WIP Post
Mastery Changes
Feast (Offense)
- Killing a unit now restores 3 Health (Up from 2)
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Champion Changes
IMPORTANT: You can read all about Gragas' rework here.
All Champions (Except Gragas and Ziggs)
- Base armor increased by 4 (as a supplementary for the upcoming rune changes)
Gragas
- Base damage is now 59 (down from 59.155)
- Base damage now scales with 3.5 per level (up from 3.375 per level)
- Base movement speed is now 330 (down from 340)
- Base magic resist is now 31.25 (up from 30)
- Base magic resist now also has scaling: 1.25 per level
- Happy Hour [ Passive ] - Now restores 4% of Gragas' maximum health (up from 2%)
- Happy Hour [ Passive ] - Added to the tooltip: "This effect can only happen every 8 seconds." (replacing "...over 4 seconds.")
- Barrel Roll [ Q ] - The cast now explodes after 4 seconds (down from 5 seconds)
- Barrel Roll [ Q ] - Damage is now 80/120/160/200/240 (down from 85/135/185/235/285)
- Barrel Roll [ Q ] - Damage now scales with 0.6*AP (down from 0.9*AP)
- Barrel Roll [ Q ] - Now slows enemies' movement speed (changed from attack speed)
- Barrel Roll [ Q ] - Slows enemies' movement speed by 30/35/40/45/50%
- Barrel Roll [ Q ] - Duration of slow is now 2 seconds (down from 3)
- Barrel Roll [ Q ] - Added to the tooltip: "The damage and slow increases as the cask ferments, up to 150% after 2 seconds."
- Barrel Roll [ Q ] - Now costs 60/65/70/75/80 Mana (Down from 80/90/100/110/120 Mana)
- Barrel Roll [ Q ] - Range is now 850 (down from 1000)
- Drunken Rage [ W ] - Reduced damage taken now lasts for 3 seconds (down from 20 seconds)
- Drunken Rage [ W ] - His next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8/9/10/11/12 % of the target's maximum Health as bonus magic damage.
- Drunken Rage [ W ] - Cooldown is now 8/7.5/7/6.5/6 Seconds (down from 25 seconds at all ranks)
- Body Slam [ E ] - Now deals 80/130/180/230/280 damage (up from 80/120/160/200/240 damage)
- Body Slam [ E ] - Damage now scales with 0.6*AP (up from 0.5*AP)
- Body Slam [ E ] - Damage no longer scales with AD
- Body Slam [ E ] - Now "bumps" enemies back
- Body Slam [ E ] - Now stuns enemies for 1 second (instead of slowing them for 2.5 seconds)
- Body Slam [ E ] - If Gragas collides with a unit, cooldown is reduced by 3 seconds (changed from 50%)
- Body Slam [ E ] - Now costs 50 Mana (down from 75 mana)
- Body Slam [ E ] - Cooldown is now 16/15/14/13/12 Seconds (up from 12 seconds at all ranks)
- Explosive Cask [ R ] - Now deals 200/300/400 damage (down from 200/325/450)
- Explosive Cask [ R ] - Damage now scales with 0.7*AP (down from 0.9*AP)
Ziggs
- Base health is now 430 (down from 470)
Graves
- Quickdraw [ E ] - Now costs 40 Mana (down from 50)
- Collateral Damage [ R ] - The shell explosion now deals 250/350/450 damage (up from 140/250/360)
Heimerdinger
- UPGRADE!!! [ R ] - H-28Q Apex Turret: Slow duration now specified as 2 seconds
Lulu
- Whimsy [ W ] - On Ally cast: Movement speed granted now scales with 0.07*AP (down from 0.1*AP)
- Help, Pix! [ E ] - On Ally Cast: Pix aids the ally's attacks for 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Ally Cast: Shield duration is now 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Enemy Cast: Duration of vision granted is now 5 seconds (down from 6 seconds)
Rammus
- Powerball [ Q ] - Now also knocks enemies back
Rengar
- Savagery [ Q ] - Ferocity effect: Now not only damage, but Attack speed also scales with Rengar's level
- Bola Strike [ E ] - Removed from the tooltip: "If the bola misses,Rengar is refunded 2 ferocity."
Item Changes
Aether Wisp
- Now costs 950 (up from 800)
Bonetooth Necklace
- UNIQUE Active - Bonetooth Totem: Cooldown is now 120 Seconds (up from 90 seconds)
Enchantment: Alacrity
- UNIQUE Passive - Alacrity: Now grants 20 Movement Speed (up from 15)
Enchantment: Captain
- UNIQUE Passive - Captain: Movement Speed granted is now 10% (up from 8%)
Enchantment: Distortion
- UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are now reduced by 20% (down from 25%)
- UNIQUE Passive - Distortion now also grants additional mobility:
- Ghost: Grants 40% Movement Speed from 27%.
- Flash: 20% Movement Speed bonus for 1 second after cast.
- Teleport: 30% Movement Speed bonus for 3 seconds after use.
