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New Tristana Champion Splashart

Summoner Spell Changes
Smite
- Range reduced to 500 (down from 760)
- Now uses bounding boxes (see context below)
Originally Posted by Riot (View Original Source)RE: Smite change - we're switching it from center-to-center targeting to edge-to-edge targeting. What this effectively means is Chilling Smite range is effectively down by about 150, but vs. monsters it's relatively unchanged because monsters have HUGE hitboxes.
Champion Changes
Xerath
- Shocking Orb [E] - Stun duration reduced to 1.75 (down from 2.25)
Veigar
- Baleful Strike [Q] - Now a skill shot that hits an additional target. Range 875. Cooldown changed to 7/6.5/6/5.5/5 (from 8/7/6/5/4)
- Dark Matter [W] - Mana cost lowered to 70/75/80/85/90 (down from 70/80/90/100/110) and cooldown lowered to 10/9.5/9/8.5/8 (from 10 across all ranks)
- Event Horizon [E] - Now has a .75 second delay when cast. Mana reduced to 80/85/90/95/100 (down from 80/90/100/110/120) and cooldown lowered to 18/17/16/15/14 (from 20/19/18/17/16)
- Primordial Burst [R] - Ability ratio now 1 (down from 1.2) and mana cost reduced to 125 at all ranks (down from 125/175/225) and cooldown lowered to 120/100/80 (from 130/110/90)
Mordekaiser
- Mace of Spades [Q] - Now grants 75 range and deals 80/105/130/155/180 damage (down from 80/110/140/170/200) to three targets. Ratio reduced to .3 (down from .4). Now deals 132/165/198/231/264 (down from 132/181.5/231/280.5/330) on a single target. Mordekaiser gains a shield valued at 4% of his max health per target hit but it is doubled if it was a singular target. Health cost now 12/16/20/24/28 (down from 25/32/39/46/53) and cooldown lowered to 7/6/5/4/3 (down from 8/7/6/5/4)
- Creeping Death [W] - Health cost reduced to 18/22/26/30/34 (down from 26/32/38/44/50). Ratio reduced to .15 (down from .2). Now grants a shield on Mordekaiser if cast on teammate and grants both him and his target 60 movement speed when walking towards each other. Grants shield valued at 1% of max health for every enemy struck.
- Siphon of Destruction [E] - Health cost lowered to 20/24/28/32/36 (down from 24/36/48/60/72). Ratio reduced to .5 (down from .6). Grants shield valued at 4% max health per target hit.
- Children of the Grave [R] - Now grants 30% of the target's ability power, 25% of their bonus health to Mordekaiser and the ghost gains 25/50/100 bonus attack damage and 15% of Mordekaiser's max health. Grants a shield valued at 2% of his maximum health per second.

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Posted Feb 21, 2015Just give a small buff to cleanse (cdr reduc) and don't change Veigars E
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Posted Feb 19, 2015If you turn Veigars Q into a skill shot you might as well deleted him. Also make Nasus Q a skill shot for extra fun.
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Posted Feb 16, 2015The mordekaiser changes actually do nothing if you play it. He does NOT gain any shielding whatsoever, indeed the changes seem to not work at all. I'm not sure if this is just supposed to be tooltip changes or if it's just bugged, because it says it's supposed to shield him. But again, IT DOESN'T ACTUALLY SHIELD HIM ON PBE RIGHT NOW. His only changes on pbe are to his COOLDOWNs his RATIOS and his COSTS. Riot should really look at this.
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Posted Feb 15, 2015So with this Morde is a cc-less and mobility-less bruiser. Fair enough. It would go against his character to have mobility or CC.
What I worry about though is how his new passive will work out in lane...
His passive is already incredibly frustrating to play against as some champs since he can recharge it faster than you can poke it down leading to very non-interactive lanes. If his shield gets even stronger this will only be enhanced.
