[Updated] Unofficial PBE Patch Notes for 3/20/2014 - Miss Fortune, Rengar, Pantheon Changes, Item Changes

Champion Changes

VERY VERY IMPORTANT UPDATE! Pantheon's ult now has it's channeling time reduced to 0.5 seconds! So it's not all a shameless nerf due to the drastic range decrease.

Originally Posted by Riot (View RedTracker Source)

Strut (P)
  • Now displays its Movement Speed bonus on its buff icon
Double Up (Q)
  • Mana Cost reduced to 43/46/49/52/55 (from 70/75/80/85/90)
  • Cooldown reduced to 7/6/5/4/3 (from 9/8/7/6/5)
  • Damage to 1st target changed to 20/35/50/65/80 [+85% Total AD] (from 25/60/95/130/165 [+75% Total AD])
  • Damage to 2nd target changed to 40/70/100/130/160 [+100% Total AD] (from 30/72/114/156/198 [+ 90% Total AD])
  • Target selection for 2nd target updated
Impure Shots (W)
  • Mana Cost reduced to 30/35/40/45/50 (from 50 at all ranks)
  • Passive's bonus damage changed to [6% Total AD] per stack (from 4/6/8/10/12 [+5% AP])
  • Attack Speed changed to 20/30/40/50/60% (from 30/35/40/45/50%)
  • Grievous Wounds duration reduced to 2 seconds (from 3 seconds)
Make It Rain (E)
  • Cooldown reduced to 14/13/12/11/10 (from 15 at all ranks)
  • Duration increased to 3 seconds (from 2 seconds)
  • Slow changed to 25/35/45/55/65% (from 20/28/36/44/52%)
  • Vision granted by Make It Rain now more closely matches its area of effect
Bullet Time (R)
  • Now applies stacks of Impure Shots (does include bonus magic damage from passive; does not include grievous wounds from active)
  • New passive effect: increases the stack cap of Impure Shots to 6/7/8
  • Damage reduced to 50/75/125 [+20% AP] (from 65/95/125 [+35% Bonus AD][+20% AP])

Here Is Her Q's Improved Second Target Selection:


Visual Comparison Between Live and PBE For Pantheon's Ult Range

LIVE

His visual indicator (the secondary, bigger one) doesn't fit in the screen, so we made 2 screenshots in order to show the size:

PBE

On the PBE the secondary indicator almost fits in the screen:

Pantheon

  • Aegis of Zeonia [ W ] - Stun duration is now 0.5/0.8/1/1.3/1.5 seconds (changed from 1 second at all ranks)
  • Grand Skyfall [ R ] - Range is now 2000/2500/3000 (down from 5500 at all ranks)
  • Grand Skyfall [ R ] - Channeling time is now 0.5 seconds (down from 2 seconds) 
  • Grand Skyfall [ R ] - Cooldown is now 150/125/100 Seconds (down from 150/135/120)

Rengar

  • Bola Strike [ E ] - Added to the tooltip: "This slow diminishes over time."
  • Thrill Of The Hunt [ R ] - Added to the tooltip: "While stealthed Rengar gains 20 % Movement Speed when moving toward enemy champions." (replacing "his next attack will cause him to leap")

Item Changes

Bonetooth Necklace

  • UNIQUE Passive - Mementos of the Hunt: Kills now grant 1 trophy (down from 2)
  • 20 Trophies bonus tooltip now says: "Thrill of the Hunt's Movement Speed while stealthed is doubled." (changed from "Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.")

Minor Atlantean Syndra Visual Changes

The main thing is the color of her clothes - it's a bit lighter green now:

 

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Comments

  • #44 Varghulft

    Nice Mf changes. I wonder, W damage stills magic?

  • #71 IONDragonX

    Yes it does. And Q still applies on hit effects. 

  • #43 xXImARobotXx

    Wow that panth ult nerf.

