WIP Post
Mastery Changes
Feast (Offense)
- Killing a unit now restores 3 Health (Up from 2)
Forbidden Idol's Icon

Champion Changes
IMPORTANT: You can read all about Gragas' rework here.
All Champions (Except Gragas and Ziggs)
- Base armor increased by 4 (as a supplementary for the upcoming rune changes)
Gragas
- Base damage is now 59 (down from 59.155)
- Base damage now scales with 3.5 per level (up from 3.375 per level)
- Base movement speed is now 330 (down from 340)
- Base magic resist is now 31.25 (up from 30)
- Base magic resist now also has scaling: 1.25 per level
- Happy Hour [ Passive ] - Now restores 4% of Gragas' maximum health (up from 2%)
- Happy Hour [ Passive ] - Added to the tooltip: "This effect can only happen every 8 seconds." (replacing "...over 4 seconds.")
- Barrel Roll [ Q ] - The cast now explodes after 4 seconds (down from 5 seconds)
- Barrel Roll [ Q ] - Damage is now 80/120/160/200/240 (down from 85/135/185/235/285)
- Barrel Roll [ Q ] - Damage now scales with 0.6*AP (down from 0.9*AP)
- Barrel Roll [ Q ] - Now slows enemies' movement speed (changed from attack speed)
- Barrel Roll [ Q ] - Slows enemies' movement speed by 30/35/40/45/50%
- Barrel Roll [ Q ] - Duration of slow is now 2 seconds (down from 3)
- Barrel Roll [ Q ] - Added to the tooltip: "The damage and slow increases as the cask ferments, up to 150% after 2 seconds."
- Barrel Roll [ Q ] - Now costs 60/65/70/75/80 Mana (Down from 80/90/100/110/120 Mana)
- Barrel Roll [ Q ] - Range is now 850 (down from 1000)
- Drunken Rage [ W ] - Reduced damage taken now lasts for 3 seconds (down from 20 seconds)
- Drunken Rage [ W ] - His next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8/9/10/11/12 % of the target's maximum Health as bonus magic damage.
- Drunken Rage [ W ] - Cooldown is now 8/7.5/7/6.5/6 Seconds (down from 25 seconds at all ranks)
- Body Slam [ E ] - Now deals 80/130/180/230/280 damage (up from 80/120/160/200/240 damage)
- Body Slam [ E ] - Damage now scales with 0.6*AP (up from 0.5*AP)
- Body Slam [ E ] - Damage no longer scales with AD
- Body Slam [ E ] - Now "bumps" enemies back
- Body Slam [ E ] - Now stuns enemies for 1 second (instead of slowing them for 2.5 seconds)
- Body Slam [ E ] - If Gragas collides with a unit, cooldown is reduced by 3 seconds (changed from 50%)
- Body Slam [ E ] - Now costs 50 Mana (down from 75 mana)
- Body Slam [ E ] - Cooldown is now 16/15/14/13/12 Seconds (up from 12 seconds at all ranks)
- Explosive Cask [ R ] - Now deals 200/300/400 damage (down from 200/325/450)
- Explosive Cask [ R ] - Damage now scales with 0.7*AP (down from 0.9*AP)
Ziggs
- Base health is now 430 (down from 470)
Graves
- Quickdraw [ E ] - Now costs 40 Mana (down from 50)
- Collateral Damage [ R ] - The shell explosion now deals 250/350/450 damage (up from 140/250/360)
Heimerdinger
- UPGRADE!!! [ R ] - H-28Q Apex Turret: Slow duration now specified as 2 seconds
Lulu
- Whimsy [ W ] - On Ally cast: Movement speed granted now scales with 0.07*AP (down from 0.1*AP)
- Help, Pix! [ E ] - On Ally Cast: Pix aids the ally's attacks for 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Ally Cast: Shield duration is now 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Enemy Cast: Duration of vision granted is now 5 seconds (down from 6 seconds)
Rammus
- Powerball [ Q ] - Now also knocks enemies back
Rengar
- Savagery [ Q ] - Ferocity effect: Now not only damage, but Attack speed also scales with Rengar's level
- Bola Strike [ E ] - Removed from the tooltip: "If the bola misses,Rengar is refunded 2 ferocity."