Previously, when he spammed his spells on the creep wave, he would push the lane hard making him vulnerable to ganks. Now you can leave E at rank 1 and hit the full creep wave without pushing much and gaining a shield for 12% of max health. If he has a tanky runepage that shield will protect for even more and that E will push even less. Max Q and use it only in case you are about to get shoved into turret for an incredibly boring and safe playstyle that will 100% force any lane into a farm lane.
It feels almost like a sololane nunu - Immovable and annoying in lane, pretty useless outside of it. Or at least he better be useless outside of lane since something that safe should not be allowed to outscale anything...
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Posted Feb 15, 2015His passive didn't change. It still has the Exact same Cap as it did pre-rework. The Numbers of the %HP Shield don't mean jack shit on his abilities because they will not stack,nor will it go above the Cap of this Passive. They changed everything but fixed his passive for his abilities.....gotta love it when Riot fucks up. LOL
His passive is still capped at 90 + (level x 30). So,those % this and % that are only Cosmetic to make it LOOK Like they're changing him. However the contrary is true,they're just nerfing him in general and making his passive decay much much faster
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Posted Feb 16, 2015Well, it did change, massively. The shield no longer decays for 5 seconds, but for that, against minions, the shield value gained is reduced to 30% (only vs minions, not monsters)
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Posted Feb 16, 2015This does change Mordekaiser. I'm pretty sure that his shield currently increases based on a % of the damage dealt. Now, Mordekaiser's shield is built up based on his maximum health. MEANING that damage Mordekaiser won't be generating his shield as rapidly as a HP Bulky Mordekaiser. Though,I think this may help towards his shield generation in the early/mid game, but past that it'll probably more difficult to pull off favourable outcomes in situations where Mordekaiser could have probably won before the change, due to the fact his shield won't generate as much if you built the damage path.
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Posted Feb 14, 2015-
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Posted Feb 14, 2015yeah but now hes like sion without the CC or, lol, mobility.
he is still one of the only champs in the game that has absolutely no crowd control
and when you look at the other champs with no CC, they all have INSANE mobility to compensate! (ezreal, nidalee, corki, lucian, sivir, yi, kat, fiora)
What made him playable was the ability to steal their carry and anihilate them with burst, now he has no burst and no way to increase uptime on his target. no CC no mobility, super tanky, this is the perfect combination for a champ that the whole enemy team simply ignores. there is absolutely no point in attacking him, just walk away and watch him struggle.
There is very little decision making in his kit, its just press all the buttons.
They need a serious rework for this guy, this is an absolutely horrible rework and im the guy who usually defends riot (stuck up for all the unpopular reworks last year)
2 easy fixes are adding a small suck effect to E (think reverse maokai Q) and make W targetable on enemies (makes no fucking sense to target allies) then it would be a successful rework in my eyes
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Posted Feb 15, 2015The thing is that Riot openly identified Mord as a complete CC-less champion and didn't actually want to give him CC. Some fans actually agreed as well since they said it was his identity. It would be nice if he got increased MS when running towards his Ghost/target of ult though, that'd help a lot. Maybe even ignore colliion during this time.
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Posted Feb 15, 2015thats a pretty crappy identity though, its just a drawback, its a non-compelling identity that doesnt suit his true identity.
I mean being a champ with 0 mobility is also his identity if thats what qualifies, and thats also a shitty identity, so to me that doesnt pass as a feasible identity.
To me, his identity is a hulking black knight who feeds off pain and suffering to bend foes to his will using the power of death and metal.
Nothing about that screams this guy shouldnt have CC, in fact the contrary is true!
Also the debt for no CC allows for a huge power budget for mobility, look at EVERY SINGLE OTHER CHAMP WITH NO CC! they are some of the most mobile champs in the game! (nid, EZ, lucian, yi, kat etc)
In my opinion, low mobility is more core to the hulking heavy metal knight with a mace than no CC if we are really going to count those as 'identities', its really not something worth preserving.
