Unofficial PBE Patch Notes for 2/18/2014 - Ryze, Gragas, Kassadin, Teemo Changes, Item Changes

Unofficial PBE Patch Notes for 2/18/2014

Patch 4.2 Notes (Official, Live) ]

PBE 4.3 Patch 1 ] [ PBE 4.3 Patch 2 ] [ PBE 4.3 Patch 3 ] 


New Frost Queen's Claim Visuals

There are a few visual changes to Frost Queen's Claim (see its stats changes near the bottom of the post). It also doesn't necessarily require a target anymore.


Champion Changes

Ryze

  • Base Health is now 495 (up from 446 compared to last PBE patch)
  • Overload [ Q ] - Added to the tooltip: "If Overload kills its target Ryze gains 30 mana."
  • Overload [ Q ] - Range is now 625 (up from 600 compared to last PBE patch)

Corki

  • Phosphorus Bomb [ Q ] - Now also has 0.5 bonus AD ratio

Gragas

  • Body Slam [ E ] - AD ratio is now 0 (changed from 0.5*AD compared to last PBE patch)
  • Explosive Cask [ R ] - Damage now scales with 0.8*AP (down from 1*AP compared to last PBE patch)

Kassadin

  • Null Sphere [ Q ] - Now deals 80/110/140/170/200 damage (down from 80/115/150/185/220 compared to last PBE patch)
  • Null Sphere [ Q ] - Silence duration is now 1/1.3/1.5/1.8/2 seconds (Down from 1.5/1.8/2/2.3/2.5 seconds compared to last PBE patch)
  • Force Pulse [ E ] - Damage dealt upon reaching 6 charges is now 80/120/160/200/240 ( down from 80/130/180/230/280 compared to last PBE patch)

Teemo

  • Noxious Trap [ R ] - Total AP ratio is now 0.4 (down from 0.8 total AP compared to last PBE patch)

Item Changes

Context on item changes here and here.

Aegis of the Legion

  • Now costs 1875 (down from 1950 compared to last PBE patch)

Ancient Coin

  • No longer regenerates 5 Health per 5 seconds
  • UNIQUE Passive - Favor: Now also grants 5 health while near a minion death without dealing the killing blow

Boots of Mobility

  • Now cost 800 (down from 1000 compared to last PBE patch)
  • UNIQUE Passive - Enhanced Movement is now 25 (down from 45 compared to last PBE patch)

Face of the Mountain

  • UNIQUE Passive - Spoils of War: Killing a minion now heals you as well
  • UNIQUE Passive - Spoils of War: Healing is now equal to 50 + 1% of your maximum Health (changed from 2% of your maximum health only)
  • UNIQUE Passive - Spoils of War: Gold on kill is no longer specified (previously was 10)
  • Active is no longer Deadly Phalanx - no longer consumes 20% of your current Health in order to activate the shield
  • Active: Explosion damage after 4 seconds is now equal to 150% of the shielded ally's total Attack Damage

Farsight Orb (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • Active's tooltip end now says: "Enemy champions found will be revealed for 5 seconds (90 second cooldown)." (Changed from "Non-stealthed enemy champions found will be visible for 5 seconds (90 second cooldown.)" )

Frost Queen's Claim

  • AP Granted is now 40 (down from 50 compared to last PBE patch)
  • Now grants 10% Cooldown reduction
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 15 additional damage and grant 8 Gold. This can occur up to three times every 30 seconds." (Changed from "Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy.Killing a minion disables this passive for 10 seconds.")
  • UNIQUE Active now says: "Fires an ice lance that explodes dealing 40 (+5 per champion level) magic damage to nearby enemies and slowing their Movement Speed by 80%,decaying over 2 seconds.(60 second cooldown.)" (Changed from "Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)" )

Frostfang

  • Now costs 865 (up from 850 compared to last PBE patch)
  • No longer grants 20 AP
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 15 additional damage and grant 8 Gold. This can occur up to three times every 30 seconds." (Changed from "Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy.")
  • UNIQUE Passive - Tribute is now disabled for 12 seconds after killing a minion (up from 10 seconds)

Greater Stealth Totem (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • UNIQUE Active's cooldown is now 90 seconds (down from 120 seconds compared to last PBE patch)

Greater Vision Totem (Trinket) 

  • Added to the tooltip: "Level 9+ required to upgrade."

