WIP Post
UPDATE: Patches keep coming, Kha'Zix's Evolved Q is no longer a mystery
IMPORTANT: Never forget those are PBE changes and are subject to change all the time!!!
Karthus VU Splash

Champion Changes
Braum
- Base damage is now 53.2 (down from 56.2)
- Winter's Bite [ Q ] - Now deals 60/105/150/195/240 damage (down from 60/110/160/210/260)
- Stand Behind Me [ W ] - Armor and Magic Resist granted on arrival is now 15 / 17.5 / 20 / 22.5 / 25 (changed from 10/15/20/25/30)
- Stand Behind Me [ W ] - Additional Armor and Magic Resist granted is now 10 / 11.5 / 13 / 14.5 / 16 % of Braum's bonus Armor/Magic Resist (down from 12/14/16/18/20 %)
Kassadin
- Base Movement speed is now 340 (down from 350)
Kayle
- Righteous Fury [ E ] - Now increases the attack range by 400 (up from 350) [Back to Live values]
Kha'Zix
Kha'Zix was level 3 when the screenshot was taken, so this is 30 damage. Adding said 30 to the flat 96 (for skill's rank 2) gives us 126 (which you see in the image).
- Taste Their Fear [ Q ] - Active: Now deals 55/80/105/130/155 damage (down from 70/100/130/160/190)
- Taste Their Fear [ Q ] - Active's damage now scales by 1.2 bonus AD (down from 1.5 bonus AD)
- Taste Their Fear [ Q ] - If the target is isolated, the damage is now increased by 20% (down from 45%)
- Taste Their Fear [ Q ] - Evolved Enlarged Claws: Now increases the damage to 66/96/126/156/186 + 10 for each level (+ 2.4 bonus AD)
At the same time he had 20 AD from items which gives him almost 49 bonus AD since it's a bit over 2.4 bonus AD. NOTE: The numbers are a bit weirder on Dominion though.
- Void Spike [ W ] - Now also deals 20% bonus damage to monsters
- Void Spike [ W ] - Evolved Spike Racks: Now slows enemies for 50% (up from 30%)
- Void Spike [ W ] - Evolved Spike Racks: Added to the tooltip: "If target is a champion,granting sight of their location to kha'zix for 2 seconds."
- Void Assault [ R ] - Evolved Active Camouflage: No longer grants Kha'Zix 50% Damage Reduction while stealthed
LeBlanc
- Distortion [ W ] - Now costs 80/90/100/110/120 Mana (up from 80/85/90/95/100 Mana) [Back to Live values]
- Mimic [ R ] - Mimicked Sigil of Silence and Ethereal Chains now deal 100/200/300 damage (up from 60/110/160) [Back to Live values]
- Mimic [ R ] - Mimicked Sigil of Silence and Ethereal Chains' damage now scales by 0.65*AP (up from 0.5*AP) [Back to Live values]
- Mimic [ R ] - Mimicked Distortion now deals 150/300/450 damage (up from 90/165/240) [ Back to Live values]
- Mimic [ R ] - Mimicked Distortion's damage now scales by 0.975*AP (up from 0.75*AP) [Back to Live values]


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Posted 5/28/2014 9:21:57 AMNo damage reduction anymore.
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Posted 5/28/2014 12:27:29 PMWhy would an assassin need one?
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Posted 5/28/2014 3:41:57 PMLOL. So true. Needs to go in and out in a second. I think this makes you do it. (faster)
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Posted 5/28/2014 1:38:25 AMI can stomach most of the Kha changes other than the change where he doesn't get any damage reduction at all from evolving his ultimate. It's like they didn't even want to try balancing it, especially since there's no slight buff to evolving the ultimate that might compensate for such a large nerf to that skill (perhaps shorten or get rid of the time gap between being able to cast the charges of your ult?). They didn't try tinkering with the values or anything. It's just gone. I know PBE is designed to allow Riot to test some of their more extreme ideas, but it might be helpful for them to try tinkering with some numbers first.
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Posted 5/28/2014 5:16:13 AMWhy would assassin get 50% dmg reduction spikes?
