Unofficial PBE Patch Notes for 2/18/2014 - Ryze, Gragas, Kassadin, Teemo Changes, Item Changes

Unofficial PBE Patch Notes for 2/18/2014

Patch 4.2 Notes (Official, Live) ]

PBE 4.3 Patch 1 ] [ PBE 4.3 Patch 2 ] [ PBE 4.3 Patch 3 ] 


New Frost Queen's Claim Visuals

There are a few visual changes to Frost Queen's Claim (see its stats changes near the bottom of the post). It also doesn't necessarily require a target anymore.


Champion Changes

Ryze

  • Base Health is now 495 (up from 446 compared to last PBE patch)
  • Overload [ Q ] - Added to the tooltip: "If Overload kills its target Ryze gains 30 mana."
  • Overload [ Q ] - Range is now 625 (up from 600 compared to last PBE patch)

Corki

  • Phosphorus Bomb [ Q ] - Now also has 0.5 bonus AD ratio

Gragas

  • Body Slam [ E ] - AD ratio is now 0 (changed from 0.5*AD compared to last PBE patch)
  • Explosive Cask [ R ] - Damage now scales with 0.8*AP (down from 1*AP compared to last PBE patch)

Kassadin

  • Null Sphere [ Q ] - Now deals 80/110/140/170/200 damage (down from 80/115/150/185/220 compared to last PBE patch)
  • Null Sphere [ Q ] - Silence duration is now 1/1.3/1.5/1.8/2 seconds (Down from 1.5/1.8/2/2.3/2.5 seconds compared to last PBE patch)
  • Force Pulse [ E ] - Damage dealt upon reaching 6 charges is now 80/120/160/200/240 ( down from 80/130/180/230/280 compared to last PBE patch)

Teemo

  • Noxious Trap [ R ] - Total AP ratio is now 0.4 (down from 0.8 total AP compared to last PBE patch)

Item Changes

Context on item changes here and here.

Aegis of the Legion

  • Now costs 1875 (down from 1950 compared to last PBE patch)

Ancient Coin

  • No longer regenerates 5 Health per 5 seconds
  • UNIQUE Passive - Favor: Now also grants 5 health while near a minion death without dealing the killing blow

Boots of Mobility

  • Now cost 800 (down from 1000 compared to last PBE patch)
  • UNIQUE Passive - Enhanced Movement is now 25 (down from 45 compared to last PBE patch)

Face of the Mountain

  • UNIQUE Passive - Spoils of War: Killing a minion now heals you as well
  • UNIQUE Passive - Spoils of War: Healing is now equal to 50 + 1% of your maximum Health (changed from 2% of your maximum health only)
  • UNIQUE Passive - Spoils of War: Gold on kill is no longer specified (previously was 10)
  • Active is no longer Deadly Phalanx - no longer consumes 20% of your current Health in order to activate the shield
  • Active: Explosion damage after 4 seconds is now equal to 150% of the shielded ally's total Attack Damage

Farsight Orb (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • Active's tooltip end now says: "Enemy champions found will be revealed for 5 seconds (90 second cooldown)." (Changed from "Non-stealthed enemy champions found will be visible for 5 seconds (90 second cooldown.)" )

Frost Queen's Claim

  • AP Granted is now 40 (down from 50 compared to last PBE patch)
  • Now grants 10% Cooldown reduction
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 15 additional damage and grant 8 Gold. This can occur up to three times every 30 seconds." (Changed from "Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy.Killing a minion disables this passive for 10 seconds.")
  • UNIQUE Active now says: "Fires an ice lance that explodes dealing 40 (+5 per champion level) magic damage to nearby enemies and slowing their Movement Speed by 80%,decaying over 2 seconds.(60 second cooldown.)" (Changed from "Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)" )

Frostfang

  • Now costs 865 (up from 850 compared to last PBE patch)
  • No longer grants 20 AP
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 15 additional damage and grant 8 Gold. This can occur up to three times every 30 seconds." (Changed from "Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy.")
  • UNIQUE Passive - Tribute is now disabled for 12 seconds after killing a minion (up from 10 seconds)

Greater Stealth Totem (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • UNIQUE Active's cooldown is now 90 seconds (down from 120 seconds compared to last PBE patch)

Greater Vision Totem (Trinket) 

  • Added to the tooltip: "Level 9+ required to upgrade."

