[Updated] Unofficial PBE Patch Notes for 3/20/2014 - Miss Fortune, Rengar, Pantheon Changes, Item Changes

Champion Changes

VERY VERY IMPORTANT UPDATE! Pantheon's ult now has it's channeling time reduced to 0.5 seconds! So it's not all a shameless nerf due to the drastic range decrease.

Originally Posted by Riot (View RedTracker Source)

Strut (P)
  • Now displays its Movement Speed bonus on its buff icon
Double Up (Q)
  • Mana Cost reduced to 43/46/49/52/55 (from 70/75/80/85/90)
  • Cooldown reduced to 7/6/5/4/3 (from 9/8/7/6/5)
  • Damage to 1st target changed to 20/35/50/65/80 [+85% Total AD] (from 25/60/95/130/165 [+75% Total AD])
  • Damage to 2nd target changed to 40/70/100/130/160 [+100% Total AD] (from 30/72/114/156/198 [+ 90% Total AD])
  • Target selection for 2nd target updated
Impure Shots (W)
  • Mana Cost reduced to 30/35/40/45/50 (from 50 at all ranks)
  • Passive's bonus damage changed to [6% Total AD] per stack (from 4/6/8/10/12 [+5% AP])
  • Attack Speed changed to 20/30/40/50/60% (from 30/35/40/45/50%)
  • Grievous Wounds duration reduced to 2 seconds (from 3 seconds)
Make It Rain (E)
  • Cooldown reduced to 14/13/12/11/10 (from 15 at all ranks)
  • Duration increased to 3 seconds (from 2 seconds)
  • Slow changed to 25/35/45/55/65% (from 20/28/36/44/52%)
  • Vision granted by Make It Rain now more closely matches its area of effect
Bullet Time (R)
  • Now applies stacks of Impure Shots (does include bonus magic damage from passive; does not include grievous wounds from active)
  • New passive effect: increases the stack cap of Impure Shots to 6/7/8
  • Damage reduced to 50/75/125 [+20% AP] (from 65/95/125 [+35% Bonus AD][+20% AP])

Here Is Her Q's Improved Second Target Selection:


Visual Comparison Between Live and PBE For Pantheon's Ult Range

LIVE

His visual indicator (the secondary, bigger one) doesn't fit in the screen, so we made 2 screenshots in order to show the size:

PBE

On the PBE the secondary indicator almost fits in the screen:

Pantheon

  • Aegis of Zeonia [ W ] - Stun duration is now 0.5/0.8/1/1.3/1.5 seconds (changed from 1 second at all ranks)
  • Grand Skyfall [ R ] - Range is now 2000/2500/3000 (down from 5500 at all ranks)
  • Grand Skyfall [ R ] - Channeling time is now 0.5 seconds (down from 2 seconds) 
  • Grand Skyfall [ R ] - Cooldown is now 150/125/100 Seconds (down from 150/135/120)

Rengar

  • Bola Strike [ E ] - Added to the tooltip: "This slow diminishes over time."
  • Thrill Of The Hunt [ R ] - Added to the tooltip: "While stealthed Rengar gains 20 % Movement Speed when moving toward enemy champions." (replacing "his next attack will cause him to leap")

Item Changes

Bonetooth Necklace

  • UNIQUE Passive - Mementos of the Hunt: Kills now grant 1 trophy (down from 2)
  • 20 Trophies bonus tooltip now says: "Thrill of the Hunt's Movement Speed while stealthed is doubled." (changed from "Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.")

Minor Atlantean Syndra Visual Changes

The main thing is the color of her clothes - it's a bit lighter green now:

 

99

Comments

  • #26 raikaria

    Ahahahahaha....

     

    R.I.P Pantheon. There goes his early kill potential with the stun nerf [Not just jungle, but also top/mid], and his ganking abiity and splitpushing ability with his R, which dosen't even come close to it's current range even at maximum rank. It's literally a far, far worse Paranoia now.

    And he dosen't even get anything back for it except 0.5 seconds longer max rank stun. No damage or anything.

    The new term for overnerfing will be Pantheon'ed.

    Last edited by raikaria: 3/20/2014 3:24:50 PM
  • #25 PvPsheep

    wow nerf panth... not op at all

  • #23 FiumeBeato

    100% AD physical dmg and .48AD magic dmg at full stacks on MF? Wow. 

  • #47 FatsXL

    Impure shots only stack to 5, so 0.3 total AD is the max.

  • #50 CoolRoot

    Bullet time passive: 

    • New passive effect: increases the stack cap of Impure Shots to 6/7/8

    So max is indeed .48

  • #56 FatsXL

    ah ok I missed that earlier, thanks

  • #21 LimeLightEclipse

    Lol, as long as that Pant casttime is the same it's a big ass SoloQ nerf.

  • #19 Ebp90

    So you don't lose trophies anymore? What's the fun in that?

  • #13 Scarhawk740

    ...Why does Rengars slow (nearly - 5% difference)  starts out at the same value where Skarner's maxed E ends? ... Well, atleast they added diminishing returns..now.

  • #20 Ebp90

    Yeah skarner's E needs to be bigger, faster, and slow for more.