    Move over Olaf, we got another nerf master in town

  • #45 raikaria
    Quote from xXImARobotXx »

    Wow that panth ult nerf.

    Move over Olaf, we got another nerf master in town

    Ah, you can tell the people who were not around before the Evelynn rework. Evelynn's nerfed state while waiting for her rework was far worse than Olaf.

    Last edited by raikaria: 3/20/2014 5:20:15 PM
  • #69 registermyaccount

    ^ Yes.

    Why are we using the term "Olaf'ed" to describe Riot nerfing something so that its no longer playable? Sure, Olaf was pretty unviable after Riot nerfed him, but its nothing compared to what Evelynn was like.

    Old Eve before rework was just a straight up troll pick, and everybody knew it. Eve pick=either lose, or dodge. Olaf at least had some potential, and if you picked Olaf people wouldn't immediately dodge. Plus, there was no 'Olaf Tier' on Tier Lists, but there sure was an Eve tier.

  • #42 basidialpery

    Viva el flashlento de panth!

  • #41 jhawkjayhawk

    DAMN mf ulti is gonna be monsterous O_O

  • #40 A1rheart

    Like wow this is pretty insane Riot. Panth is gonna die if this goes through. Like the logical nerf would just be to up spear shots mana costs to counteract the mana return from spirit stone which was the only thing that brought him into play anyways. Well I guess if somethings worth doing its worth overdoing. Goodbye Panth see you when Riot decides to rework you because suddenly you aren't viable and they will have no clue why.

  • #46 FatsXL

    Upping spear cost would kill Pantheon in lane. His ganks are deadly because he can teleport in from outside ward vision like Nocturne, but unlike Nocturne he can drop behind enemies. Then when he gets there he has a guaranteed stun & gap closer all in one, which also happens to make him immune to the first auto attack against him. It's a pretty lethal blitzkrieg.

    I'm not sure these changes are the right ones, and maybe they went too far, but it's clear they are targeting the potency of his ganks.

  • #54 A1rheart

    I don't have a problem with them targeting the potency of his ganks. I do think panth is a little too braindead in his execution for him to be as effective as he is. But this just seems to hurt him so much I don't see a reason to pick him after these nerfs. Noc will have a more reliable "global" presence to work with and will be able to lock down a target for longer. Its not the range reduction or the reduced stun duration that bugs me its that those two things combined that make me worry, because now a champ who's jungling and laning is dependent on early pressure is being nerfed so heavily with no real compensation that he will have no place where he is worth playing because other champs can do what he does better. 

  • #55 gualdox

    this nerfs are overkill they went overboard with them i would understand these nerfs if they said that there is rework incoming like they did with eve and jayce but something like this is too much since his gank abilities are what makes him viable because an assasin like him falls off heavily he is more or less like lee or you win before the 20-30min mark or you get outscaled by everyone

  • #36 xdxAngeloxbx

    Rip pantheon.

  • #35 atemporalCorpse

    Get fucked Pantheon

  • #33 Herman_Li

    now that 's some massive nerfs for pantheon ... if at least his lvl 16 ult had the same range,  they don't even give him some damage with all those nerfs

  • #32 brionez

    Am i missing something, or did Rengar just lost his Pounce on Auto-Attack whilst stealthed? It is stated that he gains 20%ms moving towards an enemy, but the tool tip fails to acknowledge the jump on AA. If this is intentional... that is a MASSIVE nerf, i hope it was just overlooked by the OP.

  • #37 Ebp90

    Nope it's still there.

  • #73 IONDragonX
    Quote from Ebp90 »

    Nope it's still there.

    Exactly. The statement about his leap was redundant in the first place. The rules for it are already covered in his innate. It says he leaps from brush or from stealth. 

  • #39 iPataYa

    It says "Added to the tooltip".

  • #28 Bellmo

    pantheon now less range than nocturne which is point and click ult....thats mean

  • #34 Cobaltcords

    Same range at rank one, though.

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