Ionian Boots of Lucidity

  • Now costs 800 (down from 1000 compared to last PBE patch)
  • UNIQUE Passive now grants 10% Cooldown reduction (down from 15% compared to last PBE patch)

Nomad's Medallion

  • Now costs 865 (up from 850 compared to last PBE patch)
  • Now grants 10 Mana regen (down from 11 compared to last PBE patch)
  • Now grants 5 health regen (down from 8 compared to last PBE patch)
  • UNIQUE Passive - Favor: Now also grants 5 health when being near a minion death without dealing the killing blow

Ohmwrecker

  • Now costs 1925 (down from 2000 compared to last PBE patch)

Oracle's Lens (Trinket)

  • Added to the tooltip: "Level 9+ required to upgrade."
  • UNIQUE Active now grants detection of nearby invisible units for 10 seconds (up from 8 seconds compared to last PBE patch)

Relic Shield

  • Now grants 75 health (up from 50 compared to last PBE patch)
  • No longer regenerates 6 health per 5 seconds
  • UNIQUE Passive - Spoils of War now also heals you upon killing a minion (previously was the nearest allied champion only)
  • UNIQUE Passive - Spoils of War now heals for 40 Health (changed from 2% of your maximum health)
  • UNIQUE Passive - Spoils of War no longer has the amount of gold on kill specified (previously was 5)

Ruby Crystal

  • Now costs 400 (Down from 475)
  • Now grants 150 Health (down from 180)

Ruby Sightstone

  • Now costs 1325 (Down from 1550 compared to last PBE patch)

Rylai's Crystal Scepter

  • Now costs 2975 (up from 2900)

Scrying Orb (Trinket)

  • Instead of a Passive, there is a tooltip addition: "At level 9,cast range increases to 2500."
  • Active's cooldown is now 120 seconds (down from 150 seconds compared to last PBE patch)

Sightstone

  • Now costs 800 (Down from 950 compared to last PBE patch)
  • Now grants 150 Health (Down from 180 compared to last PBE patch)

Spellthief's Edge

  • No longer grants 10 Ability Power
  • UNIQUE Passive - Tribute now says: "Spells and basic attacks against champions or buildings deal 10 additional damage and grant 4 Gold. This can occur up to three times every 30 seconds" (Changed from "Basic attacks against champions grant 4 Gold, up to once every 10 seconds per enemy.")
  • UNIQUE Passive - Tribute is disabled for 12 seconds after killing a minion (up from 10 seconds compared to last PBE patch)

Sweeping Lens (Trinket)

  • Passive is replaced by a tooltip addition: "At level 9,cast range and sweep radius increase by 50% each and the cooldown is reduced to 60 seconds."
  • Active now reveals and disables nearby invisible traps and invisible wards for 6 seconds (up from 4 seconds compared to last PBE patch)

Talisman of Ascension

  • UNIQUE Passive - Favor: Now also grants 10 health when a minion dies nearby without you dealing the killing blow

Targon's Brace

  • Now grants 8 health regen (down from 12 compared to last PBE patch)
  • UNIQUE Passive - Spoils of War now heals you as well (previously only healed the nearest ally champion)
  • UNIQUE Passive - Spoils of War now heals for 50 health (changed from 2% of your maximum health)
  • UNIQUE Passive - Spoils of War: Amount of gold on kill is no longer specified (previously was 10)

Warding Totem (Trinket)

  • Passive is now replaced by a tooltip addition, saying: "At level 9,this ward's duration increases to 120 seconds."
101

Comments

  • #55 Saphlan

    Ryze's passive is already the basis for his whole kit, making him able to put out great dps. QWE are all set in stone.

    There's no where other than Ryze ulti for that to go and his ulti is already "press R get tons of free stats".

    His E already has mr reduction.

  • #29 dday77

    Uh screw this idea behind nerfing mobility boots and lucidity boots for less cost. Actually take that back, do whatever you want with your shit lucidity boots, leave the mobi boots alone. What you trying to do make me run MS quints and pick up MS masteries on all my junglers? Because don't test me riot!

     

     

    I might actually do that on some of my junglers anyway..... but that doesn't mean you get to nerf my boots!

    Last edited by dday77: 2/18/2014 2:17:17 PM
  • #36 IONDragonX

    PBE is not final. relax

  • #37 raikaria
    Quote from dday77 »

    Uh screw this idea behind nerfing mobility boots and lucidity boots for less cost. Actually take that back, do whatever you want with your shit lucidity boots, leave the mobi boots alone. What you trying to do make me run MS quints and pick up MS masteries on all my junglers? Because don't test me riot!

     

     

    I might actually do that on some of my junglers anyway..... but that doesn't mean you get to nerf my boots!

    15% CDR was pretty pointless now most items give a multiple of 10. It helped with mastery boosts but still. Lucidity's change is great.

    Mobies is also good. You get the mobility quicker, when the junglers who use them are most impactful.

  • #48 bhcompy
    Quote from raikaria »

    15% CDR was pretty pointless now most items give a multiple of 10. It helped with mastery boosts but still. Lucidity's change is great.

    Err, 15% CDR was not pointless at all.  15% CDR from boots+5% mastery+20% from item(athenes or whatever) = 40%.  Basically, you need less items for max CDR, which is great for utility caster supports/mids who want faster cooldowns over damage

  • #65 Machacasaurio

    i dont like the luci change at all,cheaper to rush? no one is going to an early luci, are late game boots,if you want cdr early or mid game,you take a kindlegem route.

  • #23 ClearWorld

    OMG, they are finally lowering Scrying Orb's cooldown. Thank god they finally made that change. It never deserved to have a higher cooldown then the darn yellow trinket. 