Also consider the implications of how an unkillable high sustained damage tank will function in combat: it wont. With no CC and no Mobility he will have no way to participate in a fight, whats more, because he lacks anything that makes a champ good, his stats will need to be through the roof good, like insanely good, which means the best option to deal with him is to simply not. just avoid the guy. He cant lock you down, he cant chase you, just ignore him and he cant do a single fucking thing about it.
So basically he just functions as a walking no go zone, because the risk of fighting him is to high and the reward is too low. he becomes an incredibly low priority target (unless he has obscene damage) which means his tankiness goes to waste.
And talking about identity, his W goes strictly against his core creed, which is to inflict pain and suffering. he doesnt want to reduce the pain his allies recieve! imo W shouldnt be able to be targeted on allies but rather enemies, which can work perfectly to isolate a priority target, which is exactly what he wants to do for his ult.
So all up, legacy is a shitty reason to not make sound changes, the guy needs CC.
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Posted Feb 16, 2015You know, Mordekaisers base damages are one of the highest in the game? His kit is great for shredding down the enemy frontline, as it is so easy to build Liandry's, Rylai's and Sorc Shoes. So, what you do in teamfights, give your guys which go into the enemy backline a shield so they don't get nuked and stand between your backline and the enemy frontline, attacking their frontline. With the 25% HP bonus and a flat AD bonus, taking the enemy frontline as ghost is as good as taking the backline, as a frontline ghost will make you unkillable. Then, with the enemy front line down and you still being between your backline and the enemy backline, the enemy team can't do anything. And killing Mordekaiser with that defense buff, especially with ghost? Impossible.
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Posted Feb 16, 2015not doubting that, he will be able to happily fight large groups solo no problem, my point is, with that much power the only viable choice for the opponent will be to ignore him, ie when hes pushing mid, just walk off and push top and bot because he will be able to fuck up your front line on his own. thats the problem with kits like that, no mobility and no CC mean he is just this walking zone that enemy players have to choose to not get too close to.
Im not saying he will be weak, He wont be, what im saying is that since he has nothing on his kit to benefit the team, he will need to be too strong with obscene damage and tankiness, which he will have, however he lacks any of the 3 major things that a compelling champ needs: Range, Mobility, Crowd Control.
All im trying to say is that for his pathetic kit to work it needs to have ridiculous stats. not being able to kill him and him being able to solo the front line are bad things! being that strong with no gameplay leads to a boring play experience for both sides where the correct choice in all situations is to just not fight him
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Posted Feb 14, 2015Veigar probably needs additional changes to his W and E, which as I'm reading, are excessively clunky. But I don't mind the direction they're trying to send him. Increased ease of farming Q and lower mana costs means greater item flexibility for Veigar, because you will already have a lot more AP from farm rather than just from items. Thus you can focus more on defense/utility without as much opportunity cost.
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Posted Feb 14, 2015"With the remove of dfg expect some love to veigar".....Are these guys complete retards?
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Posted Feb 15, 2015lol
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Posted Feb 15, 2015they made his q hit 2 targets now ... which means you can farm at least 2 low lvl creeps and even tho they lowered the damage on it you can hit multiple ppl instead of 1... the only thing that actually got a nerf is the e. read my g read.
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Posted Feb 16, 2015They nerfed the ult for one. Two, the E nerf means that he has no W (couse it takes a braindead enemy to stay at the edge of the cage for 0.75 sec), since the only way to reliably land W was the stun.
Sooo... You get a bit more AP with Q, then get all-ind whenever couse you have 0 mobility AND your only defense takes a while to work.
Yes you can argue that it's THEORETICALLY possible to use veigar. Or i can pick cassio, hit ONE skill, then keep my finger at E.
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Posted Feb 14, 2015So Q buff, W Buff, Horrendous E nerf, and R nerf(10s ult cd and mana cost reduction doesn't matter. The extra 100mana on the ult as current is nothing because of how you build Veigar.) WTG Riot. #sarcasticapplause
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Posted Feb 14, 2015Yeah, Gragas and Sion rework were so successful, that they get barely played any more. Just like all the other champions. Yeah, they mihjt be more 'fun' now but they all lack power.