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Posted 5/28/2014 3:45:02 PMGee, i dont know, why would the only assasin with low burst, low enough to be incapable of kill anyone in less than 3 seconds even if isolated (now even more so) need a damage reduction buff to survive said 3 seconds? Its a mystery.
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Posted 5/28/2014 1:01:59 AMLeBlanc buff :/ Wasn't she op enough already
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Posted 5/28/2014 1:21:37 AM"[Back to Live values]"
Can you not read?
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Posted 5/28/2014 1:32:43 AMShe wasn't buffed though. Her values were reset to live ones
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Posted 5/28/2014 12:47:05 AMGuys, regarding Kha
Pls, learn to read and think before talking nonsense about Kha's changes.
It Kha is champ very special to me. I started playing league some time after last China's allstars introduced by brother. Kha was among the champs he recommended me. Since then I've watched hundreds of pro-games (AlexIch's and Ambition's Kha were my favourites to emulate), played about 250 ranked and twice as much normal games with him, all in oreder to master him. I played him mainly in solo lanes ( never forget: tear, evolve W ;( ) and jungle if I had to. I would liek to share some thoughts on recent PBE changes.
Abovementioned are actually buffs to lane Kha and nerfs to jungle Kha. Riot delievered as promised by increasing the scaling dmg from evolved Q at the cost of base dmg, making mid or top Kha a thing again. Q will nuke even harder than pre-nerf-8%losthp one, as long as PBE Kha will choose right targets ( squishy targets: ADCs, mids, supports). W will have increased utility, compensating for decreased base dmg of Q - jungle Kha will have to rely more on his teammates instead of outduelling everyone with merely 1 or 2 ad items. Kha is definiutely getting back from problematic bruiser to assasin. In my opinion he is even more balanced because of his reliance on AD items instead of levels, so enemy team has tools to play around him.
I strongly encourage Riot not to withdraw those changes as - on paper- they made him healthier than he has ever been.
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Posted 5/28/2014 1:42:43 AMI agree with your points, but I wasn't really concerned about any of the Kha changes except to his ultimate. Removing a major component of the evolved ultimate (the damage reduction) without any compensating factors (decreased gap between using ult charges or some new mechanic) seems like a very iffy decision, especially since (this being PBE) they could first tinker with the numbers by lowering the amount of damage reduction (maybe something like 20%-25%) and see how it works out before making such a drastic decision.
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Posted 5/28/2014 5:19:53 AMNah... This damage reduction was always more or less pointless IMO. You take reduced damage when your in stealth so most enemies can't even harm you then. While it was always usefull to reduce damage from some random AoE in TF the loss of it is no big deal.
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Posted 5/28/2014 9:22:02 AMI'm fine with it. It's mainly get in or get out, not survive an attack.
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Posted 5/28/2014 9:21:40 AMI agree with this. I played him when he was released, and went jungle first. It was an enjoyable experience.
These changes let me cling to his old ways, instead of going tank'zix.
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Posted 5/27/2014 11:45:57 PMAnd Kayle lives for another patch. Well, let's hope she does.
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Posted 5/27/2014 11:26:29 PMDestroy kha'zix, dont nerf leblanc. thanks riot.
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Posted 5/28/2014 12:45:44 AMKah'zix is just dumb. Who else has so much mobility with 2.4 ratio on short spamable Q and on demand 50% damage reduction with Steal (so on top of mitigating AOE, you wont get AA)! Enox surviving 1v5 at baron vs TSM just shows that he can do too much.
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Posted 5/28/2014 1:44:23 AMThat being said, just removing that 50% damage reduction mechanic entirely is a little ungraceful, especially since (this being PBE) they could have started by doing something like nerfing the numbers (maybe 20%-25% reduction?) to see if the numbers are the problem or just the mechanic in general before taking a drastic course of action like this.
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Posted 5/28/2014 10:55:00 AMexactly. yeah he was a bit overtuned but it doesnt mean they had to dumpster him without a second thought. it annoys me more when they revert leblanc nerfs with it too.
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Posted 5/27/2014 11:26:22 PMRIP Lb and Kha.. May as well make every mid as bad as mid morg