Buckshot [Q] - Now deals 60/90/120/150/180+0.75 bonus AD (down from 60/95/130/165/200+0.8 bonus AD) but multiple bullet damage increased to 50% (up from 40%)
Jinx
Super Mega Death Rocket! [R] - Now deals 25/35/45+0.1 AD at point blank range (down from 125/175/225+0.5 AD)
Ryze
Spell Flux [E] - Damage lowered to 50/66/82/98/114 (down from 50/68/86/104/122) and return damage lowered to 25/33/41/49/57 (down from 25/34/43/52/61)
Jinx is an incredibly forgiving champion who at some point always seems to get fed because her kit is so rewarding and simple to use, I'd expect more nerfs soon. She been in an overloaded state since release.
This nerf is not the problem, I don't have a problem with this ult having low base dmg at close range. The problem is the frigging huge execute that doesn't scale with the travelling. Just make her execute scale with the traval and let her base dmg like it is.
It is the real reason this ult kill people at close range and make jinx so stupid (Not as much as graves lvl of burst but you shouldn't be destroyed by a jinx at close range because she die two AA, maybe a W and suddenly her ult make her win).
It is AOE for god sake... Nerf this freaking execute and she is fine.
riot context on jinx changes http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BiL98QHi-this-is-a-disgusting-excuse-for-an-olaf-riot-jinx-pbe-changes?comment=00070005
so by the time the rocket travels miniguns 525 range it deals 2/3rd compared to the old rocket. by the time the rocket reaches fish bones 700 range it deals 3/4ths compared to the old rocket. by the time it has traveled for a full second its at maximum strength. so yes the start point is lower but it reaches full power at the same point in time so the rate of growth is of course higher so it can catch up.
i get that they want to crap on super mega death rockets combo potential but WOW, using the ult at inapropriate times makes it weaker than an auto attack? riot plz.
How often were people shooting jinx ults into people's faces point blank anyway. This just gives it a little counter play because where the rocket can be used to be somewhat unreactable won't be an execute anymore. Honestly she needs her rocket launcher nerfed, that's what makes her OP IMO.
Graves nerf is welcome too. All I ever see are Jinx and Graves in games anymore. They're crowding out other ADCs.
Graves, I feel like its mostly a buff early, where he can afford to go into his enemy's face. It also incentives hitting all 3 ihts of buckshot even more.
Graves, I feel like its mostly a buff early, where he can afford to go into his enemy's face. It also incentives hitting all 3 ihts of buckshot even more.
It's a straight up buff to the flat damage at all ranks for Graves assuming he hits with all 3 hits, the flat damage equals out at rank 5. Seems to be a straight up buff at all levels of AD as long as you land all 3 hits even; the reduced scaling is not high enough to affect this.
Yeah, but come mid-late game it's not that easy for Graves to hit all 3 shots of Buckshot, since he'll explode like any other ADCs, once an assassin ge onto him.
That lvl 1 Graves buff. Jinx rocket nerf is just a clarification on how it is intended to be used, the change seems some what harsh though losing 100 dmg and 0.4 AD is quite huge. Probably could have done with reducing it to 75 dmg and 0.2/0.3 AD if they were going to reduce it at all.
Edit: Curious as to how quick the damage will scale back up as they didn't reduce the max damage, would be interesting what range it equals back out or if they put things in place so the first x range scale up quicker. I don't like point-blank Jinx ults, but I also wouldn't be happy to see a shot from inner turret to inner turret doing 50% + less damage than previously. It still takes a bit of skill to pull off those rockets and finish off people running from a trade.
It's not that bad, apparently by the time it reaches W's range it's at max, so definitely will be at max from inner turret to inner turret. It scales to max way faster than the old one, it's just a nerf to point blank rockets. I love Jinx, but this nerf is really fine as it makes sense to punish her when someone gets in. Execute damage is also the same at all ranges so that it still packs on punch on low health champs inside.
Jinx nerfs have been needed for ages. I think this is a good one ... but aoe crits could do with going, and E mana cost could go up significantly too.
Graves nerf makes absolutely no sense at all. He's not top tier anymore. His burst / frontloaded dmg just doesn't cut it against the tank meta anymore. Stupid change.