Ionian Boots of Lucidity

  • Now costs 800 (down from 1000 compared to last PBE patch)
  • UNIQUE Passive now grants 10% Cooldown reduction (down from 15% compared to last PBE patch)

Nomad's Medallion

  • Now costs 865 (up from 850 compared to last PBE patch)
  • Now grants 10 Mana regen (down from 11 compared to last PBE patch)
  • Now grants 5 health regen (down from 8 compared to last PBE patch)
  • UNIQUE Passive - Favor: Now also grants 5 health when being near a minion death without dealing the killing blow

Ohmwrecker

  • Now costs 1925 (down from 2000 compared to last PBE patch)

Oracle's Lens (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • UNIQUE Active now grants detection of nearby invisible units for 10 seconds (up from 8 seconds compared to last PBE patch)

Relic Shield

  • Now grants 75 health (up from 50 compared to last PBE patch)
  • No longer regenerates 6 health per 5 seconds
  • UNIQUE Passive - Spoils of War now also heals you upon killing a minion (previously was the nearest allied champion only)
  • UNIQUE Passive - Spoils of War now heals for 40 Health (changed from 2% of your maximum health)
  • UNIQUE Passive - Spoils of War no longer has the amount of gold on kill specified (previously was 5)

Ruby Crystal

  • Now costs 400 (Down from 475)
  • Now grants 150 Health (down from 180)

Ruby Sightstone

  • Now costs 1325 (Down from 1550 compared to last PBE patch)

Rylai's Crystal Scepter

  • Now costs 2975 (up from 2900)

Scrying Orb (Trinket)

  • Instead of a Passive, there is a tooltip addition: "At level 9,cast range increases to 2500."
  • Active's cooldown is now 120 seconds (down from 150 seconds compared to last PBE patch)

Sightstone

  • Now costs 800 (Down from 950 compared to last PBE patch)
  • Now grants 150 Health (Down from 180 compared to last PBE patch)

Spellthief's Edge

  • No longer grants 10 Ability Power
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 10 additional damage and grant 4 Gold. This can occur up to three times every 30 seconds" (Changed from "Basic attacks against champions grant 4 Gold, up to once every 10 seconds per enemy.")
  • UNIQUE Passive - Tribute is disabled for 12 seconds after killing a minion (up from 10 seconds compared to last PBE patch)

Sweeping Lens (Trinket)

  • Passive is replaced by a tooltip addition: "At level 9,cast range and sweep radius increase by 50% each and the cooldown is reduced to 60 seconds."
  • Active now reveals and disables nearby invisible traps and invisible wards for 6 seconds (up from 4 seconds compared to last PBE patch)

Talisman of Ascension

  • UNIQUE Passive - Favor: Now also grants 10 health when a minion dies nearby without you dealing the killing blow

Targon's Brace

  • Now grants 8 health regen (down from 12 compared to last PBE patch)
  • UNIQUE Passive - Spoils of War now heals you as well (previously only healed the nearest ally champion)
  • UNIQUE Passive - Spoils of War now heals for 50 health (changed from 2% of your maximum health)
  • UNIQUE Passive - Spoils of War: Amount of gold on kill is no longer specified (previously was 10)

Warding Totem (Trinket)

  • Passive is now replaced by a tooltip addition, saying: "At level 9,this ward's duration increases to 120 seconds."
101

Comments

  • #66 BeastPenguin

    I'm actually excited about this Corki buff. Corki is my main adc next to Draven and I love him! Most people consider him too underpowered but he just has a high skillcap. I love the change to his Q because I like actually seeing the projectile. You can look at my Season 3 & 4 record with him as well as my rune page and mastery page for him. http://www.lolking.net/summoner/na/25420920

  • #62 IONDragonX
    Quote from Nevran »

    Gragas ult nerf = Fair, it isn't over the board but it was needed and logical.

