Unofficial PBE Patch Notes for 5/27/2014 - Braum, Kha'Zix, LeBlanc Changes, Karthus VU Splash

WIP Post

UPDATE: Patches keep coming, Kha'Zix's Evolved Q is no longer a mystery

IMPORTANT: Never forget those are PBE changes and are subject to change all the time!!!


Karthus VU Splash


Champion Changes

Braum

  • Base damage is now 53.2 (down from 56.2)
  • Winter's Bite [ Q ] - Now deals 60/105/150/195/240 damage (down from 60/110/160/210/260)
  • Stand Behind Me [ W ] - Armor and Magic Resist granted on arrival is now 15 / 17.5 / 20 / 22.5 / 25 (changed from 10/15/20/25/30)
  • Stand Behind Me [ W ] - Additional Armor and Magic Resist granted is now 10 / 11.5 / 13 / 14.5 / 16 % of Braum's bonus Armor/Magic Resist (down from 12/14/16/18/20 %)

Kassadin

  • Base Movement speed is now 340 (down from 350)

Kayle

  • Righteous Fury [ E ] - Now increases the attack range by 400 (up from 350) [Back to Live values]

Kha'Zix

  • Taste Their Fear [ Q ] - Active: Now deals 55/80/105/130/155 damage (down from 70/100/130/160/190)
  • Taste Their Fear [ Q ] - Active's damage now scales by 1.2 bonus AD (down from 1.5 bonus AD)
  • Taste Their Fear [ Q ] - If the target is isolated, the damage is now increased by 20% (down from 45%)
  • Taste Their Fear [ Q ] - Evolved Enlarged Claws: Now increases the damage to 66/96/126/156/186 + 10 for each level (+ 2.4 bonus AD)

Kha'Zix was level 3 when the screenshot was taken, so this is 30 damage. Adding said 30 to the flat 96 (for skill's rank 2) gives us 126 (which you see in the image).
At the same time he had 20 AD from items which gives him almost 49 bonus AD since it's a bit over 2.4 bonus AD. NOTE: The numbers are a bit weirder on Dominion though.

  • Void Spike [ W ] - Now also deals 20% bonus damage to monsters
  • Void Spike [ W ] - Evolved Spike Racks: Now slows enemies for 50% (up from 30%)
  • Void Spike [ W ] - Evolved Spike Racks: Added to the tooltip: "If target is a champion,granting sight of their location to kha'zix for 2 seconds."
  • Void Assault [ R ] - Evolved Active Camouflage: No longer grants Kha'Zix 50% Damage Reduction while stealthed

LeBlanc

  • Distortion [ W ] - Now costs 80/90/100/110/120 Mana (up from 80/85/90/95/100 Mana) [Back to Live values]
  • Mimic [ R ] - Mimicked Sigil of Silence and Ethereal Chains now deal 100/200/300 damage (up from 60/110/160) [Back to Live values]
  • Mimic [ R ] -  Mimicked Sigil of Silence and Ethereal Chains' damage now scales by 0.65*AP (up from 0.5*AP) [Back to Live values]
  • Mimic [ R ] - Mimicked Distortion now deals 150/300/450 damage (up from 90/165/240) [ Back to Live values]
  • Mimic [ R ] - Mimicked Distortion's damage now scales by 0.975*AP (up from 0.75*AP) [Back to Live values]
150

Comments

  • #61 TheChillin

    LOL Kha is gone now.  I'm sad, he was my favorite champ, and now he will be unplayable.  Unless riot fixes this. AND BY FIX I DO NOT MEAN NERF HARDER. He is already literally perfect.  cept meby for the excessively low E damage.  The ult is a bit strong I will agree there.  The w buff is op and really just there so riot can say they buffed something.  It will get nerfed almost immediately because that was a huge part of the reason they nerfed it in the 1st place.

  • #66 KesslerCOIL

    His ult needed the % damage reduction removed, it is stupid. It removed being rewarded for guessing where he attempted to juke and just made him stupid tanky.
    I'd have to do the math on Q but it doesnt seem too hard a nerf if you evolve it and max it first, he was dealing absurd amounts of damage for free.

  • #60 samwel93

    They said they wanted to make all the evolved skills useful, but they just made evolving his ult useless again.

  • #68 KesslerCOIL

    It still gives him an extra stealth charge and a whole extra second of stealth, this makes ganks super scary because you wont see him coming... pretty sure it's still good.