Item Changes
Aether Wisp
- Now costs 950 (up from 800)
Bonetooth Necklace
- UNIQUE Active - Bonetooth Totem: Cooldown is now 120 Seconds (up from 90 seconds)
Enchantment: Alacrity
- UNIQUE Passive - Alacrity: Now grants 20 Movement Speed (up from 15)
Enchantment: Captain
- UNIQUE Passive - Captain: Movement Speed granted is now 10% (up from 8%)
Enchantment: Distortion
- UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are now reduced by 20% (down from 25%)
- UNIQUE Passive - Distortion now also grants additional mobility:
- Ghost: Grants 40% Movement Speed from 27%.
- Flash: 20% Movement Speed bonus for 1 second after cast.
- Teleport: 30% Movement Speed bonus for 3 seconds after use.
Enchantment: Homeguard
- UNIQUE Passive - Homeguard: Tooltip now says: "Visiting the shop vastly increases Health and Mana regeneration and grants 200% bonus Movement Speed that decays over 8 seconds.Bonus Movement Speed and Regeneration are disabled for 6 seconds upon dealing or taking damage."
Lich Bane
- Now costs 3000 (up from 2900)

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Posted 3/23/2014 2:17:06 PMGragas... what direction is he going in now? He will punch harder with W, while his E has gotten a lot weaker with worse ratios and higher cooldown. As a trade off E stuns now. Q is simply different.
Good ol Gragas doesnt look to be more of a bruiser type now:
"When we looked at Gragas as a character, it made much more sense to retain the tankiness while hitting the long range burst damage and grant him the tools to succeed while being in the thick of the fight, rather than turn him into a fragile long range sniper, hence the rework. We are attempting to reposition Gragas as more of a bruiser/tank that better reflects the fantasy of being a large drunk dude who gives no @#$@s while ramming into people."
I'd love for Gragas to be more of a tank, I just don't see it happening with this. A short range stun on a long CD won't be all that in my eyes.
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Posted 3/24/2014 10:41:17 AM2 ways to build gragas now.
1: AP assassin (DFG, Rabidions, void staff, sorc boots). R to separate your target ->Q(let it cook)->DFG->E (stun)->W (while stunned)->AA(+litch bane)->Q (at least 1 second) for a 2k+27% max HP nuke.
2: Tanky. Ignore the AP, get CDR and stun every 4.2 seconds, and do % max HP, with high base damage.
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Posted 3/22/2014 5:16:18 PMOh dat gragas rework came outta no where... but hell this looks just as good as old gragas also i have to lol at the all except gragas and ziggs thing... why NOT leblanc as well, i mean those 3 are the unholy ap mid trio as of late
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Posted 3/22/2014 9:35:59 AMThe return of the full AS runepage junglers, yay.
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Posted 3/22/2014 5:19:27 PM....! may be now i can go on hit jungle kass !!!!!....
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Posted 3/22/2014 6:48:12 PMwhy would anybody in their sane mind run attack speed on junglers? feast only gives u 3 hp when you KILL a monster, not in every basic attack.
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Posted 3/22/2014 7:50:36 PMThe increased base armor helps. Plus there is the insane sustain from both the maedred and spirit line. You could pull it off on someone like Yi who scales incredibly well with attack speed.