    Don't overlook the removal of the AD ratio on his E! Because of the free AD on his W, this was a significant nerf. That ratio was worth at least 45 damage per enemy hit.

    Last edited by IONDragonX: 2/18/2014 5:16:54 PM
  • #44 Dijit10

    If those Teemo changes hit live AD Teemo will be the only viable option. The ult nerf is way to hard to his AP damage and now is only useful for utility.

  • #47 mrgucka123

    noting will make more happy then to make teemo not even get played anymore.I lost almost lost countless games due to teemo feeding the enemy cause players in gold are like that trying out champs in solo que thinking they are Xpeke but anyawys RIP Teemo you won't be missed

  • #51 Machacasaurio
    Quote from mrgucka123 »

    noting will make more happy then to make teemo not even get played anymore.I lost almost lost countless games due to teemo feeding the enemy cause players in gold are like that trying out champs in solo que thinking they are Xpeke but anyawys RIP Teemo you won't be missed

    nothing more annoying than see how your teemo is being destroyed in lane isntead of dominate. and happens allways to me to xD

    Last edited by Machacasaurio: 2/18/2014 3:50:27 PM
  • #52 Machacasaurio
    Quote from Dijit10 »

    If those Teemo changes hit live AD Teemo will be the only viable option. The ult nerf is way to hard to his AP damage and now is only useful for utility.

    teemo should be reworked into a true marksman.

  • #56 Sebroz

    People really underestimate AP teemo's poison damage. He can dish out a lot with just Nashor's Tooth. AP teemo will still be viable, he'll just require a bit better positioning and less random shrooms. 

  • #61 KesslerCOIL
    Quote from Sebroz »

    People really underestimate AP teemo's poison damage. He can dish out a lot with just Nashor's Tooth. AP teemo will still be viable, he'll just require a bit better positioning and less random shrooms. 

    It's true that his Toxic Shot does a freaking ton of damage, but you need to build a fair amount of AP which means you'll be super squishy.
    He needed that shroom damage to whittle enemys down to a point where he can kill them before they kill him.

    His winrate will drop dramatically till they fix this :/

  • #43 Racerwhy

    And now Gangplank loses the title of highest level 1 hp.

    Rito pls hurry up with the E changes.

  • #50 BrienWright

    Actually GP has way higher level 1 hp because the value they are showing there is Ryze's level 1 hp. Gangplank's base hp on league wiki says 495 but this is considered "level 0". So at level 1, GP still has 576 base hp which is the highest.

  • #41 Magnapinna

    I understand Teemo had to take some sort of hit due to the lack of easy stealth reveal, but halving the ult ratio seems a bit strong. His ult just needs to flat out change. Almost useless in teamfight but too strong at mapcontrol

  • #40 Nov

    Why the teemo nefs :(

  • #33 IONDragonX

    Supports and Lee Sin should be really happy with that Sightstone buff. Price dropping to 800 from 950 is relatively huge. Remember when it first came out? It cost 700 and was considered to be extremely OP.

  • #35 Sanear

    but it was giving a bit more hp back then now it wont be as slot efficient

  • #42 IONDragonX

    Less. It was giving only 100 health for 700 gold when it was first introduced. 

  • #54 DJRockstar1

    Sightstone isn't seen as strong anymore due to the new ward limit. It was amazing back when there was no limit.

  • #97 Sanear

    forgot it wasnt build from ruby crystal back then, my bad

  • #32 Sanear

    Yay at last they did something to Ryze. +49 hp, +25 range on his Q and restroing mana on kill - sweeeeeeet, hope it will stay that way / something more will be changed.

    About those boots changes... damn I dont know what to  think about this, will need to test it out on PBE tomorrow.

  • #34 IONDragonX

    Ryze still needs help. I made a post about him further down. My thinking is, since Xerath no longer gets free MagPen because he is long range, shouldn't Ryze get that free MagPen since he is very short range?

  • #45 AxelFones

    the two don't relate. Your logic is a little flawed. Champion design doesn't work that way.

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