8 compared to last PBE patch) (Down from 1 compared to live)
Kha'Zix
- Taste Their Fear [ Q ] - Active's damage now scales with 1.5 bonus AD (up from 1.3 compared to last PBE patch) (Back to Live Values)
- Taste Their Fear [ Q ] - Evolved Enlarged Claws: Damage is now equal to 6% of the target's missing Health (down from 8% compared to last PBE patch) (Down from 8% compared to Live)
- Taste Their Fear [ Q ] - Evolved Enlarged Claws' max damage against monsters is now 100 (down from 200 compared to last PBE patch) (Down from 200 compared to Live)
- Leap [ E ] - Damage now scales with 0.2 bonus AD (down from 0.8 bonus AD compared to last PBE patch) (Down from 0.8 bonus AD compared to Live)
- Void Assault [ R ] - Active: Added to the tooltip: "Additionally, Kha'Zix ignores unit collision while stealthed."
- Void Assault [ R ] - Evolved Active Camouflage: Now also increases the duration of Vault Assault to 2 seconds
Skarner
- Crystal Slash [ Q ] - Now costs 16/18/20/22/24 Mana (down from 20/22/24/26/28 compared to last PBE patch) (Down from 20/22/24/26/28 compared to Live)
Teemo
- Noxious Trap [ R ] - Damage now scales with 0.5*AP (up from 0.4*AP compared to last PBE patch) (Down from 0.8*AP compared to Live)
Item Changes
Ionian Boots of Lucidity
- Now costs 1000 (up from 800 compared to last PBE patch)
- UNIQUE Passive now grants 15% Cooldown reduction (Up from 10% compared to last PBE patch)
Nomad's Medallion
- Now regenerates 7 Mana per 5 seconds (down from 10 mana compared to last PBE patch)
- UNIQUE Passive - Favor: Gold granted when being near a minion death is now 3 (down from 4 compared to last PBE patch)
Prospector's Blade
- No longer grants 5% Life Steal
- Attack Damage granted is now 16 (down from 20 compared to last PBE patch)
- Now grants 15% Attack Speed
- UNIQUE Passive - Prospector now grants 150 health (down from 200 compared to last PBE patch)
Prospector's Ring
- Now grants 35 AP (down from 40 compared to last PBE patch)
- Now regenerates 6 mana (down from 10 compared to last PBE patch)
- UNIQUE Passive - Prospector now grants 150 health (down from 200 compared to last PBE patch)
Ruby Sightstone
- Now costs 1600 (up from 1325 compared to last PBE patch)
- Health granted is now 400 (up from 360 compared to last PBE patch)
Talisman of Ascension
- Mana regen per 5 seconds is now 10 (down from 15 compared to last PBE patch)
- UNIQUE Passive - Favor: Gold granted when being near a minion death is now 3 (down from 4 compared to last PBE patch)
Targon's Brace
- Now costs 865 (up from 850 compared to last PBE patch)
Tear of the Goddess (Crystal Scar)
- Now regenerates 6 mana per 5 seconds (down from 7 mana compared to last PBE patch)
- UNIQUE Passive - Mana Charge: Added to the tooltip: "+1 maximum Mana per 6 seconds"
Tear of the Goddess
- Now regenerates 6 mana per 5 seconds (down from 7 mana compared to last PBE patch)
- UNIQUE Passive - Mana Charge: Added to the tooltip: "+1 maximum Mana per 8 seconds"

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Posted 2/19/2014 4:26:33 PMMaybe there would have been more Void champs if Vel'koz didn't f'ing "analyzed" them!
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Posted 2/19/2014 4:50:46 PMNah, he stopped the void 'grunts' from destroying what he saw as useful [Stuff which is almost certainly in Zilean's tower]
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Posted 2/19/2014 5:09:28 PMYeah it was probably Zilean and I know it was for the best but those cute little voidling grunts might have grown into a Kha'zix or a Cho'Gath or something in between. Just imagine the agonizing pain those poor little voidlings had to endure. :3
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Posted 2/19/2014 4:55:30 PMOr Kog'Maw didn't eat them...
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Posted 2/19/2014 4:21:25 PMkhazix change was like - 0.8 to 0.2 - WTF??? and when i saw ult... that will do... :D
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Posted 2/20/2014 3:10:56 PMI agree. Stealth going from 3 seconds to 6 seconds is really pretty strong. Remember that they added more speed and damage resistance earlier. It looks like they want him to finally have an ultimate, instead of just a fourth ability.
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Posted 2/19/2014 4:07:32 PMThat khazix leap nerf is way too harsh, it needs to do SOME damage. Cmon riot. But gj on the ult lasting 2 seconds, thats been a long time coming. The q nerf... I dont like it, but hopefully it will shut up the people who complain about him.