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Posted 3/23/2014 3:30:27 PMthis is a very Case specific example but ive been playing jungle fio with full atk spd page (41%+5%(masteries)) and i must say it isnt terrible, with her e at lvl 1 u get 106% bonus atk speed, with machete on hit hp and her passive u should be fine and a lease tho without ur ok as well at lvl 2 u get like more ad form lvl and w point to push ur atks to a good lvl of damage for the sheer amount ull be getting off in the span of 3 secs, at lvl 3 im not sure whats the better skillpoint q or another e but either way its fine...from blue>wight>wolves>wraiths>red i used about for 3-4 pots, after first back razor usually carried me until i could get a lantern after which ur in the clear to go for atk damage crit and armor pen u pretty much wont need anymore atk speed with the lantern and runes, so i got usually got a tiamat, then ghostblade then what ever else i liked. Of course your Still fiora with all her issues, like her r being easily countered and being an melee adc and with so many free stats early full atk speed runes are doable for her ive done it with kass as well but only cuz he has passive on hit and an aa reset... but that went no where near as well...r again this is very case specific and would be a terrible idea for anyone who lacks so many early free stats in fact fiora is probably one of the only champs that has 3 forms of stats at lvl 1-3(regen,atk damage and speed) and also pbe isnt exactly diamond or even gold alot of the time
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Posted 3/22/2014 8:23:15 AMA bit surprised by the graves buffs, don't get me wrong he needed buffs, but riot tends to ignore champions they plan to tweak. Believe me the list of champions who fall into that category is quite large.riot scarizard told us graves kit changes were coming.
http://www.reddit.com/r/leagueoflegends/comments/1w2nws/proposed_graves_change_more_damage_to_closer/
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Posted 3/22/2014 3:37:11 PMye I was hoping for a lategame buff on Buckshot
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Posted 3/22/2014 4:43:51 PMAgreed, those number buffs end up just being unhealthy when those champions see competitive play.
Those proposed changes were pretty sick, the thing that I love about graves is just that, being able to kite with quickdraw when someone tries to come eat my face. A change I would like to see is to have a less clunky buckshot. Maybe it is just me, but I sometimes feel that using it shouldn't slow me down with a cast time when kiting a tank/bruiser.
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Posted 3/22/2014 6:54:28 PMI wouldn't mind seeing Scaling changes to buckshot so it was still a threat to tanks after they pick up a Randuins or Sunfire cape but I'm happy to take what we are getting here. I don't think It'll solve his problems or make him viable in the current meta but its a start and I really hope more changes from Scarizard's reddit post trickle through. Bonus armor pen on quickdraw sounds great and would really establish him as a top tier tank buster rather than Lucian with worse stats and mana costs.
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Posted 3/22/2014 7:44:44 AMGraves bufff^^
Lulu Nerf :D
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Posted 3/22/2014 7:29:49 AMI can understand balance but why ziggs and gragas will not get bonus armor for start ? it is unfair, if we will look with that on future...
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Posted 3/22/2014 8:22:57 AMZiggs should probably get moved moe into the Lux position. He has the high range. But I think that the armor change together with the lower base HP will make him very vulnerable to AD champs, what means more hard counters.
On the other side it is actually only 4 Armor, what is not that much.
Gragas has a good base Armor.
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Posted 3/22/2014 4:50:16 PMThe thing right now is that ziggs can negate AD assassin's simply by poking all day. If you are an AD assassin like zed and you can't burst the guy you are trying to counter, something is wrong. Besides, aggressive playstyles should be more rewarding because they simply force you to go deep, becoming an easy target for the enemy jungler. Right now, Ziggs is never in danger of a jungler.
Still, I always thought his base HP was already quite small. He actually saw no play last year because assassins were so dominant, if he gets nerfed too hard we might actually never get to see him again.
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Posted 3/22/2014 7:23:03 AMSo Gragas no longer counters AA'ers? Hmm, sad day. A slow instead, to give general utility.
His W looks a bit too good. (especially as jungler)
I will miss his AP ratio's. Base damage nerf to explosive cask was needed though.
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Posted 3/22/2014 8:34:35 AMhis jungle has been improvev if u ask me he lost the slow on his E but gained one in his Q and a stun with a little knock in his E and his W should take a good chunk of the camps big monsters
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Posted 3/22/2014 5:26:09 PMslow a stun and a knock back, if this goes thro he will still be a god
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Posted 3/22/2014 5:23:09 AMGood bye Gragas my dear friend!