  • #58 swhage

    Kassadin is basically worthless this patch. Ulti is bad for chasing now, his q does no damage, w is trash, e is garbage. Kassadin is literally worse than urgot this patch. Rito why nerf my favorite champ? Movement speed nerfs make him actually terrible. He got hit harder than Kha.

    Last edited by swhage: 5/27/2014 7:18:07 PM
  • #111 Rahvin90210

    A champ with that mobility and a bunch of ranged nukes really shouldn't have Jax's move speed.

  • #56 The_Illmerican

    Kha's Q nerf is only a nerf to his pre-6 but it does force his evolution pattern to Q-E-W because there is no reason not to and you can't really "consume and adapt" if your adaptations are forced upon you. I really hope these arent the only changes as it stands right now Evolved Active Camouflage is pointless

  • #54 Raizaldgrai

    Im not a fan of Kha, but....that Q nerf....cmon rito? wtf? 

  • #57 WitN

    i really hope you're joking

  • #71 KesslerCOIL

    You realise how retarded his Q damage is right?
    He was/is able to build 2 damage items and still assasinate all but the enemy tank/s.

  • #99 guymach

    he wont be able to assasinate as well if he cant protect himself, so i think it shouldve been either the q nerf or the ult nerf but not both, i do believe that building him glass cannon in lane though he will still be a beast but that discarding of % missing health is bad

  • #52 justJoekingg

    That Q nerf on Kha'zix is WAAYYYYY too far.

    I agree with nerf'ing the R, sure. It made him way to tanky and fighter-ish, but if these Q values go through... he'll lose his identity as an assassin/fighter, and last i heard it was his fighter side that Riot wanted to get rid of not his assassin side...

    If you want to "give good reason to evolve different abilities" why nerf the one that's meant for Damage? Each choice is for a specific scenario. Q you evolve if you want damage, W you evolve for the sustain and utility, R you evolve for the utility and sneakiness/navigation.

    But by nerfing Q like this... I think you're going too far.

  • #53 brionez

    You do realize they always put extreme values when testing things out... it's a test, they're not cementing it, besides if anything they added extra damage to the evolve q, so now people won't just shun it if they want dmg, i think kha'zix does need some tuning, but these numbers aren't final by any means.

  • #55 justJoekingg

    Yeah, I actually just commented on a post/thread saying how the only redeeming factor about this is that Kha'zix himself receives CRAZY number changes on the PBE and they're usually tuned down somewhat before release.

    However, we can only be so lucky for so long. Riot seems very adamant this time about hitting him hard.

    Like we hated how how much damage he did whilst being unkillable, not how much damage he did by itself.

  • #62 Phantom

    I did a long post about this on another site and don't feel like retyping this but there are a few things about this nerf that you should note. First, isolated damage is more or less the same. Against squishies, you will not feel a difference as with enough AD, you will do slightly more damage. Second, they need to nerf the base damage on Q because kha was getting too much free damage. By keeping his isolation damage basically the same, he has to, you know, isolate his targets. As an assassin, live kha has too many tools. This gets rid of some of those tools, bringing back the only thing that justifies having assassins in the game: risk.

  • #64 TheChillin

    The problem is that this nerf hits his overall numbers waaaaaay too hard.  As is he can barely trade with tanky top laners.  His q served its purpose, dealing massive damage to single targets.  Now it deals 30% less damage approximately unisolated, and deals over 15% less isolated.  I know that the complaints mostly come from lower level players, and a few from higher ranked players. But from a damage perspective, he was literally perfect.  

  • #51 Rain_13

    [*] Kha'Zix, and pls, nerf LB finally...

  • #50 ulhax84

    Hopefully all the the Kha'Zix nerfs don't go live.

    The Q nerfs are just WTF.

    The R nerfs are legit.

    If I was to make a new R for him; it would be to leave it @ 2 charges, yet after his 1st activation of the spell, give his next ability the evolved bonus E.G:
    Q: Next Q has more range +dmg,

    W: Shoot 2 more missiles in a larger cone.

    E: Reset CD and has extra range.

    R: 2nd R doesn't use a charge; therefore you get 3 charges.

     

  • #48 Rahvin90210

    I really hope they have something more radical in store for LB. I hate her so much. 

  • #49 Majcon

    You are not the only one...

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