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Posted 2/19/2014 5:26:22 PMO_O kha has possibly one of the highest scaling basic skills of any ad champ with at plus 200% ad scaling if the target is isolated not to mention the execute damage after evolving q and its spammable i think he can stand to lose some damage aoe damage on a gap closer that is resetable, 2 Sec stealth he has now a aquired vaynes old ulti duration doom is near
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Posted 2/19/2014 5:59:12 PMPersonally I disagree, although his E might need some damage tuning .2 is WAY too low for an assassin. His Q is a good change in my eyes.
Okay, let's mathcraft. Kha'Zix vs. Leblanc, 2 of the most notorious assassins in the game. I'm picking them because they both have an insane amount of mobility and burst damage, and both farm slower compared to most mids. Obviously this isn't a perfect comparison, but it is one of the closer ones in the league.
First calculation is purely base damage, assuming every ability hits.
Leblanc: 310+245+280+600 = 1435.
Kha'Zix: 275+235+205+296(auto attack w/ passive) = 1011.
Okay, now Kha'Zix has 250 bonus AD and Leblanc has 500 AP.
Leblanc: 1435 + (3.7)500 = 3285.
Kha'Zix: 1011 + (4.975)250 = 2255.
Of course, I am leaving out the % damage his evolved Q has and multiple resets, but even with a reset and his evolved Q he cannot hope to match Leblanc's damage. I also didn't factor in DFG or Lichbane if Leblanc picks them up for an even higher burst. Oh, and if sh*t hits the fan, Leblanc will nicely distort out while Kha'Zix is a much more all-or-nothing character. Goodbye sweet prince...
So I think this nerf is far too harsh, as his damage is going to be 2105 after the nerfs. How is he going to get his reset if he cannot assassinate? And compared to other assassins, he does their job WORSE; why pick him over others? This is one of the biggest nerfs any champion has ever received due to its implications, expect to see Kha'Zix's popularity plummet with his win rate. I'm certain even pros will find him underpowered.
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Posted 2/19/2014 7:21:44 PMMostly because Leblanc takes a good deal of skill to use properly, while Kha is far easier.
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Posted 2/20/2014 11:41:53 AMhahahahaha... ehm... sry...
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Posted 2/20/2014 9:30:52 PMNa, he's right. Kha really is easier than LB.
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Posted 2/24/2014 10:20:22 AMLOL No.
Kha you have to wait for Isolation and pour out your entire being to kill someone.
LB is like "Lol DFG QRW (Maybe E if I feel like it idk) and then just W's back to her starting position. She doesn't even have to kill anything.
In short stfu. Thx.
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Posted 2/26/2014 12:44:13 AMok, you are dumb, but still... if thats the only way you can kill someone as kha you need to go play some other game. Kha had kill potential as he was. but the leap nerf... it was waaaaaaaay too much.
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Posted 2/28/2014 5:10:22 AMUh, no. LB is about Spell Sequencing, and poke, as well as being EXTREMELY positioning dependent and above all, squishy. Not to mention she doesn't get free aoe like Kha does, free sustain like Kha does, a reset on distortion when she kills someone, and her escape is usually used as part of her burst.
In short, gain about 50 IQ points and then try to talk to me. Thanks.
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Posted 2/21/2014 1:27:18 AMPeople are definitely complaining about Kha too much, there are plenty of other champs that have much higher and more broken burst, like pointed out by Killzerz4, LB has much higher burst. And she has escapes x2. Kha has good burst if they enemy is isolated. Some very clunky slow. and now a super weak Leap. They either need to buff his passive, or restore his leap in mid air. in order to make him Viable damage wise as an assassin. I had an idea of making his passive scale off of bonus ad, and making his heal also scale off bonus ad. his passive would still deal magic damage. but this would shift his power around. Hopefully enough that kids that just complain would have to just shut up and learn to play.
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Posted 2/19/2014 3:55:06 PMSo his lore ties in with Zilean's. Sweet! Guess that means it WAS the void that destroyed his city for delving too deeply and greedily into forbidden magic.
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Posted 2/19/2014 4:22:24 PMActually it says that they came upon an already destroyed city and they just scavenged what was left behind.
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Posted 2/19/2014 3:45:27 PMCould you possibily add a 3rd collumn which shows the current values of the live servers compared to the changes/reverts? Because I don't remember if some of them got reverted completely (back to the live values) or just increased a little compared to the previous nerfs. Just giving a suggestion. I can still see the live values on the wiki site but that's too much of an effort for me :p
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Posted 2/19/2014 3:54:47 PMI will just say we're working on serious changes ;) In the meantime I'm formatting right now and I'll put the live values for comparison as well. Just give me a little time :)