  • #24 Bombkirby

    Because they have do dock points on Skarner's E since it slows large groups of people instead of one target. That's WHY its the way it is, not my opinion on it.

  • #10 D00meriksen

    I figured Pantheon would see nerfs to his early game, but that's just overkill. A 0.5 second longer stun late game is not going to make any difference and that was already his weak point.

    If they truely want to smooth out his power curve, they should rather give his W some more defensive power late game, since it's the main reason why Pantheon falls off a cliff after his Q and E are maxed out.

  • #16 A2ZOMG
    Quote from D00meriksen »

    I figured Pantheon would see nerfs to his early game, but that's just overkill. A 0.5 second longer stun late game is not going to make any difference and that was already his weak point.

    If they truely want to smooth out his power curve, they should rather give his W some more defensive power late game, since it's the main reason why Pantheon falls off a cliff after his Q and E are maxed out.

    I don't think you understand just how big a 1.5 second stun is. 1.5 second stun makes it really easy for your teammate to land skillshots without being juked by escapes.  Furthermore it's enough time for Pantheon to actually land his damn combo lategame and not suck at peeling bruisers.

    Lategame on a coordinated team a properly timed 1.5 second stun is basically instant death without CC reduction. One of the reasons Pantheon falls off lategame is because he literally can't make Flash plays like other champions because a 1 second stun doesn't cut it.  1.5 seconds on the other hand?  That's really beefy.

    Yeah obviously it's a really huge nerf to his earlygame which is justified.  But if you don't think a nearly instant 1.5 second stun is satisfying...I'm not sure you understand this game.

    This makes tanky/max CDR Pantheon MUCH more viable because 1.5 second stun on a 5ish second CD is actually pretty good and worth building around.

    Last edited by A2ZOMG: 3/20/2014 2:36:24 PM
  • #17 ordosan

    ya. but im kinda skeptical on his ult. with that channel time your better of not even useing his ult until 16 since you could just walk faster than the ult.

  • #22 D00meriksen

    Not sure why you are so offensive.

    Let me try to explain why Pantheon's late game is considered weak.

    He doesn't have any defense against AoE damage or magic damage in general.

    Pantheon's combo is as one-trick-pony as it gets. His stun is the only way for him to lock down a target, so he needs to E right away.
    You can't even use Q before you do the Flash+W, because it has a rather long animation, so all it takes is one CC and you are 100% useless after you jump in.
    The next problem is, that you won't be able to use your ultimate if you choose to initiate that way.

    Look at Elise for comparison. She gained a 2 second stun and look at how weak she is right now.

    Last edited by D00meriksen: 3/20/2014 3:06:29 PM
  • #29 raikaria

    Except the stun is short range, his global presence is absolutely butchered, and the rank 1 stun is HALF THE DURATION OF CURRENT. This means Pantheon has no kill potential early, and a Pantheon who dosen't have a good earlygame is deadweight.

     

    And if he maxes stun first, he won't kill anyone either. Or be able to clear the jungle for that matter.

    Last edited by raikaria: 3/20/2014 3:26:24 PM
  • #31 A2ZOMG

    Nasus has 0 defense against AOE damage and magic damage in general.  Has one of the best lategames in League of Legends by far.  Obviously I'm citing a very extreme example, but I don't think you really understand the full picture.

    Of course, Pantheon will never be as good as Nasus lategame who gets FREE INFINITE SCALING DAMAGE and Wither.  The thing I have to emphasize is that a 1.5 second near instant targetted stun is actually really valuable lategame.  Way better than Elise stun easily which is a skillshot.

    When you factor that Pantheon has gained increased usefulness that isn't dependent on damage, this actually helps him out defensively considerably.  It means you are hurt far less by itemizing durable as opposed to glass cannon.  With max CDR, Pantheon stun is about a 5 sec CD.  1.5 second point click stun on a 5 sec CD honestly is something you can't fuck with to be frank.  Means Pantheon can actually peel, and generally just be more disruptive when his ability to set up things for his team lategame is actually considerably better.

  • #38 D00meriksen

    Nasus does get defense against magic damage, what are you smoking? He has built-in life steal and gets free health through his ultimate. Even if he gets kited hard and can't auto attack, he at least gets 600 health for free.

    Pantheon on the other hand doesn't get anything.

    Look at Sion then. He's got a 1.5 second stun for the whole game and even less base cooldown on it than Pantheon. He also has comparable strong early game. He's still not played and everyone knows, that AP Sion's late game sucks, because his damage gets destroyed by focus, just like Pantheon's does.

    Pantheon is a horrible peeler, just as Sion and Renekton. If you don't snowball early, you will fall off after mid game.That's just how these champions were originally designed.

    Last edited by D00meriksen: 3/20/2014 4:18:24 PM
  • #49 FatsXL

    Building tanky makes your damage suffer, and doesn't really help you survive that much late game anyway, when most carries have penetration and a couple big ticket DPS items. 

    The problem with his stun late game is that he is NOT a tank, yet the ability is a melee gap closer which puts him squarely into the line of fire. The added duration will clearly help, but I'd still rather have another fighter type over Pantheon late game.

  • #8 Rozbojnik2

    when Viktor rework about his trinket just like Bonetooth for rengar?

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