While I do agree with that specific nerf, I think they could nerf it less, and nerf something other too, like her passive or remove 10% from rockets (or make it 5%).
Jinx is an incredibly forgiving champion who at some point always seems to get fed because her kit is so rewarding and simple to use, I'd expect more nerfs soon. She been in an overloaded state since release.
This nerf is not the problem, I don't have a problem with this ult having low base dmg at close range. The problem is the frigging huge execute that doesn't scale with the travelling. Just make her execute scale with the traval and let her base dmg like it is.
It is the real reason this ult kill people at close range and make jinx so stupid (Not as much as graves lvl of burst but you shouldn't be destroyed by a jinx at close range because she die two AA, maybe a W and suddenly her ult make her win).
It is AOE for god sake... Nerf this freaking execute and she is fine.
riot context on jinx changes http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BiL98QHi-this-is-a-disgusting-excuse-for-an-olaf-riot-jinx-pbe-changes?comment=00070005
so by the time the rocket travels miniguns 525 range it deals 2/3rd compared to the old rocket. by the time the rocket reaches fish bones 700 range it deals 3/4ths compared to the old rocket. by the time it has traveled for a full second its at maximum strength. so yes the start point is lower but it reaches full power at the same point in time so the rate of growth is of course higher so it can catch up.
Thank you for the link
i get that they want to crap on super mega death rockets combo potential but WOW, using the ult at inapropriate times makes it weaker than an auto attack? riot plz.
How often were people shooting jinx ults into people's faces point blank anyway. This just gives it a little counter play because where the rocket can be used to be somewhat unreactable won't be an execute anymore. Honestly she needs her rocket launcher nerfed, that's what makes her OP IMO.
Graves nerf is welcome too. All I ever see are Jinx and Graves in games anymore. They're crowding out other ADCs.
Meh, if they were gonna nerf Fishbones, all they'd need to do was get rid of the 10% extra damage.
Too often.
Laning, Jinx shoots point blank a lot.
wtf is with that Jinx nerf.....wow...
Lol that Jinx nerf.
Graves, I feel like its mostly a buff early, where he can afford to go into his enemy's face. It also incentives hitting all 3 ihts of buckshot even more.
It's a straight up buff to the flat damage at all ranks for Graves assuming he hits with all 3 hits, the flat damage equals out at rank 5. Seems to be a straight up buff at all levels of AD as long as you land all 3 hits even; the reduced scaling is not high enough to affect this.
Yeah, but come mid-late game it's not that easy for Graves to hit all 3 shots of Buckshot, since he'll explode like any other ADCs, once an assassin ge onto him.
oh jeez that jinx nerf is extremely harsh.
That lvl 1 Graves buff. Jinx rocket nerf is just a clarification on how it is intended to be used, the change seems some what harsh though losing 100 dmg and 0.4 AD is quite huge. Probably could have done with reducing it to 75 dmg and 0.2/0.3 AD if they were going to reduce it at all.
Edit: Curious as to how quick the damage will scale back up as they didn't reduce the max damage, would be interesting what range it equals back out or if they put things in place so the first x range scale up quicker. I don't like point-blank Jinx ults, but I also wouldn't be happy to see a shot from inner turret to inner turret doing 50% + less damage than previously. It still takes a bit of skill to pull off those rockets and finish off people running from a trade.
It's not that bad, apparently by the time it reaches W's range it's at max, so definitely will be at max from inner turret to inner turret. It scales to max way faster than the old one, it's just a nerf to point blank rockets. I love Jinx, but this nerf is really fine as it makes sense to punish her when someone gets in. Execute damage is also the same at all ranges so that it still packs on punch on low health champs inside.
Jinx nerfs have been needed for ages. I think this is a good one ... but aoe crits could do with going, and E mana cost could go up significantly too.
Graves nerf makes absolutely no sense at all. He's not top tier anymore. His burst / frontloaded dmg just doesn't cut it against the tank meta anymore. Stupid change.
Good. Fuck point-blank jinx ults.
While I do agree with that specific nerf, I think they could nerf it less, and nerf something other too, like her passive or remove 10% from rockets (or make it 5%).
no, never, fuck point-blank jinx ults. And fuck the 10% bonus on rockets, and the AoE crits, and Zap's humongous slow %, and her AoE snare.