Enchantment: Homeguard
- UNIQUE Passive - Homeguard: Tooltip now says: "Visiting the shop vastly increases Health and Mana regeneration and grants 200% bonus Movement Speed that decays over 8 seconds.Bonus Movement Speed and Regeneration are disabled for 6 seconds upon dealing or taking damage."
Lich Bane
- Now costs 3000 (up from 2900)

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Posted 3/22/2014 7:54:54 PMHe will still be around Top and Jungle I think.
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Posted 3/22/2014 4:41:39 AMIs it really a change or just a tooltip rewording? IIRC it did for a long time...
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Posted 3/22/2014 7:24:36 AMI've been playing Ramus A LOT on ARAM recently, and his Q does not do any kind of knock-back. He "jumps" when he collides with someone, but that's it.
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Posted 3/22/2014 8:24:52 AMHe interrupts skills and movement for a short duration. At least that's what it did in S0-S3 and early S4. It was a slight knockback/knockup.
Maybe it got removed or maybe it is a tooltip update.
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Posted 3/22/2014 8:59:25 PMi think it does SOMETHING wierd, doesn't look like much but when rammus hits a champ with his Q yasuo can ult off of it. maybe a little knock-back-up-thingy?
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Posted 3/22/2014 2:38:28 PMit is a change. I think its a tiny buff that will help him when genking from behind. before it was a small (maybe .5 second) knockup. I think including the knockup he also gets a small knockback. i think its just a change to make him a bit nicer.
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Posted 3/22/2014 4:28:52 AMgragas top and jungle now seem mudh mor appealing
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Posted 3/22/2014 3:32:45 AMLol.... Ziggs is fine and one of the more balanced mids. He's squishy as hell and roaming makes his life difficult when the game is riddled with champs that can one-shot you, from the old gragas to LB, Rengar, Khazix Zed and co... I was owning Leblancs in lane enough to secure my team a real advantage but I'm now scared she'll just be able to run me down from lvl 2 onward. And no armor buff ?? This is not smart.
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Posted 3/22/2014 4:11:34 AMLook at his
winrate.
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Posted 3/22/2014 5:01:05 AMnerfing his base health and not giving him free armor will still make him the same. he is a safe farmer and a lane bully. if they dont hit his dmg, whitch they probably will, he will still be the same but easier to dive
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Posted 3/22/2014 7:25:27 AMI think his cooldowns should be whacked, take out some of his INSANE amount of stacking zoning...
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Posted 3/22/2014 4:53:20 PMHe won't be the same since you can at least try to all in him before he pokes you down. Still, the base HP reduction is a bit harsh IMO. I like the little yordle, even if he is a total nuisance.
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Posted 3/22/2014 7:13:51 AMTell that to his zone control with all his basic spells, try to engage on dragon being purple side when all he needs to do is throw his E on the way to your blue buff and if its not enough also W and can easily poke u down with Q... but about his nerfs (lack of armor buff imo is also nerf) i can agree with u - its not a way they should nerf/change him at all
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Posted 3/22/2014 8:35:37 AMThey could easily reduce the W duration from 4 to 3 sec and the E duration from 10 to 6 sec. It would be a decent zoning nerf in such situations without nerfing his all in survivability as hard.
The HP nerf seems ok. The Armor "nerf" i think it s a bit too much in the wrong spot.
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Posted 3/22/2014 8:31:08 AMRoaming when he only needs to move into the river and use his R?
LeBlanc is another problem character and will probably get changes in 4.5 or 4.6
Mid OP list: Gragas, Lulu, Ziggs, LeBlanc, Kayle, Nid, Yasuo
Gragas and Ziggs will get nerfed/remade.
Nid remake will also come one day.
Kayle Lich Bane nerf was nice, but she will probably come back huge after Gragas and Ziggs are out of the way.
Lulu nerfs are not really nerfs except the MS scaling.
Yasuo needs some changes to make his comebacks less likely (100% comback when he has Shiv + IE even when he has 0/20/0 stats).
Maybe I forgot 1-2 (Heimer is disabled so I ignore the bugged version).
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Posted 3/22/2014 3:19:48 AMGRAVES BUFF FUCK YES WOOOOOOOO
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Posted 3/22/2014 2:44:57 AMdid everyone ignore the graves buff??? thats pretty good! we needed that!
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Posted 3/22/2014 3:23:25 AMMy thoughts exactly! Those are huge buffs, I can't wait to see some ADCs and supports blowing up in good o' bottom lane.
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Posted 3/22/2014 3:40:02 AMnow they only have to increase q damage, so it deals more damage with tripple hit, than lucian with q+passive, so the risk he is taking for being in melee range, compared to 550for lucian pays of. after that he may rise to former glory.
but anyways, those buffs are great already, lets see what comes next
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Posted 3/22/2014 8:39:07 AMIt is a buff to his AOE potential, but not a huge thing in lane if you were already able to hit the initial R.
It is also very likely that they will increase the AD ratio up from 1.2 to 1.4 (equal to the initial dmg). Cause that was the big plan for Graves. R should deal the same dmg overall.