    Last edited by ClearWorld: 2/18/2014 2:04:13 PM
  • #26 ordosan

    ya now they share the same cd. just one for 5 sec and the other for 3 min

  • #22 m4t5k4

    Don't nerf teemo XC

    Pls ritoooooooooooooooooooooooooo !

  • #39 XiXiS

    Oh, God, that nerf. I hope this won't get to live because I love Teemo :(

  • #63 Nakhan

    Said no one ever.

  • #21 Nakhan

    Unless I'm mistaken, Farsight trinket reveals stealth now.  This should be a minuscule nerf to Eve, and a slightly larger nerf to Akali, Twitch, Shaco, Vayne, and Khazix.

  • #27 IONDragonX

    It probably doesn't reveal stealthed champions. I'm thinking that they just removed the term "non-stealthed" because you cant find a stealthed champion without an effect that specifically states so.

  • #20 NoobyBanana

    Those ryza buffs. If these hit live I may start playing him again. I do still think his snare range should be increased too, but hey I'm not complaining. The mana refund off Q is a really nice mechanic to help his early sustain before he gets a tear/catalyst, and it's not too huge of a buff.

  • #30 IONDragonX
    Quote from NoobyBanana »

    The mana refund off Q is a really nice mechanic to help his early sustain before he gets a tear/catalyst, and it's not too huge of a buff.

    It's range was also increased and he got some free health, too. Overall, it's going in the right direction. I'd prefer to see a few more changes:

    1) His passive CDR (on his Q) needs to be removed and his actual passive buffed to compensate. They are both trying to do the same thing, lower CDs.

    2) While his R is active, his spells splash in a 200 aoe, right? Why not make his W snare everyone that it hits if his R is on? It is not a big effect, but if the enemies are clumped up, it might as well work like that.

    3) Instead of Spell Vamp on his R, I think that magic pen would be appropriate. Considering his short spell range, he should be allowed to put the hurt on the tanks.

  • #49 NoobyBanana

    I agree on your first two points, but i do think changing spellvamp to magic pen would make him really bursty and less of a sustained mage. The magic pen and AoE spell damage would just shred through a team and the lack of spellvamp would make him a champion who can output giant burst in a smaller time, but get destroyed because he can't sustain. With this champion kit overall i think spellvamp makes more sense since he's such a close ranged mage. 

  • #64 Machacasaurio
    Quote from IONDragonX »
    Quote from NoobyBanana »

    The mana refund off Q is a really nice mechanic to help his early sustain before he gets a tear/catalyst, and it's not too huge of a buff.

    It's range was also increased and he got some free health, too. Overall, it's going in the right direction. I'd prefer to see a few more changes:

    1) His passive CDR (on his Q) needs to be removed and his actual passive buffed to compensate. They are both trying to do the same thing, lower CDs.

    2) While his R is active, his spells splash in a 200 aoe, right? Why not make his W snare everyone that it hits if his R is on? It is not a big effect, but if the enemies are clumped up, it might as well work like that.

    3) Instead of Spell Vamp on his R, I think that magic pen would be appropriate. Considering his short spell range, he should be allowed to put the hurt on the tanks.

    1)agree not needed at all,also ryzes has 0 problems rushing a 40% cap

    2)aoe snare broken on ryze kit ,hes already a really strong tf/late game champ

    3)is not like magic pen is wrong,but the spellvamp + mobility are what makes ryze survive tfs,like and adc with lifesteal.

  • #19 IONDragonX

    Dat Gragas got nerfed pretty hard. I wonder what happened with that Lux passive, too.

  • #17 ordosan

    So...why cant they just make Frost queen back into shard of true Ice. I personally liked putting the AOE slow on my initiator. also why they hell buff the yellow trinket. Its already number one picked trinket. but am glad to see the orcles lens getting buffed a little. also not sure how I feel about the Face of the mountain change. it makes it stronger to put it on the ADC now but it kinda hurts putting it on anyone else(or just being healthy with it)

  • #24 IONDragonX
    Quote from ordosan »

    1) So...why cant they just make Frost queen back into shard of true Ice. I personally liked putting the AOE slow on my initiator.

    2)also why they hell buff the yellow trinket. Its already number one picked trinket. but am glad to see the orcles lens getting buffed a little.

    3)also not sure how I feel about the Face of the mountain change. it makes it stronger to put it on the ADC now but it kinda hurts putting it on anyone else(or just being healthy with it)

    1) The new advantage of FQC is that you can shoot the AoE wherever you want and the slow is stronger. Even if you can't have the AoE move afterwards, you do get to catch people out of position, predict where their gapcloser will land or catch people in stealth or in brush.

    2) The yellow trinket is functionally the same. They just removed the unnecessary 2nd tier, (you automatically get it anyway) making the old 3rd tier into the new 2nd tier.

    3) The main complaint about the old FotM was that it cost you health to use it. :( To compensate for removing the health cost, they took out the 'pop' that it used to have. However, it is now better for some assassins(KhaZix, Rengar, Talon, Zed, etc) and all adcs.

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